Lines Matching full:context
13 bool ValidateBeginConditionalRender(const Context *context, GLuint id, GLenum mode) in ValidateBeginConditionalRender() argument
18 bool ValidateBindFragDataLocation(const Context *context, in ValidateBindFragDataLocation() argument
26 bool ValidateClampColor(const Context *context, GLenum target, GLenum clamp) in ValidateClampColor() argument
31 bool ValidateEndConditionalRender(const Context *context) in ValidateEndConditionalRender() argument
36 bool ValidateFramebufferTexture1D(const Context *context, in ValidateFramebufferTexture1D() argument
46 bool ValidateFramebufferTexture3D(const Context *context, in ValidateFramebufferTexture3D() argument
57 bool ValidateVertexAttribI1i(const Context *context, GLuint index, GLint x) in ValidateVertexAttribI1i() argument
62 bool ValidateVertexAttribI1iv(const Context *context, GLuint index, const GLint *v) in ValidateVertexAttribI1iv() argument
67 bool ValidateVertexAttribI1ui(const Context *context, GLuint index, GLuint x) in ValidateVertexAttribI1ui() argument
72 bool ValidateVertexAttribI1uiv(const Context *context, GLuint index, const GLuint *v) in ValidateVertexAttribI1uiv() argument
77 bool ValidateVertexAttribI2i(const Context *context, GLuint index, GLint x, GLint y) in ValidateVertexAttribI2i() argument
82 bool ValidateVertexAttribI2iv(const Context *context, GLuint index, const GLint *v) in ValidateVertexAttribI2iv() argument
87 bool ValidateVertexAttribI2ui(const Context *context, GLuint index, GLuint x, GLuint y) in ValidateVertexAttribI2ui() argument
92 bool ValidateVertexAttribI2uiv(const Context *context, GLuint index, const GLuint *v) in ValidateVertexAttribI2uiv() argument
97 bool ValidateVertexAttribI3i(const Context *context, GLuint index, GLint x, GLint y, GLint z) in ValidateVertexAttribI3i() argument
102 bool ValidateVertexAttribI3iv(const Context *context, GLuint index, const GLint *v) in ValidateVertexAttribI3iv() argument
107 bool ValidateVertexAttribI3ui(const Context *context, GLuint index, GLuint x, GLuint y, GLuint z) in ValidateVertexAttribI3ui() argument
112 bool ValidateVertexAttribI3uiv(const Context *context, GLuint index, const GLuint *v) in ValidateVertexAttribI3uiv() argument
117 bool ValidateVertexAttribI4bv(const Context *context, GLuint index, const GLbyte *v) in ValidateVertexAttribI4bv() argument
122 bool ValidateVertexAttribI4sv(const Context *context, GLuint index, const GLshort *v) in ValidateVertexAttribI4sv() argument
127 bool ValidateVertexAttribI4ubv(const Context *context, GLuint index, const GLubyte *v) in ValidateVertexAttribI4ubv() argument
132 bool ValidateVertexAttribI4usv(const Context *context, GLuint index, const GLushort *v) in ValidateVertexAttribI4usv() argument
137 bool ValidateGetActiveUniformName(const Context *context, in ValidateGetActiveUniformName() argument
147 bool ValidatePrimitiveRestartIndex(const Context *context, GLuint index) in ValidatePrimitiveRestartIndex() argument
152 bool ValidateMultiDrawElementsBaseVertex(const Context *context, in ValidateMultiDrawElementsBaseVertex() argument
163 bool ValidateProvokingVertex(const Context *context, ProvokingVertexConvention modePacked) in ValidateProvokingVertex() argument
168 bool ValidateTexImage2DMultisample(const Context *context, in ValidateTexImage2DMultisample() argument
179 bool ValidateTexImage3DMultisample(const Context *context, in ValidateTexImage3DMultisample() argument
191 bool ValidateBindFragDataLocationIndexed(const Context *context, in ValidateBindFragDataLocationIndexed() argument
200 bool ValidateColorP3ui(const Context *context, GLenum type, GLuint color) in ValidateColorP3ui() argument
205 bool ValidateColorP3uiv(const Context *context, GLenum type, const GLuint *color) in ValidateColorP3uiv() argument
210 bool ValidateColorP4ui(const Context *context, GLenum type, GLuint color) in ValidateColorP4ui() argument
215 bool ValidateColorP4uiv(const Context *context, GLenum type, const GLuint *color) in ValidateColorP4uiv() argument
220 bool ValidateGetFragDataIndex(const Context *context, ShaderProgramID program, const GLchar *name) in ValidateGetFragDataIndex() argument
225 bool ValidateGetQueryObjecti64v(const Context *context, in ValidateGetQueryObjecti64v() argument
233 bool ValidateGetQueryObjectui64v(const Context *context, in ValidateGetQueryObjectui64v() argument
241 bool ValidateMultiTexCoordP1ui(const Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP1ui() argument
246 bool ValidateMultiTexCoordP1uiv(const Context *context, in ValidateMultiTexCoordP1uiv() argument
254 bool ValidateMultiTexCoordP2ui(const Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP2ui() argument
259 bool ValidateMultiTexCoordP2uiv(const Context *context, in ValidateMultiTexCoordP2uiv() argument
267 bool ValidateMultiTexCoordP3ui(const Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP3ui() argument
272 bool ValidateMultiTexCoordP3uiv(const Context *context, in ValidateMultiTexCoordP3uiv() argument
280 bool ValidateMultiTexCoordP4ui(const Context *context, GLenum texture, GLenum type, GLuint coords) in ValidateMultiTexCoordP4ui() argument
285 bool ValidateMultiTexCoordP4uiv(const Context *context, in ValidateMultiTexCoordP4uiv() argument
293 bool ValidateNormalP3ui(const Context *context, GLenum type, GLuint coords) in ValidateNormalP3ui() argument
298 bool ValidateNormalP3uiv(const Context *context, GLenum type, const GLuint *coords) in ValidateNormalP3uiv() argument
303 bool ValidateQueryCounter(const Context *context, QueryID id, QueryType targetPacked) in ValidateQueryCounter() argument
308 bool ValidateSecondaryColorP3ui(const Context *context, GLenum type, GLuint color) in ValidateSecondaryColorP3ui() argument
313 bool ValidateSecondaryColorP3uiv(const Context *context, GLenum type, const GLuint *color) in ValidateSecondaryColorP3uiv() argument
318 bool ValidateTexCoordP1ui(const Context *context, GLenum type, GLuint coords) in ValidateTexCoordP1ui() argument
323 bool ValidateTexCoordP1uiv(const Context *context, GLenum type, const GLuint *coords) in ValidateTexCoordP1uiv() argument
328 bool ValidateTexCoordP2ui(const Context *context, GLenum type, GLuint coords) in ValidateTexCoordP2ui() argument
333 bool ValidateTexCoordP2uiv(const Context *context, GLenum type, const GLuint *coords) in ValidateTexCoordP2uiv() argument
338 bool ValidateTexCoordP3ui(const Context *context, GLenum type, GLuint coords) in ValidateTexCoordP3ui() argument
343 bool ValidateTexCoordP3uiv(const Context *context, GLenum type, const GLuint *coords) in ValidateTexCoordP3uiv() argument
348 bool ValidateTexCoordP4ui(const Context *context, GLenum type, GLuint coords) in ValidateTexCoordP4ui() argument
353 bool ValidateTexCoordP4uiv(const Context *context, GLenum type, const GLuint *coords) in ValidateTexCoordP4uiv() argument
358 bool ValidateVertexAttribP1ui(const Context *context, in ValidateVertexAttribP1ui() argument
367 bool ValidateVertexAttribP1uiv(const Context *context, in ValidateVertexAttribP1uiv() argument
376 bool ValidateVertexAttribP2ui(const Context *context, in ValidateVertexAttribP2ui() argument
385 bool ValidateVertexAttribP2uiv(const Context *context, in ValidateVertexAttribP2uiv() argument
394 bool ValidateVertexAttribP3ui(const Context *context, in ValidateVertexAttribP3ui() argument
403 bool ValidateVertexAttribP3uiv(const Context *context, in ValidateVertexAttribP3uiv() argument
412 bool ValidateVertexAttribP4ui(const Context *context, in ValidateVertexAttribP4ui() argument
421 bool ValidateVertexAttribP4uiv(const Context *context, in ValidateVertexAttribP4uiv() argument
430 bool ValidateVertexP2ui(const Context *context, GLenum type, GLuint value) in ValidateVertexP2ui() argument
435 bool ValidateVertexP2uiv(const Context *context, GLenum type, const GLuint *value) in ValidateVertexP2uiv() argument
440 bool ValidateVertexP3ui(const Context *context, GLenum type, GLuint value) in ValidateVertexP3ui() argument
445 bool ValidateVertexP3uiv(const Context *context, GLenum type, const GLuint *value) in ValidateVertexP3uiv() argument
450 bool ValidateVertexP4ui(const Context *context, GLenum type, GLuint value) in ValidateVertexP4ui() argument
455 bool ValidateVertexP4uiv(const Context *context, GLenum type, const GLuint *value) in ValidateVertexP4uiv() argument