Lines Matching full:context
18 class Context; variable
20 bool ValidateBindTextureUnit(const Context *context, GLuint unit, TextureID texturePacked);
21 bool ValidateBlitNamedFramebuffer(const Context *context,
34 bool ValidateCheckNamedFramebufferStatus(const Context *context,
37 bool ValidateClearNamedBufferData(const Context *context,
43 bool ValidateClearNamedBufferSubData(const Context *context,
51 bool ValidateClearNamedFramebufferfi(const Context *context,
57 bool ValidateClearNamedFramebufferfv(const Context *context,
62 bool ValidateClearNamedFramebufferiv(const Context *context,
67 bool ValidateClearNamedFramebufferuiv(const Context *context,
72 bool ValidateClipControl(const Context *context, GLenum origin, GLenum depth);
73 bool ValidateCompressedTextureSubImage1D(const Context *context,
81 bool ValidateCompressedTextureSubImage2D(const Context *context,
91 bool ValidateCompressedTextureSubImage3D(const Context *context,
103 bool ValidateCopyNamedBufferSubData(const Context *context,
109 bool ValidateCopyTextureSubImage1D(const Context *context,
116 bool ValidateCopyTextureSubImage2D(const Context *context,
125 bool ValidateCopyTextureSubImage3D(const Context *context,
135 bool ValidateCreateBuffers(const Context *context, GLsizei n, const BufferID *buffersPacked);
136 bool ValidateCreateFramebuffers(const Context *context, GLsizei n, const GLuint *framebuffers);
137 bool ValidateCreateProgramPipelines(const Context *context, GLsizei n, const GLuint *pipelines);
138 bool ValidateCreateQueries(const Context *context, GLenum target, GLsizei n, const GLuint *ids);
139 bool ValidateCreateRenderbuffers(const Context *context,
142 bool ValidateCreateSamplers(const Context *context, GLsizei n, const GLuint *samplers);
143 bool ValidateCreateTextures(const Context *context,
147 bool ValidateCreateTransformFeedbacks(const Context *context, GLsizei n, const GLuint *ids);
148 bool ValidateCreateVertexArrays(const Context *context,
151 bool ValidateDisableVertexArrayAttrib(const Context *context,
154 bool ValidateEnableVertexArrayAttrib(const Context *context,
157 bool ValidateFlushMappedNamedBufferRange(const Context *context,
161 bool ValidateGenerateTextureMipmap(const Context *context, TextureID texturePacked);
162 bool ValidateGetCompressedTextureImage(const Context *context,
167 bool ValidateGetCompressedTextureSubImage(const Context *context,
178 bool ValidateGetNamedBufferParameteri64v(const Context *context,
182 bool ValidateGetNamedBufferParameteriv(const Context *context,
186 bool ValidateGetNamedBufferPointerv(const Context *context,
190 bool ValidateGetNamedBufferSubData(const Context *context,
195 bool ValidateGetNamedFramebufferAttachmentParameteriv(const Context *context,
200 bool ValidateGetNamedFramebufferParameteriv(const Context *context,
204 bool ValidateGetNamedRenderbufferParameteriv(const Context *context,
208 bool ValidateGetQueryBufferObjecti64v(const Context *context,
213 bool ValidateGetQueryBufferObjectiv(const Context *context,
218 bool ValidateGetQueryBufferObjectui64v(const Context *context,
223 bool ValidateGetQueryBufferObjectuiv(const Context *context,
228 bool ValidateGetTextureImage(const Context *context,
235 bool ValidateGetTextureLevelParameterfv(const Context *context,
240 bool ValidateGetTextureLevelParameteriv(const Context *context,
245 bool ValidateGetTextureParameterIiv(const Context *context,
249 bool ValidateGetTextureParameterIuiv(const Context *context,
253 bool ValidateGetTextureParameterfv(const Context *context,
257 bool ValidateGetTextureParameteriv(const Context *context,
261 bool ValidateGetTextureSubImage(const Context *context,
274 bool ValidateGetTransformFeedbacki64_v(const Context *context,
279 bool ValidateGetTransformFeedbacki_v(const Context *context,
284 bool ValidateGetTransformFeedbackiv(const Context *context,
288 bool ValidateGetVertexArrayIndexed64iv(const Context *context,
293 bool ValidateGetVertexArrayIndexediv(const Context *context,
298 bool ValidateGetVertexArrayiv(const Context *context,
302 bool ValidateGetnColorTable(const Context *context,
308 bool ValidateGetnCompressedTexImage(const Context *context,
313 bool ValidateGetnConvolutionFilter(const Context *context,
319 bool ValidateGetnHistogram(const Context *context,
326 bool ValidateGetnMapdv(const Context *context,
331 bool ValidateGetnMapfv(const Context *context,
336 bool ValidateGetnMapiv(const Context *context,
341 bool ValidateGetnMinmax(const Context *context,
348 bool ValidateGetnPixelMapfv(const Context *context,
352 bool ValidateGetnPixelMapuiv(const Context *context,
356 bool ValidateGetnPixelMapusv(const Context *context,
360 bool ValidateGetnPolygonStipple(const Context *context, GLsizei bufSize, const GLubyte *pattern);
361 bool ValidateGetnSeparableFilter(const Context *context,
370 bool ValidateGetnTexImage(const Context *context,
377 bool ValidateGetnUniformdv(const Context *context,
382 bool ValidateInvalidateNamedFramebufferData(const Context *context,
386 bool ValidateInvalidateNamedFramebufferSubData(const Context *context,
394 bool ValidateMapNamedBuffer(const Context *context, BufferID bufferPacked, GLenum access);
395 bool ValidateMapNamedBufferRange(const Context *context,
400 bool ValidateNamedBufferData(const Context *context,
405 bool ValidateNamedBufferStorage(const Context *context,
410 bool ValidateNamedBufferSubData(const Context *context,
415 bool ValidateNamedFramebufferDrawBuffer(const Context *context,
418 bool ValidateNamedFramebufferDrawBuffers(const Context *context,
422 bool ValidateNamedFramebufferParameteri(const Context *context,
426 bool ValidateNamedFramebufferReadBuffer(const Context *context,
429 bool ValidateNamedFramebufferRenderbuffer(const Context *context,
434 bool ValidateNamedFramebufferTexture(const Context *context,
439 bool ValidateNamedFramebufferTextureLayer(const Context *context,
445 bool ValidateNamedRenderbufferStorage(const Context *context,
450 bool ValidateNamedRenderbufferStorageMultisample(const Context *context,
456 bool ValidateTextureBarrier(const Context *context);
457 bool ValidateTextureBuffer(const Context *context,
461 bool ValidateTextureBufferRange(const Context *context,
467 bool ValidateTextureParameterIiv(const Context *context,
471 bool ValidateTextureParameterIuiv(const Context *context,
475 bool ValidateTextureParameterf(const Context *context,
479 bool ValidateTextureParameterfv(const Context *context,
483 bool ValidateTextureParameteri(const Context *context,
487 bool ValidateTextureParameteriv(const Context *context,
491 bool ValidateTextureStorage1D(const Context *context,
496 bool ValidateTextureStorage2D(const Context *context,
502 bool ValidateTextureStorage2DMultisample(const Context *context,
509 bool ValidateTextureStorage3D(const Context *context,
516 bool ValidateTextureStorage3DMultisample(const Context *context,
524 bool ValidateTextureSubImage1D(const Context *context,
532 bool ValidateTextureSubImage2D(const Context *context,
542 bool ValidateTextureSubImage3D(const Context *context,
554 bool ValidateTransformFeedbackBufferBase(const Context *context,
558 bool ValidateTransformFeedbackBufferRange(const Context *context,
564 bool ValidateUnmapNamedBuffer(const Context *context, BufferID bufferPacked);
565 bool ValidateVertexArrayAttribBinding(const Context *context,
569 bool ValidateVertexArrayAttribFormat(const Context *context,
576 bool ValidateVertexArrayAttribIFormat(const Context *context,
582 bool ValidateVertexArrayAttribLFormat(const Context *context,
588 bool ValidateVertexArrayBindingDivisor(const Context *context,
592 bool ValidateVertexArrayElementBuffer(const Context *context,
595 bool ValidateVertexArrayVertexBuffer(const Context *context,
601 bool ValidateVertexArrayVertexBuffers(const Context *context,