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Lines Matching full:context

18 class Context;  variable
21 bool ValidateBeginQueryIndexed(const Context *context,
25 bool ValidateDrawTransformFeedback(const Context *context,
28 bool ValidateDrawTransformFeedbackStream(const Context *context,
32 bool ValidateEndQueryIndexed(const Context *context, GLenum target, GLuint index);
33 bool ValidateGetActiveSubroutineName(const Context *context,
40 bool ValidateGetActiveSubroutineUniformName(const Context *context,
47 bool ValidateGetActiveSubroutineUniformiv(const Context *context,
53 bool ValidateGetProgramStageiv(const Context *context,
58 bool ValidateGetQueryIndexediv(const Context *context,
63 bool ValidateGetSubroutineIndex(const Context *context,
67 bool ValidateGetSubroutineUniformLocation(const Context *context,
71 bool ValidateGetUniformSubroutineuiv(const Context *context,
75 bool ValidateGetUniformdv(const Context *context,
79 bool ValidatePatchParameterfv(const Context *context, GLenum pname, const GLfloat *values);
80 bool ValidateUniform1d(const Context *context, UniformLocation locationPacked, GLdouble x);
81 bool ValidateUniform1dv(const Context *context,
85 bool ValidateUniform2d(const Context *context,
89 bool ValidateUniform2dv(const Context *context,
93 bool ValidateUniform3d(const Context *context,
98 bool ValidateUniform3dv(const Context *context,
102 bool ValidateUniform4d(const Context *context,
108 bool ValidateUniform4dv(const Context *context,
112 bool ValidateUniformMatrix2dv(const Context *context,
117 bool ValidateUniformMatrix2x3dv(const Context *context,
122 bool ValidateUniformMatrix2x4dv(const Context *context,
127 bool ValidateUniformMatrix3dv(const Context *context,
132 bool ValidateUniformMatrix3x2dv(const Context *context,
137 bool ValidateUniformMatrix3x4dv(const Context *context,
142 bool ValidateUniformMatrix4dv(const Context *context,
147 bool ValidateUniformMatrix4x2dv(const Context *context,
152 bool ValidateUniformMatrix4x3dv(const Context *context,
157 bool ValidateUniformSubroutinesuiv(const Context *context,
163 bool ValidateDepthRangeArrayv(const Context *context,
167 bool ValidateDepthRangeIndexed(const Context *context, GLuint index, GLdouble n, GLdouble f);
168 bool ValidateGetDoublei_v(const Context *context,
172 bool ValidateGetFloati_v(const Context *context, GLenum target, GLuint index, const GLfloat *data);
173 bool ValidateGetVertexAttribLdv(const Context *context,
177 bool ValidateProgramUniform1d(const Context *context,
181 bool ValidateProgramUniform1dv(const Context *context,
186 bool ValidateProgramUniform2d(const Context *context,
191 bool ValidateProgramUniform2dv(const Context *context,
196 bool ValidateProgramUniform3d(const Context *context,
202 bool ValidateProgramUniform3dv(const Context *context,
207 bool ValidateProgramUniform4d(const Context *context,
214 bool ValidateProgramUniform4dv(const Context *context,
219 bool ValidateProgramUniformMatrix2dv(const Context *context,
225 bool ValidateProgramUniformMatrix2x3dv(const Context *context,
231 bool ValidateProgramUniformMatrix2x4dv(const Context *context,
237 bool ValidateProgramUniformMatrix3dv(const Context *context,
243 bool ValidateProgramUniformMatrix3x2dv(const Context *context,
249 bool ValidateProgramUniformMatrix3x4dv(const Context *context,
255 bool ValidateProgramUniformMatrix4dv(const Context *context,
261 bool ValidateProgramUniformMatrix4x2dv(const Context *context,
267 bool ValidateProgramUniformMatrix4x3dv(const Context *context,
273 bool ValidateScissorArrayv(const Context *context, GLuint first, GLsizei count, const GLint *v);
274 bool ValidateScissorIndexed(const Context *context,
280 bool ValidateScissorIndexedv(const Context *context, GLuint index, const GLint *v);
281 bool ValidateVertexAttribL1d(const Context *context, GLuint index, GLdouble x);
282 bool ValidateVertexAttribL1dv(const Context *context, GLuint index, const GLdouble *v);
283 bool ValidateVertexAttribL2d(const Context *context, GLuint index, GLdouble x, GLdouble y);
284 bool ValidateVertexAttribL2dv(const Context *context, GLuint index, const GLdouble *v);
285 bool ValidateVertexAttribL3d(const Context *context,
290 bool ValidateVertexAttribL3dv(const Context *context, GLuint index, const GLdouble *v);
291 bool ValidateVertexAttribL4d(const Context *context,
297 bool ValidateVertexAttribL4dv(const Context *context, GLuint index, const GLdouble *v);
298 bool ValidateVertexAttribLPointer(const Context *context,
304 bool ValidateViewportArrayv(const Context *context, GLuint first, GLsizei count, const GLfloat *v);
305 bool ValidateViewportIndexedf(const Context *context,
311 bool ValidateViewportIndexedfv(const Context *context, GLuint index, const GLfloat *v);
314 bool ValidateDrawArraysInstancedBaseInstance(const Context *context,
320 bool ValidateDrawElementsInstancedBaseInstance(const Context *context,
327 bool ValidateDrawElementsInstancedBaseVertexBaseInstance(const Context *context,
335 bool ValidateDrawTransformFeedbackInstanced(const Context *context,
339 bool ValidateDrawTransformFeedbackStreamInstanced(const Context *context,
344 bool ValidateGetActiveAtomicCounterBufferiv(const Context *context,
349 bool ValidateTexStorage1D(const Context *context,
356 bool ValidateClearBufferData(const Context *context,
362 bool ValidateClearBufferSubData(const Context *context,
370 bool ValidateGetInternalformati64v(const Context *context,
376 bool ValidateGetProgramResourceLocationIndex(const Context *context,
380 bool ValidateInvalidateBufferData(const Context *context, BufferID bufferPacked);
381 bool ValidateInvalidateBufferSubData(const Context *context,
385 bool ValidateInvalidateTexImage(const Context *context, TextureID texturePacked, GLint level);
386 bool ValidateInvalidateTexSubImage(const Context *context,
395 bool ValidateMultiDrawArraysIndirect(const Context *context,
400 bool ValidateMultiDrawElementsIndirect(const Context *context,
406 bool ValidateShaderStorageBlockBinding(const Context *context,
410 bool ValidateTextureView(const Context *context,
419 bool ValidateVertexAttribLFormat(const Context *context,
426 bool ValidateBindBuffersBase(const Context *context,
431 bool ValidateBindBuffersRange(const Context *context,
438 bool ValidateBindImageTextures(const Context *context,
442 bool ValidateBindSamplers(const Context *context,
446 bool ValidateBindTextures(const Context *context,
450 bool ValidateBindVertexBuffers(const Context *context,
456 bool ValidateBufferStorage(const Context *context,
461 bool ValidateClearTexImage(const Context *context,
467 bool ValidateClearTexSubImage(const Context *context,
481 bool ValidateBindTextureUnit(const Context *context, GLuint unit, TextureID texturePacked);
482 bool ValidateBlitNamedFramebuffer(const Context *context,
495 bool ValidateCheckNamedFramebufferStatus(const Context *context,
498 bool ValidateClearNamedBufferData(const Context *context,
504 bool ValidateClearNamedBufferSubData(const Context *context,
512 bool ValidateClearNamedFramebufferfi(const Context *context,
518 bool ValidateClearNamedFramebufferfv(const Context *context,
523 bool ValidateClearNamedFramebufferiv(const Context *context,
528 bool ValidateClearNamedFramebufferuiv(const Context *context,
533 bool ValidateClipControl(const Context *context, GLenum origin, GLenum depth);
534 bool ValidateCompressedTextureSubImage1D(const Context *context,
542 bool ValidateCompressedTextureSubImage2D(const Context *context,
552 bool ValidateCompressedTextureSubImage3D(const Context *context,
564 bool ValidateCopyNamedBufferSubData(const Context *context,
570 bool ValidateCopyTextureSubImage1D(const Context *context,
577 bool ValidateCopyTextureSubImage2D(const Context *context,
586 bool ValidateCopyTextureSubImage3D(const Context *context,
596 bool ValidateCreateBuffers(const Context *context, GLsizei n, const BufferID *buffersPacked);
597 bool ValidateCreateFramebuffers(const Context *context, GLsizei n, const GLuint *framebuffers);
598 bool ValidateCreateProgramPipelines(const Context *context, GLsizei n, const GLuint *pipelines);
599 bool ValidateCreateQueries(const Context *context, GLenum target, GLsizei n, const GLuint *ids);
600 bool ValidateCreateRenderbuffers(const Context *context,
603 bool ValidateCreateSamplers(const Context *context, GLsizei n, const GLuint *samplers);
604 bool ValidateCreateTextures(const Context *context,
608 bool ValidateCreateTransformFeedbacks(const Context *context, GLsizei n, const GLuint *ids);
609 bool ValidateCreateVertexArrays(const Context *context,
612 bool ValidateDisableVertexArrayAttrib(const Context *context,
615 bool ValidateEnableVertexArrayAttrib(const Context *context,
618 bool ValidateFlushMappedNamedBufferRange(const Context *context,
622 bool ValidateGenerateTextureMipmap(const Context *context, TextureID texturePacked);
623 bool ValidateGetCompressedTextureImage(const Context *context,
628 bool ValidateGetCompressedTextureSubImage(const Context *context,
639 bool ValidateGetNamedBufferParameteri64v(const Context *context,
643 bool ValidateGetNamedBufferParameteriv(const Context *context,
647 bool ValidateGetNamedBufferPointerv(const Context *context,
651 bool ValidateGetNamedBufferSubData(const Context *context,
656 bool ValidateGetNamedFramebufferAttachmentParameteriv(const Context *context,
661 bool ValidateGetNamedFramebufferParameteriv(const Context *context,
665 bool ValidateGetNamedRenderbufferParameteriv(const Context *context,
669 bool ValidateGetQueryBufferObjecti64v(const Context *context,
674 bool ValidateGetQueryBufferObjectiv(const Context *context,
679 bool ValidateGetQueryBufferObjectui64v(const Context *context,
684 bool ValidateGetQueryBufferObjectuiv(const Context *context,
689 bool ValidateGetTextureImage(const Context *context,
696 bool ValidateGetTextureLevelParameterfv(const Context *context,
701 bool ValidateGetTextureLevelParameteriv(const Context *context,
706 bool ValidateGetTextureParameterIiv(const Context *context,
710 bool ValidateGetTextureParameterIuiv(const Context *context,
714 bool ValidateGetTextureParameterfv(const Context *context,
718 bool ValidateGetTextureParameteriv(const Context *context,
722 bool ValidateGetTextureSubImage(const Context *context,
735 bool ValidateGetTransformFeedbacki64_v(const Context *context,
740 bool ValidateGetTransformFeedbacki_v(const Context *context,
745 bool ValidateGetTransformFeedbackiv(const Context *context,
749 bool ValidateGetVertexArrayIndexed64iv(const Context *context,
754 bool ValidateGetVertexArrayIndexediv(const Context *context,
759 bool ValidateGetVertexArrayiv(const Context *context,
763 bool ValidateGetnColorTable(const Context *context,
769 bool ValidateGetnCompressedTexImage(const Context *context,
774 bool ValidateGetnConvolutionFilter(const Context *context,
780 bool ValidateGetnHistogram(const Context *context,
787 bool ValidateGetnMapdv(const Context *context,
792 bool ValidateGetnMapfv(const Context *context,
797 bool ValidateGetnMapiv(const Context *context,
802 bool ValidateGetnMinmax(const Context *context,
809 bool ValidateGetnPixelMapfv(const Context *context,
813 bool ValidateGetnPixelMapuiv(const Context *context,
817 bool ValidateGetnPixelMapusv(const Context *context,
821 bool ValidateGetnPolygonStipple(const Context *context, GLsizei bufSize, const GLubyte *pattern);
822 bool ValidateGetnSeparableFilter(const Context *context,
831 bool ValidateGetnTexImage(const Context *context,
838 bool ValidateGetnUniformdv(const Context *context,
843 bool ValidateInvalidateNamedFramebufferData(const Context *context,
847 bool ValidateInvalidateNamedFramebufferSubData(const Context *context,
855 bool ValidateMapNamedBuffer(const Context *context, BufferID bufferPacked, GLenum access);
856 bool ValidateMapNamedBufferRange(const Context *context,
861 bool ValidateNamedBufferData(const Context *context,
866 bool ValidateNamedBufferStorage(const Context *context,
871 bool ValidateNamedBufferSubData(const Context *context,
876 bool ValidateNamedFramebufferDrawBuffer(const Context *context,
879 bool ValidateNamedFramebufferDrawBuffers(const Context *context,
883 bool ValidateNamedFramebufferParameteri(const Context *context,
887 bool ValidateNamedFramebufferReadBuffer(const Context *context,
890 bool ValidateNamedFramebufferRenderbuffer(const Context *context,
895 bool ValidateNamedFramebufferTexture(const Context *context,
900 bool ValidateNamedFramebufferTextureLayer(const Context *context,
906 bool ValidateNamedRenderbufferStorage(const Context *context,
911 bool ValidateNamedRenderbufferStorageMultisample(const Context *context,
917 bool ValidateTextureBarrier(const Context *context);
918 bool ValidateTextureBuffer(const Context *context,
922 bool ValidateTextureBufferRange(const Context *context,
928 bool ValidateTextureParameterIiv(const Context *context,
932 bool ValidateTextureParameterIuiv(const Context *context,
936 bool ValidateTextureParameterf(const Context *context,
940 bool ValidateTextureParameterfv(const Context *context,
944 bool ValidateTextureParameteri(const Context *context,
948 bool ValidateTextureParameteriv(const Context *context,
952 bool ValidateTextureStorage1D(const Context *context,
957 bool ValidateTextureStorage2D(const Context *context,
963 bool ValidateTextureStorage2DMultisample(const Context *context,
970 bool ValidateTextureStorage3D(const Context *context,
977 bool ValidateTextureStorage3DMultisample(const Context *context,
985 bool ValidateTextureSubImage1D(const Context *context,
993 bool ValidateTextureSubImage2D(const Context *context,
1003 bool ValidateTextureSubImage3D(const Context *context,
1015 bool ValidateTransformFeedbackBufferBase(const Context *context,
1019 bool ValidateTransformFeedbackBufferRange(const Context *context,
1025 bool ValidateUnmapNamedBuffer(const Context *context, BufferID bufferPacked);
1026 bool ValidateVertexArrayAttribBinding(const Context *context,
1030 bool ValidateVertexArrayAttribFormat(const Context *context,
1037 bool ValidateVertexArrayAttribIFormat(const Context *context,
1043 bool ValidateVertexArrayAttribLFormat(const Context *context,
1049 bool ValidateVertexArrayBindingDivisor(const Context *context,
1053 bool ValidateVertexArrayElementBuffer(const Context *context,
1056 bool ValidateVertexArrayVertexBuffer(const Context *context,
1062 bool ValidateVertexArrayVertexBuffers(const Context *context,
1071 bool ValidateMultiDrawArraysIndirectCount(const Context *context,
1077 bool ValidateMultiDrawElementsIndirectCount(const Context *context,
1084 bool ValidatePolygonOffsetClamp(const Context *context,
1088 bool ValidateSpecializeShader(const Context *context,