Lines Matching defs:thread
36 Thread *thread = egl::GetCurrentThread(); in EGL_ChooseConfig() local
56 Thread *thread = egl::GetCurrentThread(); in EGL_CopyBuffers() local
78 Thread *thread = egl::GetCurrentThread(); in EGL_CreateContext() local
101 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePbufferSurface() local
124 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePixmapSurface() local
147 Thread *thread = egl::GetCurrentThread(); in EGL_CreateWindowSurface() local
165 Thread *thread = egl::GetCurrentThread(); in EGL_DestroyContext() local
182 Thread *thread = egl::GetCurrentThread(); in EGL_DestroySurface() local
204 Thread *thread = egl::GetCurrentThread(); in EGL_GetConfigAttrib() local
226 Thread *thread = egl::GetCurrentThread(); in EGL_GetConfigs() local
241 Thread *thread = egl::GetCurrentThread(); in EGL_GetCurrentDisplay() local
253 Thread *thread = egl::GetCurrentThread(); in EGL_GetCurrentSurface() local
265 Thread *thread = egl::GetCurrentThread(); in EGL_GetDisplay() local
277 Thread *thread = egl::GetCurrentThread(); in EGL_GetError() local
289 Thread *thread = egl::GetCurrentThread(); in EGL_GetProcAddress() local
304 Thread *thread = egl::GetCurrentThread(); in EGL_Initialize() local
325 Thread *thread = egl::GetCurrentThread(); in EGL_MakeCurrent() local
349 Thread *thread = egl::GetCurrentThread(); in EGL_QueryContext() local
365 Thread *thread = egl::GetCurrentThread(); in EGL_QueryString() local
386 Thread *thread = egl::GetCurrentThread(); in EGL_QuerySurface() local
403 Thread *thread = egl::GetCurrentThread(); in EGL_SwapBuffers() local
419 Thread *thread = egl::GetCurrentThread(); in EGL_Terminate() local
433 Thread *thread = egl::GetCurrentThread(); in EGL_WaitGL() local
445 Thread *thread = egl::GetCurrentThread(); in EGL_WaitNative() local
459 Thread *thread = egl::GetCurrentThread(); in EGL_BindTexImage() local
476 Thread *thread = egl::GetCurrentThread(); in EGL_ReleaseTexImage() local
497 Thread *thread = egl::GetCurrentThread(); in EGL_SurfaceAttrib() local
513 Thread *thread = egl::GetCurrentThread(); in EGL_SwapInterval() local
529 Thread *thread = egl::GetCurrentThread(); in EGL_BindAPI() local
549 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePbufferFromClientBuffer() local
567 Thread *thread = egl::GetCurrentThread(); in EGL_QueryAPI() local
579 Thread *thread = egl::GetCurrentThread(); in EGL_ReleaseThread() local
591 Thread *thread = egl::GetCurrentThread(); in EGL_WaitClient() local
604 Thread *thread = egl::GetCurrentThread(); in EGL_GetCurrentContext() local
619 Thread *thread = egl::GetCurrentThread(); in EGL_ClientWaitSync() local
642 Thread *thread = egl::GetCurrentThread(); in EGL_CreateImage() local
665 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePlatformPixmapSurface() local
689 Thread *thread = egl::GetCurrentThread(); in EGL_CreatePlatformWindowSurface() local
708 Thread *thread = egl::GetCurrentThread(); in EGL_CreateSync() local
725 Thread *thread = egl::GetCurrentThread(); in EGL_DestroyImage() local
742 Thread *thread = egl::GetCurrentThread(); in EGL_DestroySync() local
763 Thread *thread = egl::GetCurrentThread(); in EGL_GetPlatformDisplay() local
784 Thread *thread = egl::GetCurrentThread(); in EGL_GetSyncAttrib() local
801 Thread *thread = egl::GetCurrentThread(); in EGL_WaitSync() local