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Lines Matching refs:foundInGLSLCode

87     ASSERT_TRUE(foundInGLSLCode("float angle_frm(in float"));  in TEST_F()
88 ASSERT_TRUE(foundInGLSLCode("vec2 angle_frm(in vec2")); in TEST_F()
89 ASSERT_TRUE(foundInGLSLCode("vec3 angle_frm(in vec3")); in TEST_F()
90 ASSERT_TRUE(foundInGLSLCode("vec4 angle_frm(in vec4")); in TEST_F()
91 ASSERT_TRUE(foundInGLSLCode("mat2 angle_frm(in mat2")); in TEST_F()
92 ASSERT_TRUE(foundInGLSLCode("mat3 angle_frm(in mat3")); in TEST_F()
93 ASSERT_TRUE(foundInGLSLCode("mat4 angle_frm(in mat4")); in TEST_F()
95 ASSERT_TRUE(foundInGLSLCode("float angle_frl(in float")); in TEST_F()
96 ASSERT_TRUE(foundInGLSLCode("vec2 angle_frl(in vec2")); in TEST_F()
97 ASSERT_TRUE(foundInGLSLCode("vec3 angle_frl(in vec3")); in TEST_F()
98 ASSERT_TRUE(foundInGLSLCode("vec4 angle_frl(in vec4")); in TEST_F()
99 ASSERT_TRUE(foundInGLSLCode("mat2 angle_frl(in mat2")); in TEST_F()
100 ASSERT_TRUE(foundInGLSLCode("mat3 angle_frl(in mat3")); in TEST_F()
101 ASSERT_TRUE(foundInGLSLCode("mat4 angle_frl(in mat4")); in TEST_F()
151 ASSERT_TRUE(foundInGLSLCode("mat2x3 angle_frm(in mat2x3")); in TEST_F()
152 ASSERT_TRUE(foundInGLSLCode("mat2x4 angle_frm(in mat2x4")); in TEST_F()
153 ASSERT_TRUE(foundInGLSLCode("mat3x2 angle_frm(in mat3x2")); in TEST_F()
154 ASSERT_TRUE(foundInGLSLCode("mat3x4 angle_frm(in mat3x4")); in TEST_F()
155 ASSERT_TRUE(foundInGLSLCode("mat4x2 angle_frm(in mat4x2")); in TEST_F()
156 ASSERT_TRUE(foundInGLSLCode("mat4x3 angle_frm(in mat4x3")); in TEST_F()
158 ASSERT_TRUE(foundInGLSLCode("mat2x3 angle_frl(in mat2x3")); in TEST_F()
159 ASSERT_TRUE(foundInGLSLCode("mat2x4 angle_frl(in mat2x4")); in TEST_F()
160 ASSERT_TRUE(foundInGLSLCode("mat3x2 angle_frl(in mat3x2")); in TEST_F()
161 ASSERT_TRUE(foundInGLSLCode("mat3x4 angle_frl(in mat3x4")); in TEST_F()
162 ASSERT_TRUE(foundInGLSLCode("mat4x2 angle_frl(in mat4x2")); in TEST_F()
163 ASSERT_TRUE(foundInGLSLCode("mat4x3 angle_frl(in mat4x3")); in TEST_F()
303 foundInGLSLCode("vec4 angle_compound_add_frm(inout vec4 x, in vec4 y) {\n" in TEST_F()
329 foundInGLSLCode("vec4 angle_compound_sub_frm(inout vec4 x, in vec4 y) {\n" in TEST_F()
355 foundInGLSLCode("vec4 angle_compound_div_frm(inout vec4 x, in vec4 y) {\n" in TEST_F()
381 foundInGLSLCode("vec4 angle_compound_mul_frm(inout vec4 x, in vec4 y) {\n" in TEST_F()
407 foundInGLSLCode("vec4 angle_compound_add_frm(inout vec4 x, in float y) {\n" in TEST_F()
433 foundInGLSLCode("mat4 angle_compound_mul_frm(inout mat4 x, in mat4 y) {\n" in TEST_F()
463 foundInGLSLCode("mat2x4 angle_compound_mul_frm(inout mat2x4 x, in mat2 y) {\n" in TEST_F()
489 foundInGLSLCode("mat4 angle_compound_mul_frm(inout mat4 x, in float y) {\n" in TEST_F()
515 foundInGLSLCode("vec4 angle_compound_mul_frm(inout vec4 x, in mat4 y) {\n" in TEST_F()
541 foundInGLSLCode("vec4 angle_compound_mul_frm(inout vec4 x, in float y) {\n" in TEST_F()