Lines Matching refs:GL_EQUAL
972 glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1 in TEST_P()
1378 glStencilFunc(GL_EQUAL, 1, 255); in TEST_P()
1429 glDepthFunc(GL_EQUAL); in TEST_P()
1510 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
1591 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
1600 glStencilFunc(GL_EQUAL, 0x2, 0xFF); in TEST_P()
1609 glStencilFunc(GL_EQUAL, 0x10, 0xFF); in TEST_P()
1773 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
1841 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
1913 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
2087 glStencilFunc(GL_EQUAL, 0x1, 0xFF); in TEST_P()
2103 glStencilFunc(GL_EQUAL, 0x2, 0xFF); in TEST_P()
2118 glStencilFunc(GL_EQUAL, 0x10, 0xFF); in TEST_P()