Lines Matching refs:GL_RENDERBUFFER
95 glBindRenderbuffer(GL_RENDERBUFFER, mUserDepthStencilBuffer); in testSetUp()
96 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), in testSetUp()
98 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
100 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
115 glBindRenderbuffer(GL_RENDERBUFFER, mSmallDepthStencilBuffer); in testSetUp()
116 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, in testSetUp()
118 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
202 glBindRenderbuffer(GL_RENDERBUFFER, mRGBAMultisampledRenderbuffer); in testSetUp()
203 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA8, getWindowWidth(), in testSetUp()
208 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in testSetUp()
232 glBindRenderbuffer(GL_RENDERBUFFER, mBGRAMultisampledRenderbuffer); in testSetUp()
233 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_BGRA8_EXT, in testSetUp()
238 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in testSetUp()
1224 glBindRenderbuffer(GL_RENDERBUFFER, *rbo); in initColorFBO()
1225 glRenderbufferStorage(GL_RENDERBUFFER, rboFormat, width, height); in initColorFBO()
1228 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *rbo); in initColorFBO()
1257 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get()); in TEST_P()
1258 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 256, 256); in TEST_P()
1262 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1271 glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get()); in TEST_P()
1272 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 256, 256); in TEST_P()
1276 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1335 glBindRenderbuffer(GL_RENDERBUFFER, colorbuf.get()); in TEST_P()
1336 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 128, 128); in TEST_P()
1339 glBindRenderbuffer(GL_RENDERBUFFER, depthstencilbuf.get()); in TEST_P()
1340 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, 128, 128); in TEST_P()
1344 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorbuf); in TEST_P()
1345 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1347 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1403 glBindRenderbuffer(GL_RENDERBUFFER, depthMS.get()); in TEST_P()
1404 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 256, 256); in TEST_P()
1407 glBindRenderbuffer(GL_RENDERBUFFER, colorMS.get()); in TEST_P()
1408 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 256, 256); in TEST_P()
1411 glBindRenderbuffer(GL_RENDERBUFFER, colorResolved.get()); in TEST_P()
1412 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 256, 256); in TEST_P()
1416 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthMS.get()); in TEST_P()
1417 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorMS.get()); in TEST_P()
1436 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in TEST_P()
1464 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get()); in TEST_P()
1465 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, 256, 256); in TEST_P()
1471 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1487 glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get()); in TEST_P()
1488 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 256, 256); in TEST_P()
1494 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1534 glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get()); in TEST_P()
1535 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
1541 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1554 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get()); in TEST_P()
1555 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
1563 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1750 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf); in TEST_P()
1751 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 256); in TEST_P()
1756 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuf); in TEST_P()
1794 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf); in TEST_P()
1795 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 256); in TEST_P()
1799 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuf); in TEST_P()
1865 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf); in TEST_P()
1866 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 256); in TEST_P()
1870 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuf); in TEST_P()
1989 glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get()); in TEST_P()
1990 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
1996 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2009 glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get()); in TEST_P()
2010 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
2018 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2543 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[0]); in TEST_P()
2544 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 4, 4); in TEST_P()
2545 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2548 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffers[1]); in TEST_P()
2549 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 4, 4); in TEST_P()
2550 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2568 glBindRenderbuffer(GL_RENDERBUFFER, rb1); in TEST_P()
2569 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 0x1000, 2); in TEST_P()
2570 glBindRenderbuffer(GL_RENDERBUFFER, rb2); in TEST_P()
2571 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 2, 2); in TEST_P()
2572 glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2574 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2592 glBindRenderbuffer(GL_RENDERBUFFER, srcRenderbuffer); in TEST_P()
2593 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 128, 1); in TEST_P()
2594 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2605 glBindRenderbuffer(GL_RENDERBUFFER, dstRenderbuffer); in TEST_P()
2606 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 2); in TEST_P()
2607 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()