Lines Matching refs:GL_RENDERBUFFER
249 glBindRenderbuffer(GL_RENDERBUFFER, mStencilTexture); in testSetUp()
250 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, getWindowWidth(), in testSetUp()
252 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
265 glBindRenderbuffer(GL_RENDERBUFFER, mDepthTexture); in testSetUp()
266 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, getWindowWidth(), in testSetUp()
268 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in testSetUp()
497 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in TEST_P()
498 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, 16, 16); in TEST_P()
502 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P()
548 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in TEST_P()
550 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kRenderbufferSize, in TEST_P()
555 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P()
576 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in TEST_P()
578 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kRenderbufferSize, kRenderbufferSize); in TEST_P()
582 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P()
680 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
681 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
682 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
810 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
811 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
812 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1064 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
1065 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
1066 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1190 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
1191 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
1192 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1814 glBindRenderbuffer(GL_RENDERBUFFER, depth); in TEST_P()
1815 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
1819 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depth); in TEST_P()
1860 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in TEST_P()
1861 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kSize, kSize); in TEST_P()
1863 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in TEST_P()
1906 glBindRenderbuffer(GL_RENDERBUFFER, rb); in TEST_P()
1907 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16); in TEST_P()
1909 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, rb); in TEST_P()
1951 glBindRenderbuffer(GL_RENDERBUFFER, color[colorIndex]); in TEST_P()
1952 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kSize, kSize); in TEST_P()
1954 GL_RENDERBUFFER, color[colorIndex]); in TEST_P()
1960 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
1961 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
1962 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1991 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color[0]); in TEST_P()
1992 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2038 glBindRenderbuffer(GL_RENDERBUFFER, color[colorIndex]); in TEST_P()
2039 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kSize, kSize); in TEST_P()
2041 GL_RENDERBUFFER, color[colorIndex]); in TEST_P()
2047 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
2048 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2049 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2107 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color[0]); in TEST_P()
2108 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2136 glBindRenderbuffer(GL_RENDERBUFFER, color); in TEST_P()
2137 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kSize, kSize); in TEST_P()
2140 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
2141 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2145 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color); in TEST_P()
2146 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2207 glBindRenderbuffer(GL_RENDERBUFFER, color); in TEST_P()
2208 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kSize, kSize); in TEST_P()
2212 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color); in TEST_P()
2362 glBindRenderbuffer(GL_RENDERBUFFER, color); in TEST_P()
2363 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, kSize, kSize); in TEST_P()
2366 glBindRenderbuffer(GL_RENDERBUFFER, depth); in TEST_P()
2367 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kSize, kSize); in TEST_P()
2371 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, color); in TEST_P()
2372 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth); in TEST_P()