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Lines Matching refs:kDepth

1372     constexpr int kWidth = 1, kHeight = 1, kDepth = 2;  in TEST_P()  local
1376 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1377 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1382 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1383 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1440 constexpr int kWidth = 1, kHeight = 1, kDepth = 2; in TEST_P() local
1444 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32UI, kWidth * 2, kHeight * 2, kDepth); in TEST_P()
1445 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1451 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32UI, kWidth * 2, kHeight * 2, kDepth); in TEST_P()
1452 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1509 constexpr int kWidth = 1, kHeight = 1, kDepth = 2; in TEST_P() local
1513 glTexStorage3D(GL_TEXTURE_3D, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1514 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1519 glTexStorage3D(GL_TEXTURE_3D, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1520 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1651 constexpr int kWidth = 1, kHeight = 1, kDepth = 2; in TEST_P() local
1659 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1660 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1665 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1666 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1722 constexpr int kWidth = 1, kHeight = 1, kDepth = 2; in TEST_P() local
1730 glTexStorage3D(GL_TEXTURE_3D, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1731 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1736 glTexStorage3D(GL_TEXTURE_3D, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1737 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1887 constexpr int kWidth = 1, kHeight = 1, kDepth = 2; in TEST_P() local
1905 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1906 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1911 glTexStorage3D(GL_TEXTURE_3D, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1912 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
4376 constexpr int kWidth = 1, kHeight = 1, kDepth = 2; in TEST_P() local
4378 const std::vector<GLColor> kInitData(kWidth * kHeight * kDepth, GLColor::black); in TEST_P()
4382 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, kWidth, kHeight, kDepth); in TEST_P()
4383 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RGBA, in TEST_P()
4427 constexpr int kWidth = 1, kHeight = 1, kDepth = 2; in TEST_P() local
4429 const std::vector<GLColor> kInitData(kWidth * kHeight * kDepth, GLColor::black); in TEST_P()
4433 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, kWidth, kHeight, kDepth); in TEST_P()
4434 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RGBA, in TEST_P()
4463 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RGBA, in TEST_P()