Lines Matching refs:destTexture
80 GLTexture destTexture; in testGradientDownsampleUniqueValues() local
81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues()
82 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destFormat, destType, in testGradientDownsampleUniqueValues()
88 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, destTexture, 0); in testGradientDownsampleUniqueValues()
1855 GLTexture destTexture; in TEST_P() local
1856 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
1858 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat, in TEST_P()
1862 testOutput(destTexture, expectedColor); in TEST_P()
1875 GLTexture destTexture; in TEST_P() local
1876 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
1879 glCopySubTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, 0, 0, 0, 0, 1, 1, in TEST_P()
1883 testOutput(destTexture, expectedColor); in TEST_P()
1992 GLTexture destTexture; in TEST_P() local
1993 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
1995 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat, in TEST_P()
1999 testOutput(destTexture, expectedColor); in TEST_P()
2122 GLTexture destTexture; in TEST_P() local
2123 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
2125 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, destInternalFormat, in TEST_P()
2129 testOutput(destTexture, expectedColor); in TEST_P()
2221 GLTexture destTexture; in TEST_P() local
2222 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
2225 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, destTexture, 0, 0, 0, 0, 0, 1, 1, in TEST_P()
2228 testOutput(destTexture, kFloatRed); in TEST_P()
2230 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, destTexture, 0, 0, 0, 1, 0, 1, 1, in TEST_P()
2233 testOutput(destTexture, kFloatGreen); in TEST_P()
2235 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, destTexture, 0, 0, 0, 0, 1, 1, 1, in TEST_P()
2238 testOutput(destTexture, kFloatBlue); in TEST_P()
2240 glCopySubTextureCHROMIUM(mTextures[0], 0, GL_TEXTURE_2D, destTexture, 0, 0, 0, 1, 1, 1, 1, in TEST_P()
2243 testOutput(destTexture, kFloatBlack); in TEST_P()
2360 GLTexture destTexture; in TEST_P() local
2361 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()
2364 glCopyTextureCHROMIUM(sourceTexture, 0, GL_TEXTURE_2D, destTexture, 0, GL_RGBA8, in TEST_P()
2373 glBindTexture(GL_TEXTURE_2D, destTexture); in TEST_P()