Lines Matching refs:numMessages
231 GLint numMessages = 0; in TEST_P() local
232 glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages); in TEST_P()
233 ASSERT_EQ(0, numMessages); in TEST_P()
255 GLint numMessages = 0; in TEST_P() local
256 glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages); in TEST_P()
257 ASSERT_EQ(1, numMessages); in TEST_P()
280 glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages); in TEST_P()
281 EXPECT_EQ(0, numMessages); in TEST_P()
305 GLint numMessages = 0; in TEST_P() local
306 glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages); in TEST_P()
307 ASSERT_EQ(static_cast<GLint>(messageCount), numMessages); in TEST_P()
311 glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages); in TEST_P()
312 EXPECT_EQ(static_cast<GLint>(messageCount - i), numMessages); in TEST_P()
338 glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages); in TEST_P()
339 EXPECT_EQ(0, numMessages); in TEST_P()
362 GLint numMessages = 0; in TEST_P() local
363 glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages); in TEST_P()
364 EXPECT_EQ(0, numMessages); in TEST_P()