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Lines Matching refs:maxUniforms

2292     int maxUniforms = 10000;  in TEST_P()  local
2293 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2295 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2297 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, 0, 0, true); in TEST_P()
2309 int maxUniforms = 10000; in TEST_P() local
2310 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2312 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2317 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, maxTextureImageUnits, 0, true); in TEST_P()
2324 int maxUniforms = 10000; in TEST_P() local
2325 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2327 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS + 1 = " << maxUniforms + 1 << std::endl; in TEST_P()
2329 CompileGLSLWithUniformsAndSamplers(maxUniforms + 1, 0, 0, 0, false); in TEST_P()
2339 int maxUniforms = 10000; in TEST_P() local
2340 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2342 std::cout << "Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2344 CompileGLSLWithUniformsAndSamplers(0, maxUniforms, 0, 0, true); in TEST_P()
2353 int maxUniforms = 10000; in TEST_P() local
2354 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2360 CompileGLSLWithUniformsAndSamplers(0, maxUniforms, 0, maxTextureImageUnits, true); in TEST_P()
2367 int maxUniforms = 10000; in TEST_P() local
2368 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2370 std::cout << "Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS + 1 = " << maxUniforms + 1 in TEST_P()
2373 CompileGLSLWithUniformsAndSamplers(0, maxUniforms + 1, 0, 0, false); in TEST_P()