Lines Matching refs:vertProg
1548 GLProgram vertProg; in TEST_P() local
1549 glProgramParameteri(vertProg, GL_PROGRAM_SEPARABLE, GL_TRUE); in TEST_P()
1550 glAttachShader(vertProg, vertShader); in TEST_P()
1551 glLinkProgram(vertProg); in TEST_P()
1570 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vertProg); in TEST_P()
1575 glActiveShaderProgram(pipeline, vertProg); in TEST_P()
1576 GLint uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P()
1581 drawQuadPPO(vertProg, "position", 0.5f, 1.0f); in TEST_P()
1586 vertProg.reset(); in TEST_P()
1590 glProgramParameteri(vertProg, GL_PROGRAM_SEPARABLE, GL_TRUE); in TEST_P()
1591 glAttachShader(vertProg, vertShader); in TEST_P()
1592 glLinkProgram(vertProg); in TEST_P()
1613 glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vertProg); in TEST_P()
1618 glActiveShaderProgram(pipeline, vertProg); in TEST_P()
1619 uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P()
1624 drawQuadPPO(vertProg, "position", 0.5f, 1.0f); in TEST_P()