Lines Matching refs:GLTexture
759 GLTexture color; in vertexAttribArrayBitBufferWriteThenVertexRead()
771 GLTexture vertexTextureBuffer; in vertexAttribArrayBitBufferWriteThenVertexRead()
821 GLTexture color; in vertexAttribArrayBitVertexReadThenBufferWrite()
828 GLTexture vertexTextureBuffer; in vertexAttribArrayBitVertexReadThenBufferWrite()
911 GLTexture color; in elementArrayBitBufferWriteThenIndexRead()
923 GLTexture indexTextureBuffer; in elementArrayBitBufferWriteThenIndexRead()
973 GLTexture color; in elementArrayBitIndexReadThenBufferWrite()
980 GLTexture indexTextureBuffer; in elementArrayBitIndexReadThenBufferWrite()
1066 GLTexture color; in uniformBitBufferWriteThenUBORead()
1078 GLTexture uniformTextureBuffer; in uniformBitBufferWriteThenUBORead()
1121 GLTexture color; in uniformBitUBOReadThenBufferWrite()
1128 GLTexture uniformTextureBuffer; in uniformBitUBOReadThenBufferWrite()
1207 GLTexture color; in commandBitBufferWriteThenIndirectRead()
1219 GLTexture indirectTextureBuffer; in commandBitBufferWriteThenIndirectRead()
1271 GLTexture color; in commandBitIndirectReadThenBufferWrite()
1278 GLTexture indirectTextureBuffer; in commandBitIndirectReadThenBufferWrite()
1331 GLTexture color; in pixelBufferBitBufferWriteThenPack()
1343 GLTexture packTextureBuffer; in pixelBufferBitBufferWriteThenPack()
1390 GLTexture color; in pixelBufferBitBufferWriteThenUnpack()
1402 GLTexture unpackTextureBuffer; in pixelBufferBitBufferWriteThenUnpack()
1450 GLTexture color; in pixelBufferBitPackThenBufferWrite()
1457 GLTexture packTextureBuffer; in pixelBufferBitPackThenBufferWrite()
1504 GLTexture color; in pixelBufferBitUnpackThenBufferWrite()
1511 GLTexture unpackTextureBuffer; in pixelBufferBitUnpackThenBufferWrite()
1560 GLTexture srcTextureBuffer; in bufferUpdateBitBufferWriteThenCopy()
1565 GLTexture color; in bufferUpdateBitBufferWriteThenCopy()
1577 GLTexture writeTextureBuffer; in bufferUpdateBitBufferWriteThenCopy()
1623 GLTexture srcTextureBuffer; in bufferUpdateBitCopyThenBufferWrite()
1628 GLTexture color; in bufferUpdateBitCopyThenBufferWrite()
1635 GLTexture writeTextureBuffer; in bufferUpdateBitCopyThenBufferWrite()
1720 GLTexture color; in transformFeedbackBitBufferWriteThenCapture()
1732 GLTexture xfbTextureBuffer; in transformFeedbackBitBufferWriteThenCapture()
1779 GLTexture color; in transformFeedbackBitCaptureThenBufferWrite()
1786 GLTexture xfbTextureBuffer; in transformFeedbackBitCaptureThenBufferWrite()
1877 GLTexture color; in atomicCounterBitBufferWriteThenAtomic()
1889 GLTexture atomicCounterTextureBuffer; in atomicCounterBitBufferWriteThenAtomic()
1940 GLTexture color; in atomicCounterBitAtomicThenBufferWrite()
1947 GLTexture atomicCounterTextureBuffer; in atomicCounterBitAtomicThenBufferWrite()
2031 GLTexture color; in shaderStorageBitBufferWriteThenBufferRead()
2043 GLTexture writeTextureBuffer; in shaderStorageBitBufferWriteThenBufferRead()
2087 GLTexture color; in shaderStorageBitBufferReadThenBufferWrite()
2094 GLTexture writeTextureBuffer; in shaderStorageBitBufferReadThenBufferWrite()
2195 GLTexture color; in textureFetchBitImageWriteThenSamplerRead()
2207 GLTexture texture; in textureFetchBitImageWriteThenSamplerRead()
2250 GLTexture color; in textureFetchBitSamplerReadThenImageWrite()
2257 GLTexture texture; in textureFetchBitSamplerReadThenImageWrite()
2365 GLTexture color; in shaderImageAccessBitImageWriteThenImageRead()
2377 GLTexture texture; in shaderImageAccessBitImageWriteThenImageRead()
2419 GLTexture color; in shaderImageAccessBitImageReadThenImageWrite()
2426 GLTexture texture; in shaderImageAccessBitImageReadThenImageWrite()
2473 GLTexture color; in textureUpdateBitImageWriteThenCopy()
2485 GLTexture texture; in textureUpdateBitImageWriteThenCopy()
2526 GLTexture color; in textureUpdateBitCopyThenImageWrite()
2533 GLTexture texture; in textureUpdateBitCopyThenImageWrite()
2576 GLTexture color; in framebufferBitImageWriteThenDraw()
2588 GLTexture texture; in framebufferBitImageWriteThenDraw()
2652 GLTexture color; in framebufferBitImageWriteThenReadPixels()
2664 GLTexture texture; in framebufferBitImageWriteThenReadPixels()
2727 GLTexture color; in framebufferBitImageWriteThenCopy()
2739 GLTexture texture; in framebufferBitImageWriteThenCopy()
2772 GLTexture copyTexture; in framebufferBitImageWriteThenCopy()
2791 GLTexture blitColor; in framebufferBitImageWriteThenBlit()
2795 GLTexture color; in framebufferBitImageWriteThenBlit()
2807 GLTexture texture; in framebufferBitImageWriteThenBlit()
2859 GLTexture color; in framebufferBitDrawThenImageWrite()
2866 GLTexture texture; in framebufferBitDrawThenImageWrite()
2923 GLTexture color; in framebufferBitReadPixelsThenImageWrite()
2930 GLTexture texture; in framebufferBitReadPixelsThenImageWrite()
2999 GLTexture color; in framebufferBitCopyThenImageWrite()
3006 GLTexture texture; in framebufferBitCopyThenImageWrite()
3016 GLTexture copyTexture; in framebufferBitCopyThenImageWrite()
3064 GLTexture blitColor; in framebufferBitBlitThenImageWrite()
3068 GLTexture color; in framebufferBitBlitThenImageWrite()
3075 GLTexture texture; in framebufferBitBlitThenImageWrite()