Lines Matching refs:EnsureGLExtensionEnabled
41 if (EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture2")) in assertErrorIfNotMSRTT2()
189 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
259 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
283 if (EnsureGLExtensionEnabled("GL_EXT_draw_buffers") || isES3) in TEST_P()
341 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
368 if (EnsureGLExtensionEnabled("GL_EXT_draw_buffers") || isES3) in TEST_P()
406 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
490 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
591 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in colorAttachmentMultisampleDrawTestCommon()
661 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
735 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
805 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture"));
876 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in readPixelsTestCommon()
930 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in copyTexImageTestCommon()
979 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in copyTexSubImageTestCommon()
1063 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in blitFramebufferTestCommon()
1144 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
1191 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in drawCopyThenBlendCommon()
1268 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in clearDrawCopyThenBlendSameProgramCommon()
1371 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
1492 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in drawCopyDrawThenMaskedClearCommon()
1570 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1676 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1792 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
1873 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
1951 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in clearThenBlendCommon()
2005 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in depthStencilClearThenDrawCommon()
2008 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture2")); in depthStencilClearThenDrawCommon()
2085 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
2183 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
2294 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
2417 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
2531 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
2694 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
2802 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in colorAttachment1Common()
2803 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture2")); in colorAttachment1Common()
2804 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_draw_buffers")); in colorAttachment1Common()
2895 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in colorAttachments0And3Common()
2897 !EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture2")); in colorAttachments0And3Common()
2898 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_draw_buffers")); in colorAttachments0And3Common()
3007 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
3008 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture2")); in TEST_P()
3079 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
3080 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture2")); in TEST_P()
3081 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_draw_buffers")); in TEST_P()
3156 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in blitFramebufferAttachment1Common()
3158 !EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture2")); in blitFramebufferAttachment1Common()
3159 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_draw_buffers")); in blitFramebufferAttachment1Common()
3246 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in blitFramebufferMixedColorAndDepthCommon()
3341 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
3417 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()
3494 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in drawCopyThenBlendAllAttachmentsMixed()
3495 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture2")); in drawCopyThenBlendAllAttachmentsMixed()
3673 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3674 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture2")); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3675 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_draw_buffers")); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3873 ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_multisampled_render_to_texture")); in TEST_P()