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Lines Matching refs:GLTexture

144                                         GLTexture *textureOut,
148 GLTexture *textureOut,
262 GLTexture texture; in TEST_P()
267 GLTexture depthTexture; in TEST_P()
344 GLTexture texture; in TEST_P()
413 GLTexture texture; in TEST_P()
461 GLTexture texture2; in TEST_P()
500 GLTexture texture; in TEST_P()
536 GLTexture *textureOut, in createAndAttachColorAttachment()
567 GLTexture *textureOut, in createAndAttachDepthStencilAttachment()
598 GLTexture texture; in colorAttachmentMultisampleDrawTestCommon()
668 GLTexture texture; in TEST_P()
742 GLTexture texture; in TEST_P()
812 GLTexture texture;
882 GLTexture texture; in readPixelsTestCommon()
938 GLTexture texture; in copyTexImageTestCommon()
949 GLTexture copyToTex; in copyTexImageTestCommon()
988 GLTexture texture; in copyTexSubImageTestCommon()
998 GLTexture texture1; in copyTexSubImageTestCommon()
1016 GLTexture copyToTex; in copyTexSubImageTestCommon()
1081 GLTexture textureMS; in blitFramebufferTestCommon()
1104 GLTexture colorSS; in blitFramebufferTestCommon()
1151 GLTexture texture; in TEST_P()
1200 GLTexture textureMS; in drawCopyThenBlendCommon()
1218 GLTexture texture; in drawCopyThenBlendCommon()
1277 GLTexture textureMS; in clearDrawCopyThenBlendSameProgramCommon()
1308 GLTexture texture; in clearDrawCopyThenBlendSameProgramCommon()
1387 GLTexture color; in TEST_P()
1445 GLTexture texture; in TEST_P()
1501 GLTexture textureMS; in drawCopyDrawThenMaskedClearCommon()
1520 GLTexture texture; in drawCopyDrawThenMaskedClearCommon()
1579 GLTexture textureMS; in drawCopyDrawAttachInvalidatedThenDrawCommon()
1599 GLTexture texture; in drawCopyDrawAttachInvalidatedThenDrawCommon()
1615 GLTexture invalidateTextureMS; in drawCopyDrawAttachInvalidatedThenDrawCommon()
1688 GLTexture textureMS; in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1709 GLTexture texture; in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1721 GLTexture dsTextureMS; in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1803 GLTexture colorMS; in TEST_P()
1824 GLTexture texture; in TEST_P()
1840 GLTexture texture2; in TEST_P()
1884 GLTexture colorMS; in TEST_P()
1905 GLTexture texture; in TEST_P()
1912 GLTexture color; in TEST_P()
1960 GLTexture textureMS; in clearThenBlendCommon()
2022 GLTexture textureMS; in depthStencilClearThenDrawCommon()
2027 GLTexture dsTextureMS; in depthStencilClearThenDrawCommon()
2056 GLTexture texture; in depthStencilClearThenDrawCommon()
2107 GLTexture color; in TEST_P()
2150 GLTexture texture; in TEST_P()
2205 GLTexture color; in TEST_P()
2243 GLTexture texture; in TEST_P()
2319 GLTexture color; in TEST_P()
2433 GLTexture color; in TEST_P()
2645 GLTexture color; in TEST_P()
2710 GLTexture textureMS; in TEST_P()
2715 GLTexture dsTextureMS; in TEST_P()
2745 GLTexture textureMS2; in TEST_P()
2749 GLTexture dsTextureMS2; in TEST_P()
2789 GLTexture texture; in TEST_P()
2821 GLTexture textureMS; in colorAttachment1Common()
2848 GLTexture texture; in colorAttachment1Common()
2912 GLTexture textureMS0; in colorAttachments0And3Common()
2917 GLTexture textureMS3; in colorAttachments0And3Common()
2946 GLTexture texture; in colorAttachments0And3Common()
3013 GLTexture colorMS; in TEST_P()
3017 GLTexture depthMS; in TEST_P()
3088 GLTexture colorMS0; in TEST_P()
3092 GLTexture colorMS1; in TEST_P()
3125 GLTexture texture; in TEST_P()
3167 GLTexture colorMS0; in blitFramebufferAttachment1Common()
3173 GLTexture textureMS1; in blitFramebufferAttachment1Common()
3202 GLTexture colorSS; in blitFramebufferAttachment1Common()
3259 GLTexture textureMS; in blitFramebufferMixedColorAndDepthCommon()
3276 GLTexture colorSS; in blitFramebufferMixedColorAndDepthCommon()
3348 GLTexture color; in TEST_P()
3425 GLTexture color; in TEST_P()
3581 GLTexture textureMS[kImplMaxDrawBuffers]; in drawCopyThenBlendAllAttachmentsMixed()
3607 GLTexture texture; in drawCopyThenBlendAllAttachmentsMixed()
3694 GLTexture color1; in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3757 GLTexture texture; in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3789 GLTexture color2; in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3795 GLTexture color3; in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3893 GLTexture textureMS; in TEST_P()