Lines Matching refs:GL_EQUAL
1097 glDepthFunc(GL_EQUAL); in blitFramebufferTestCommon()
1435 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
1738 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
2044 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in depthStencilClearThenDrawCommon()
2133 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2260 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2365 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2400 glStencilFunc(GL_EQUAL, 0x3E, 0xFF); in TEST_P()
2493 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2654 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in TEST_P()
2666 glStencilFunc(GL_EQUAL, 0xAA, 0xFF); in TEST_P()
3739 glStencilFunc(GL_EQUAL, 0x55, 0xFF); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3911 glDepthFunc(GL_EQUAL); in TEST_P()