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Lines Matching refs:GL_FRAMEBUFFER

100         glBindFramebuffer(GL_FRAMEBUFFER, 0);  in verifyResults()
276 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
278 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
281 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
286 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
294 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
298 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
302 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in TEST_P()
306 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
322 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
327 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
330 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P()
359 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
363 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P()
366 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
372 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, in TEST_P()
384 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P()
390 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P()
393 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P()
420 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
421 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
423 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
433 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dsRenderbuffer); in TEST_P()
438 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
442 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
450 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in TEST_P()
452 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
467 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
473 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
477 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
481 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
483 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
507 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
508 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
510 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
517 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dsRenderbuffer); in TEST_P()
518 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
525 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in TEST_P()
527 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
551 glFramebufferRenderbuffer(GL_FRAMEBUFFER, renderbufferTarget, GL_RENDERBUFFER, in createAndAttachColorAttachment()
558 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, renderbufferTarget, GL_TEXTURE_2D, in createAndAttachColorAttachment()
575 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createAndAttachDepthStencilAttachment()
583 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in createAndAttachDepthStencilAttachment()
594 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in colorAttachmentMultisampleDrawTestCommon()
602 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in colorAttachmentMultisampleDrawTestCommon()
664 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
672 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
738 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
746 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
818 glBindFramebuffer(GL_FRAMEBUFFER, FBO);
819 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
826 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer);
827 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER);
879 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in readPixelsTestCommon()
886 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in readPixelsTestCommon()
936 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in copyTexImageTestCommon()
942 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in copyTexImageTestCommon()
985 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO0); in copyTexSubImageTestCommon()
992 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in copyTexSubImageTestCommon()
995 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO1); in copyTexSubImageTestCommon()
1002 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in copyTexSubImageTestCommon()
1005 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO0); in copyTexSubImageTestCommon()
1011 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO1); in copyTexSubImageTestCommon()
1025 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO0); in copyTexSubImageTestCommon()
1036 glBindFramebuffer(GL_FRAMEBUFFER, copyFBO1); in copyTexSubImageTestCommon()
1072 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in blitFramebufferTestCommon()
1078 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthMS); in blitFramebufferTestCommon()
1085 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in blitFramebufferTestCommon()
1103 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferTestCommon()
1107 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorSS, 0); in blitFramebufferTestCommon()
1116 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferTestCommon()
1158 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
1159 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
1161 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1165 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
1197 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyThenBlendCommon()
1204 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in drawCopyThenBlendCommon()
1274 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in clearDrawCopyThenBlendSameProgramCommon()
1281 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in clearDrawCopyThenBlendSameProgramCommon()
1384 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
1390 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, in TEST_P()
1396 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1399 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1498 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyDrawThenMaskedClearCommon()
1505 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in drawCopyDrawThenMaskedClearCommon()
1576 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1583 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1612 glBindFramebuffer(GL_FRAMEBUFFER, invalidateFboMS); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1620 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1624 glInvalidateFramebuffer(GL_FRAMEBUFFER, 1, invalidateAttachments); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1627 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1630 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in drawCopyDrawAttachInvalidatedThenDrawCommon()
1635 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in drawCopyDrawAttachInvalidatedThenDrawCommon()
1638 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in drawCopyDrawAttachInvalidatedThenDrawCommon()
1685 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1692 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1724 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
1798 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
1807 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
1809 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1834 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1879 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
1888 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
1890 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1915 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, 0); in TEST_P()
1916 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
1923 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
1957 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in clearThenBlendCommon()
1964 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in clearThenBlendCommon()
2019 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in depthStencilClearThenDrawCommon()
2030 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in depthStencilClearThenDrawCommon()
2104 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
2110 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, in TEST_P()
2116 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2119 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2202 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
2208 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, in TEST_P()
2214 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2217 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2316 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2322 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, in TEST_P()
2328 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2331 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2430 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2436 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, in TEST_P()
2442 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2445 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2550 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2556 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2559 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2707 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2719 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2721 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2744 glBindFramebuffer(GL_FRAMEBUFFER, fboMS2); in TEST_P()
2753 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2755 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
2769 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
2818 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in colorAttachment1Common()
2825 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in colorAttachment1Common()
2909 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in colorAttachments0And3Common()
2922 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in colorAttachments0And3Common()
3023 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3024 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
3026 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
3097 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3098 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in TEST_P()
3100 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
3164 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in blitFramebufferAttachment1Common()
3170 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in blitFramebufferAttachment1Common()
3177 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in blitFramebufferAttachment1Common()
3201 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferAttachment1Common()
3205 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorSS, 0); in blitFramebufferAttachment1Common()
3215 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferAttachment1Common()
3251 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in blitFramebufferMixedColorAndDepthCommon()
3257 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthMS); in blitFramebufferMixedColorAndDepthCommon()
3263 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in blitFramebufferMixedColorAndDepthCommon()
3281 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferMixedColorAndDepthCommon()
3282 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthSS); in blitFramebufferMixedColorAndDepthCommon()
3283 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorSS, 0); in blitFramebufferMixedColorAndDepthCommon()
3293 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in blitFramebufferMixedColorAndDepthCommon()
3354 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in TEST_P()
3355 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, 0); in TEST_P()
3360 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3361 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, in TEST_P()
3377 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in TEST_P()
3385 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3431 glBindFramebuffer(GL_FRAMEBUFFER, fboMS1); in TEST_P()
3432 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, in TEST_P()
3436 glBindFramebuffer(GL_FRAMEBUFFER, fboMS2); in TEST_P()
3437 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, in TEST_P()
3453 glBindFramebuffer(GL_FRAMEBUFFER, fboMS1); in TEST_P()
3461 glBindFramebuffer(GL_FRAMEBUFFER, fboMS2); in TEST_P()
3469 glBindFramebuffer(GL_FRAMEBUFFER, fboSS); in TEST_P()
3470 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, 0); in TEST_P()
3579 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in drawCopyThenBlendAllAttachmentsMixed()
3589 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in drawCopyThenBlendAllAttachmentsMixed()
3691 glBindFramebuffer(GL_FRAMEBUFFER, fboColorAndDepthStencil); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3697 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3718 glFramebufferRenderbuffer(GL_FRAMEBUFFER, depthStencilTarget, GL_RENDERBUFFER, depthStencil); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3720 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3787 glBindFramebuffer(GL_FRAMEBUFFER, fboTwoColors); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3792 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3798 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3801 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3884 glBindFramebuffer(GL_FRAMEBUFFER, fboMS); in TEST_P()
3890 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthMS); in TEST_P()
3897 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()