Lines Matching refs:GL_RENDERBUFFER
195 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); in TEST_P()
198 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
200 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_STENCIL_INDEX8, 64, 64); in TEST_P()
202 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGBA4, 64, 64); in TEST_P()
204 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGB5_A1, 64, 64); in TEST_P()
206 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGB565, 64, 64); in TEST_P()
212 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, 64, 64); in TEST_P()
214 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_RGBA8, 64, 64); in TEST_P()
219 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mMaxIntegerSamples, GL_RGBA32I, 64, in TEST_P()
222 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mMaxIntegerSamples, GL_RGBA32UI, in TEST_P()
234 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples + 1, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
240 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 2, GL_RGBA4, maxSize + 1, maxSize); in TEST_P()
242 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT16, maxSize, in TEST_P()
247 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
249 glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES_EXT, ¶m); in TEST_P()
312 glFramebufferTexture2DMultisampleEXT(GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
379 glFramebufferTexture2DMultisampleEXT(GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P()
430 glBindRenderbuffer(GL_RENDERBUFFER, dsRenderbuffer); in TEST_P()
431 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, maxSamples, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
433 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dsRenderbuffer); in TEST_P()
447 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer); in TEST_P()
448 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, maxSamples, GL_RGBA4, 64, 64); in TEST_P()
450 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in TEST_P()
514 glBindRenderbuffer(GL_RENDERBUFFER, dsRenderbuffer); in TEST_P()
515 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
517 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, dsRenderbuffer); in TEST_P()
522 glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer); in TEST_P()
523 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples, GL_RGBA4, 64, 64); in TEST_P()
525 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in TEST_P()
549 glBindRenderbuffer(GL_RENDERBUFFER, *renderbufferOut); in createAndAttachColorAttachment()
550 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples, internalFormat, size, size); in createAndAttachColorAttachment()
551 glFramebufferRenderbuffer(GL_FRAMEBUFFER, renderbufferTarget, GL_RENDERBUFFER, in createAndAttachColorAttachment()
572 glBindRenderbuffer(GL_RENDERBUFFER, *renderbufferOut); in createAndAttachDepthStencilAttachment()
573 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mTestSampleCount, GL_DEPTH24_STENCIL8, in createAndAttachDepthStencilAttachment()
575 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createAndAttachDepthStencilAttachment()
823 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
824 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, kSize, kSize);
826 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer);
1076 glBindRenderbuffer(GL_RENDERBUFFER, depthMS); in blitFramebufferTestCommon()
1077 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT24, kSize, kSize); in blitFramebufferTestCommon()
1078 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthMS); in blitFramebufferTestCommon()
1394 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
1395 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
1396 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1630 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in drawCopyDrawAttachInvalidatedThenDrawCommon()
2114 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
2115 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2116 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2212 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
2213 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2214 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2326 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilMS); in TEST_P()
2327 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2328 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2345 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
2346 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2347 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2440 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilMS); in TEST_P()
2441 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2442 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2475 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
2476 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2477 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2554 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilMS); in TEST_P()
2555 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2556 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2598 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in TEST_P()
2599 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P()
2600 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2717 glBindRenderbuffer(GL_RENDERBUFFER, dsRenderbufferMS); in TEST_P()
2718 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, kSize, kSize); in TEST_P()
2719 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
2751 glBindRenderbuffer(GL_RENDERBUFFER, dsRenderbufferMS2); in TEST_P()
2752 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 2048, 2048); in TEST_P()
2753 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
3255 glBindRenderbuffer(GL_RENDERBUFFER, depthMS); in blitFramebufferMixedColorAndDepthCommon()
3256 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT24, kSize, kSize); in blitFramebufferMixedColorAndDepthCommon()
3257 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthMS); in blitFramebufferMixedColorAndDepthCommon()
3273 glBindRenderbuffer(GL_RENDERBUFFER, depthSS); in blitFramebufferMixedColorAndDepthCommon()
3274 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, kSize, kSize); in blitFramebufferMixedColorAndDepthCommon()
3282 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthSS); in blitFramebufferMixedColorAndDepthCommon()
3716 glBindRenderbuffer(GL_RENDERBUFFER, depthStencil); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3717 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, depthStencilFormat, kSize, kSize); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3718 glFramebufferRenderbuffer(GL_FRAMEBUFFER, depthStencilTarget, GL_RENDERBUFFER, depthStencil); in renderbufferUnresolveColorAndDepthStencilThenTwoColors()
3888 glBindRenderbuffer(GL_RENDERBUFFER, depthMS); in TEST_P()
3889 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT24, kSize, kSize); in TEST_P()
3890 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthMS); in TEST_P()