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Lines Matching refs:GLchar

80     void bindProgramPipeline(const GLchar *vertString, const GLchar *fragString);
119 void bindProgramPipelineWithXFBVaryings(const GLchar *vertString,
120 const GLchar *fragStringconst,
129 void ProgramPipelineTest31::bindProgramPipeline(const GLchar *vertString, const GLchar *fragString) in bindProgramPipeline()
148 const GLchar *vertString, in bindProgramPipelineWithXFBVaryings()
149 const GLchar *fragString, in bindProgramPipelineWithXFBVaryings()
244 GLuint createShaderProgram(GLenum type, const GLchar *shaderString) in createShaderProgram()
289 const GLchar *vertString = essl31_shaders::vs::Simple(); in TEST_P()
290 const GLchar *fragString = essl31_shaders::fs::Red(); in TEST_P()
320 const GLchar *vertString = essl31_shaders::vs::Simple(); in TEST_P()
321 const GLchar *fragString = essl31_shaders::fs::Red(); in TEST_P()
337 const GLchar *vertString = essl31_shaders::vs::Simple(); in TEST_P()
338 const GLchar *fragString = R"(#version 310 es in TEST_P()
395 const GLchar *vertString = essl31_shaders::vs::Passthrough(); in TEST_P()
396 const GLchar *fragString = R"(#version 310 es in TEST_P()
424 const GLchar *vertString = R"(#version 310 es in TEST_P()
434 const GLchar *fragString = R"(#version 310 es in TEST_P()
472 const GLchar *vertString = essl31_shaders::vs::Simple(); in TEST_P()
473 const GLchar *fragString = essl31_shaders::fs::Green(); in TEST_P()
512 const GLchar *fragString2 = R"(#version 310 es in TEST_P()
545 const GLchar *vertString = R"(#version 310 es in TEST_P()
560 const GLchar *fragString = R"(#version 310 es in TEST_P()
586 const GLchar *fragString2 = R"(#version 310 es in TEST_P()
617 const GLchar *vertString = essl31_shaders::vs::Simple(); in TEST_P()
618 const GLchar *fragString = essl31_shaders::fs::Red(); in TEST_P()
621 const GLchar *fragStringBad = R"(#version 310 es in TEST_P()
827 const GLchar *vertString = essl31_shaders::vs::Simple(); in TEST_P()
828 const GLchar *fragStringGreen = essl31_shaders::fs::Green(); in TEST_P()
829 const GLchar *fragStringRed = essl31_shaders::fs::Red(); in TEST_P()
888 const GLchar *vertString = R"(#version 310 es in TEST_P()
898 const GLchar *fragString = R"(#version 310 es in TEST_P()
981 const GLchar *vertString = R"(#version 310 es in TEST_P()
991 const GLchar *fragString = R"(#version 310 es in TEST_P()