Lines Matching refs:kInputValues
510 constexpr GLuint kInputValues[kComponentCount] = {3u, 4u}; in TEST_P() local
512 VectorCase vectorCase(kComponentCount, kComputeShaderSource, kInputValues, kInputValues); in TEST_P()
547 constexpr GLuint kInputValues[kComponentCount] = {3u, 4u}; in TEST_P() local
549 VectorCase vectorCase(kComponentCount, kComputeShaderSource, kInputValues, kInputValues); in TEST_P()
573 constexpr GLuint kInputValues[kComponentCount] = {3u, 4u}; in TEST_P() local
576 VectorCase vectorCase(kComponentCount, kComputeShaderSource, kInputValues, kExpectedValues); in TEST_P()
599 constexpr GLuint kInputValues[kComponentCount] = {3u, 4u}; in TEST_P() local
602 VectorCase vectorCase(kComponentCount, kComputeShaderSource, kInputValues, kExpectedValues); in TEST_P()
1946 constexpr unsigned int kInputValues[kLoadBlockElementCount] = {1u, 2u, 3u, 4u, 5u}; in TEST_P() local
1951 &kInputValues, GL_STATIC_DRAW); in TEST_P()
2012 constexpr unsigned int kInputValues[kLoadBlockElementCount] = {1u, 2u, 3u, 4u, 5u}; in TEST_P() local
2017 &kInputValues, GL_STATIC_DRAW); in TEST_P()
2228 constexpr unsigned int kInputValues[2] = {2u, 2u}; in TEST_P() local
2232 glBufferData(GL_SHADER_STORAGE_BUFFER, 2 * kBytesPerComponent, &kInputValues, GL_STATIC_DRAW); in TEST_P()