Lines Matching refs:GLTexture
1184 GLTexture texture1, texture2; in TEST_P()
1506 using UpdateFunc = std::function<void(GLenum, GLTexture *, GLint, GLint, const GLColor &)>;
1508 void bindTextureToFbo(GLFramebuffer &fbo, GLTexture &texture);
2126 GLTexture framebufferTexture; in TEST_P()
2247 GLTexture tex; in TEST_P()
2272 GLTexture tex; in TEST_P()
2315 GLTexture tex; in TEST_P()
2359 GLTexture tex; in TEST_P()
2401 GLTexture tex1; in TEST_P()
2407 GLTexture tex2; in TEST_P()
2446 GLTexture tex; in TEST_P()
2516 GLTexture tex; in TEST_P()
2559 GLTexture renderTarget; in updateTextureBoundToFramebufferHelper()
2571 GLTexture tex; in updateTextureBoundToFramebufferHelper()
2610 auto updateFunc = [](GLenum textureBinding, GLTexture *tex, GLint x, GLint y, in TEST_P()
2624 GLTexture copySource; in TEST_P()
2635 auto updateFunc = [©Source](GLenum textureBinding, GLTexture *tex, GLint x, GLint y, in TEST_P()
2711 GLTexture copySrc; in TEST_P()
2721 GLTexture renderTarget; in TEST_P()
2755 GLTexture blitSrc; in TEST_P()
2765 GLTexture renderTarget; in TEST_P()
2800 GLTexture texture; in TEST_P()
2836 GLTexture renderTarget; in TEST_P()
2872 GLTexture renderTarget; in TEST_P()
2922 GLTexture renderTarget; in TEST_P()
2986 GLTexture renderTarget; in TEST_P()
3031 GLTexture renderTarget; in TEST_P()
3071 GLTexture texture; in TEST_P()
3112 GLTexture texture1; in TEST_P()
3127 GLTexture texture2; in TEST_P()
3159 GLTexture texture; in TEST_P()
3174 GLTexture otherTexture; in TEST_P()
3201 GLTexture texture; in TEST_P()
3230 GLTexture tex; in TEST_P()
3300 GLTexture texture1; in TEST_P()
3305 GLTexture texture2; in TEST_P()
3353 GLTexture texture1; in TEST_P()
3358 GLTexture texture2; in TEST_P()
3408 GLTexture texture1; in TEST_P()
3413 GLTexture texture2; in TEST_P()
3431 GLTexture blitSrc; in TEST_P()
3649 GLTexture texture1; in TEST_P()
3655 GLTexture texture2; in TEST_P()
3836 GLTexture redTex; in TEST_P()
3912 GLTexture rgbyTex; in TEST_P()
4082 GLTexture color; in TEST_P()
4095 GLTexture texture; in TEST_P()
4174 GLTexture color; in TEST_P()
4186 GLTexture texture; in TEST_P()
4279 GLTexture color; in TEST_P()
4383 GLTexture color; in TEST_P()
4457 GLTexture color; in TEST_P()
4596 GLTexture texRead; in TEST_P()
4622 GLTexture texRead; in TEST_P()
4648 GLTexture texRead; in TEST_P()
4683 GLTexture texRead; in TEST_P()
4723 GLTexture texA; in TEST_P()
4727 GLTexture texB; in TEST_P()
4784 GLTexture texRead; in TEST_P()
5321 GLTexture colorBufferTexture; in TEST_P()
5335 GLTexture greenTexture; in TEST_P()
5431 GLTexture floatTextures[2]; in TEST_P()
5447 GLTexture intTextures[2]; in TEST_P()
5637 GLTexture tex; in TEST_P()
5777 GLTexture textureA; in TEST_P()
5786 GLTexture textureB; in TEST_P()
5926 GLTexture tex; in TEST_P()
5937 GLTexture tex2; in TEST_P()
5977 GLTexture tex; in TEST_P()
5989 void SimpleStateChangeTest::bindTextureToFbo(GLFramebuffer &fbo, GLTexture &texture) in bindTextureToFbo()
6005 GLTexture texture1; in drawToFboWithCulling()
6393 GLTexture mSourceTexture;
6394 GLTexture mTargetTexture;
6464 GLTexture firstTexture; in TEST_P()
6513 GLTexture secondTexture; in TEST_P()
6543 GLTexture tempTexture; in TEST_P()
6759 GLTexture texture; in TEST_P()
6843 GLTexture texture; in TEST_P()