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Lines Matching refs:GL_TRIANGLES

343     glDrawArrays(GL_TRIANGLES, 0, 6);  in TEST_P()
348 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
355 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
398 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
432 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
434 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
468 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
495 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
506 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
512 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
860 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
866 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
958 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
967 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1008 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1015 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1097 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1115 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1122 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1203 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
1210 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
1460 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (void *)(3 * sizeof(GLushort))); in TEST_P()
1466 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (void *)(3 * sizeof(GLushort))); in TEST_P()
1729 glDrawArrays(GL_TRIANGLES, 0, 3); // triangle to the left in TEST_P()
1730 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, nullptr); // triangle to the right in TEST_P()
1782 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (void *)(3 * sizeof(GLushort))); in TEST_P()
1788 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (void *)(3 * sizeof(GLushort))); in TEST_P()
1845 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, (void *)(0 * sizeof(GLubyte))); in TEST_P()
1855 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, (void *)(0 * sizeof(GLubyte))); in TEST_P()
1912 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, (void *)(0 * sizeof(GLubyte))); in TEST_P()
1922 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, (void *)(0 * sizeof(GLubyte))); in TEST_P()
1982 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, (void *)(0 * sizeof(GLubyte))); in TEST_P()
1992 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, (void *)(0 * sizeof(GLubyte))); in TEST_P()
2050 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, (void *)(0 * sizeof(GLubyte))); in TEST_P()
2059 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, (void *)(0 * sizeof(GLubyte))); in TEST_P()
2073 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, (void *)(0 * sizeof(GLushort))); in TEST_P()
2328 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2336 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2372 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2380 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2421 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2426 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2431 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2528 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2537 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3141 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3147 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3742 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
3751 glDrawArrays(GL_TRIANGLES, 3, 3); in TEST_P()
3795 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
3801 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
4044 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4049 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4053 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4141 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4143 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4245 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4252 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4346 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4353 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4543 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
4901 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4910 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4920 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4927 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4975 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4985 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
4996 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5003 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5059 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5067 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5130 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5137 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5142 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5201 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5208 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5212 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
5264 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5271 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5276 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5283 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5288 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5294 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5351 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5358 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5363 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5370 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5376 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5470 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5477 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5481 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5484 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5487 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5492 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5499 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5504 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5569 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
5570 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5586 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
5587 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5592 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5598 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
5599 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5604 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
5605 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5609 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5659 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5665 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5670 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5675 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5731 glBeginTransformFeedback(GL_TRIANGLES); in TEST_P()
5732 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5743 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5757 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5847 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5852 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5857 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
5886 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, nullptr); in TEST_P()
5892 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, nullptr); in TEST_P()
5897 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, nullptr); in TEST_P()
5932 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
5941 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
5948 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
5984 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6214 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6217 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6221 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
6634 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6640 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6644 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6658 glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid *>(0x1000)); in TEST_P()
6726 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, 0); in TEST_P()
6738 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6743 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, 0); in TEST_P()
6814 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, 0); in TEST_P()
6820 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6823 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, 0); in TEST_P()
6898 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, 0); in TEST_P()
6904 glDrawArrays(GL_TRIANGLES, 0, 3); in TEST_P()
6933 glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, 0); in TEST_P()