• Home
  • Raw
  • Download

Lines Matching refs:PositionAttrib

295     drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f);  in TEST_P()
844 ASSERT_EQ(0, glGetAttribLocation(program, essl1_shaders::PositionAttrib())); in TEST_P()
983 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P()
1360 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1401 GLint mPositionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1443 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1531 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in blendAndVerifyColor()
1710 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1766 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1823 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1890 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
1960 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
2028 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
2699 drawQuad(program, essl1_shaders::PositionAttrib(), 1.0f); in TEST_P()
3051 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3084 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); in TEST_P()
3267 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3335 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
3391 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
3453 drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); in TEST_P()
3477 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3486 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3509 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3523 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3540 drawQuad(program.get(), essl1_shaders::PositionAttrib(), 0.0f, 1.0f, true); in TEST_P()
3692 drawQuad(program, essl1_shaders::PositionAttrib(), 1.0f, 1.0f, true); in TEST_P()
3705 drawQuad(program, essl1_shaders::PositionAttrib(), 1.0f, 1.0f, true); in TEST_P()
3735 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
3786 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
3828 drawQuad(program1, essl1_shaders::PositionAttrib(), 0.5f); in TEST_P()
3939 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.5f); in TEST_P()
3954 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.5f); in TEST_P()
3966 drawQuad(program, std::string(essl1_shaders::PositionAttrib()), 0.5f); in TEST_P()
4124 GLint positionLoc = glGetAttribLocation(program, essl31_shaders::PositionAttrib()); in TEST_P()
4223 GLint positionLocSample = glGetAttribLocation(sampleProgram, essl31_shaders::PositionAttrib()); in TEST_P()
4227 GLint positionLocWrite = glGetAttribLocation(writeProgram, essl31_shaders::PositionAttrib()); in TEST_P()
4326 GLint positionLocRead = glGetAttribLocation(readProgram, essl31_shaders::PositionAttrib()); in TEST_P()
4330 GLint positionLocWrite = glGetAttribLocation(writeProgram, essl31_shaders::PositionAttrib()); in TEST_P()
4424 drawQuad(drawProgram, essl31_shaders::PositionAttrib(), 0.5f); in TEST_P()
4544 drawQuad(program, essl3_shaders::PositionAttrib(), 0.0f); in TEST_P()
5541 GLint positionLoc = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P()
5652 GLint positionLoc = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P()
5701 GLint positionLoc = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P()
5881 GLint positionLoc = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P()
5913 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
5964 GLint posLoc = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P()
6037 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in drawToFboWithCulling()
6054 drawQuad(textureProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in drawToFboWithCulling()
6236 drawQuad(greenProgram, essl1_shaders::PositionAttrib(), 0.0f); in TEST_P()
6256 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
6263 drawQuad(greenProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
6270 drawQuad(blueProgram.get(), std::string(essl1_shaders::PositionAttrib()), 0.0f); in TEST_P()
6714 const GLint positionLoc = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P()
6803 const GLint positionLoc = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P()
6887 const GLint positionLoc = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P()