Lines Matching refs:essl31_shaders
4121 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P()
4124 GLint positionLoc = glGetAttribLocation(program, essl31_shaders::PositionAttrib()); in TEST_P()
4207 ANGLE_GL_PROGRAM(sampleProgram, essl31_shaders::vs::Simple(), kFSSample); in TEST_P()
4220 ANGLE_GL_PROGRAM(writeProgram, essl31_shaders::vs::Simple(), kFSWrite); in TEST_P()
4223 GLint positionLocSample = glGetAttribLocation(sampleProgram, essl31_shaders::PositionAttrib()); in TEST_P()
4227 GLint positionLocWrite = glGetAttribLocation(writeProgram, essl31_shaders::PositionAttrib()); in TEST_P()
4308 ANGLE_GL_PROGRAM(readProgram, essl31_shaders::vs::Simple(), kFSRead); in TEST_P()
4323 ANGLE_GL_PROGRAM(writeProgram, essl31_shaders::vs::Simple(), kFSWrite); in TEST_P()
4326 GLint positionLocRead = glGetAttribLocation(readProgram, essl31_shaders::PositionAttrib()); in TEST_P()
4330 GLint positionLocWrite = glGetAttribLocation(writeProgram, essl31_shaders::PositionAttrib()); in TEST_P()
4405 ANGLE_GL_PROGRAM(drawProgram, essl31_shaders::vs::Simple(), essl31_shaders::fs::Red()); in TEST_P()
4424 drawQuad(drawProgram, essl31_shaders::PositionAttrib(), 0.5f); in TEST_P()