Lines Matching refs:mTexture
48 glGenTextures(1, &mTexture); in testSetUp()
57 glDeleteTextures(1, &mTexture); in testTearDown()
58 mTexture = 0; in testTearDown()
75 GLuint mTexture = 0; member in __anon4dd19c4a0111::TextureMultisampleTest
302 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
307 mTexture, 0); in TEST_P()
317 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
394 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
463 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ANGLE, mTexture); in TEST_P()
473 mTexture, 0); in TEST_P()
512 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
520 mTexture, 0); in TEST_P()
564 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
571 mTexture, 0); in TEST_P()
607 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
675 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
688 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
725 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
766 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
800 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
807 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 1, 0); in TEST_P()
809 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, -1, 0); in TEST_P()
814 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, -1); in TEST_P()
816 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, in TEST_P()
831 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
837 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); in TEST_P()
883 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
888 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, 0); in TEST_P()
938 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
972 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
982 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); in TEST_P()
1031 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, mTexture); in TEST_P()
1041 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, 0, i); in TEST_P()