Lines Matching refs:tex
56 GLTexture tex; in TEST_P() local
57 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
101 GLTexture tex; in TEST_P() local
102 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
110 GLTexture tex; in TEST_P() local
111 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
143 GLTexture tex; in TEST_P() local
144 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
151 GLTexture tex; in TEST_P() local
152 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
166 GLTexture tex; in TEST_P() local
167 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
175 GLTexture tex; in TEST_P() local
176 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
186 GLTexture tex; in TEST_P() local
187 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
198 GLTexture tex; in TEST_P() local
199 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
247 GLTexture tex; in TEST_P() local
248 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
268 GLTexture tex; in TEST_P() local
269 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
278 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ANGLE, tex, in TEST_P()
284 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ANGLE, tex, in TEST_P()
294 GLTexture tex; in TEST_P() local
295 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
327 GLTexture tex; in TEST_P() local
328 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
362 GLTexture tex; in TEST_P() local
363 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
369 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ANGLE, tex, in TEST_P()
385 GLTexture tex; in TEST_P() local
386 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
406 GLTexture tex; in TEST_P() local
407 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
424 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ANGLE, tex, in TEST_P()
435 GLTexture tex; in TEST_P() local
436 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
455 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_RECTANGLE_ANGLE, tex, in TEST_P()