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Lines Matching refs:GL_TRIANGLES

1133         glDrawArrays(GL_TRIANGLES, 0, 6);  in TEST_P()
1137 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1303 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1307 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1344 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1348 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1397 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1401 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1453 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1457 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1495 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1499 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1517 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1521 glDrawArrays(GL_TRIANGLES, 1, 6); in TEST_P()
1589 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1595 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
1957 glDrawArrays(GL_TRIANGLES, 0, 6); in drawArraysWithStrideAndRelativeOffset()
1991 glDrawArrays(GL_TRIANGLES, 0, 6); in initOnlyUpdateBindingTest()
1998 glDrawArrays(GL_TRIANGLES, 0, 6); in initOnlyUpdateBindingTest()
2170 glDrawArraysInstanced(GL_TRIANGLES, 0, 6, kInstanceCount); in TEST_P()
2184 glDrawArraysInstanced(GL_TRIANGLES, 0, 6, kInstanceCount); in TEST_P()
2237 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2238 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2249 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2299 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2300 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2319 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2379 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2380 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2395 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2438 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2445 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2474 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2511 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2549 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2854 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
2902 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3103 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()
3154 glDrawArrays(GL_TRIANGLES, 0, 6); in TEST_P()