Lines Matching refs:GLRenderbuffer
124 GLRenderbuffer rbo; in TestFloatTextureFormat()
324 GLRenderbuffer renderbuffer; in TEST_P()
610 GLRenderbuffer renderbuffer; in TEST_P()
854 GLRenderbuffer renderbuffer; in TEST_P()
1086 GLRenderbuffer renderbuffer; in TEST_P()
1258 GLRenderbuffer renderbuffer; in TEST_P()
1444 GLRenderbuffer renderbuffer; in TestDifferentStencilMaskAndRef()
3898 GLRenderbuffer rb1; in TEST_P()
3910 GLRenderbuffer rb2; in TEST_P()
4349 GLRenderbuffer renderbuffers[2]; in TEST_P()
4439 GLRenderbuffer floatRenderbuffer; in TEST_P()
4445 GLRenderbuffer uintRenderbuffer; in TEST_P()
4451 GLRenderbuffer intRenderbuffer; in TEST_P()
4579 GLRenderbuffer renderbuffer; in TEST_P()
4609 auto ClearEverythingToRed = [](GLRenderbuffer *renderbuffers) { in TEST_P()
4624 auto CheckColors = [](GLRenderbuffer *renderbuffers, int mask, GLColor color) { in TEST_P()
4656 GLRenderbuffer renderbuffers[4]; in TEST_P()