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Lines Matching refs:localContext

83   IRContext localContext(SPV_ENV_UNIVERSAL_1_2, std::move(module),  in TEST_F()  local
88 localContext.BuildInvalidAnalyses(i); in TEST_F()
89 EXPECT_TRUE(localContext.AreAnalysesValid(i)); in TEST_F()
95 IRContext localContext(SPV_ENV_UNIVERSAL_1_2, std::move(module), in TEST_F() local
101 localContext.BuildInvalidAnalyses(i); in TEST_F()
104 EXPECT_TRUE(localContext.AreAnalysesValid(built_analyses)); in TEST_F()
109 IRContext localContext(SPV_ENV_UNIVERSAL_1_2, std::move(module), in TEST_F() local
115 localContext.BuildInvalidAnalyses(i); in TEST_F()
120 Pass::Status s = pass.Run(&localContext); in TEST_F()
122 EXPECT_TRUE(localContext.AreAnalysesValid(built_analyses)); in TEST_F()
127 IRContext localContext(SPV_ENV_UNIVERSAL_1_2, std::move(module), in TEST_F() local
132 localContext.BuildInvalidAnalyses(i); in TEST_F()
136 Pass::Status s = pass.Run(&localContext); in TEST_F()
140 EXPECT_FALSE(localContext.AreAnalysesValid(i)); in TEST_F()
146 IRContext localContext(SPV_ENV_UNIVERSAL_1_2, std::move(module), in TEST_F() local
151 localContext.BuildInvalidAnalyses(i); in TEST_F()
155 Pass::Status s = pass.Run(&localContext); in TEST_F()
159 EXPECT_TRUE(localContext.AreAnalysesValid(i)); in TEST_F()
165 IRContext localContext(SPV_ENV_UNIVERSAL_1_2, std::move(module), in TEST_F() local
170 localContext.BuildInvalidAnalyses(i); in TEST_F()
174 Pass::Status s = pass.Run(&localContext); in TEST_F()
176 EXPECT_TRUE(localContext.AreAnalysesValid(IRContext::kAnalysisBegin)); in TEST_F()
179 EXPECT_FALSE(localContext.AreAnalysesValid(i)); in TEST_F()
286 IRContext localContext(SPV_ENV_UNIVERSAL_1_2, nullptr); in TEST_F() local
288 EXPECT_EQ(i, localContext.TakeNextUniqueId()); in TEST_F()
532 std::unique_ptr<IRContext> localContext = in TEST_F() local
535 EXPECT_NE(nullptr, localContext) << "Assembling failed for shader:\n" in TEST_F()
542 localContext->ProcessEntryPointCallTree(mark_visited); in TEST_F()
587 std::unique_ptr<IRContext> localContext = in TEST_F() local
590 EXPECT_NE(nullptr, localContext) << "Assembling failed for shader:\n" in TEST_F()
598 localContext->ProcessReachableCallTree(mark_visited); in TEST_F()
638 std::unique_ptr<IRContext> localContext = in TEST_F() local
641 EXPECT_NE(nullptr, localContext) << "Assembling failed for shader:\n" in TEST_F()
649 localContext->ProcessReachableCallTree(mark_visited); in TEST_F()
677 std::unique_ptr<IRContext> localContext = in TEST_F() local
680 EXPECT_NE(nullptr, localContext) << "Assembling failed for shader:\n" in TEST_F()
688 localContext->ProcessReachableCallTree(mark_visited); in TEST_F()