Lines Matching refs:GetShader
104 const auto* is = info.GetShader(); in AddShader()
131 const auto* is = info.GetShader(); in SetShaderOptimizations()
148 const auto* is = info.GetShader(); in SetShaderCompileOptions()
167 const auto* is = info.GetShader(); in SetShaderRequiredSubgroupSize()
210 const auto* is = info.GetShader(); in SetShaderVaryingSubgroupSize()
227 const auto* is = info.GetShader(); in SetShaderRequireFullSubgroups()
246 if (info.GetShader() == shader) { in SetShaderEntryPoint()
264 if (info.GetShader() == shader) { in SetShaderType()
308 const auto* s = info.GetShader(); in ValidateGraphics()
655 GetShaders()[0].GetShader()->GetFormat() != kShaderFormatOpenCLC) { in UpdateOpenCLBufferBindings()
755 GetShaders()[0].GetShader()->GetFormat() != kShaderFormatOpenCLC) { in GenerateOpenCLPodBuffers()
987 GetShaders()[0].GetShader()->GetFormat() != kShaderFormatOpenCLC) { in GenerateOpenCLPushConstants()