Lines Matching refs:kShader
48 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
63 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
100 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
106 EXPECT_EQ(NodeType::kShader, sections[1].section_type); in TEST_F()
112 EXPECT_EQ(NodeType::kShader, sections[2].section_type); in TEST_F()
137 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
152 EXPECT_EQ(NodeType::kShader, sections[0].section_type); in TEST_F()
199 {"compute shader", NodeType::kShader, kShaderTypeCompute, in TEST_F()
201 {"fragment shader", NodeType::kShader, kShaderTypeFragment, in TEST_F()
203 {"geometry shader", NodeType::kShader, kShaderTypeGeometry, in TEST_F()
205 {"tessellation control shader", NodeType::kShader, in TEST_F()
207 {"tessellation evaluation shader", NodeType::kShader, in TEST_F()
209 {"vertex shader", NodeType::kShader, kShaderTypeVertex, in TEST_F()
211 {"compute shader spirv", NodeType::kShader, kShaderTypeCompute, in TEST_F()
213 {"fragment shader spirv", NodeType::kShader, kShaderTypeFragment, in TEST_F()
215 {"geometry shader spirv", NodeType::kShader, kShaderTypeGeometry, in TEST_F()
217 {"tessellation control shader spirv", NodeType::kShader, in TEST_F()
219 {"tessellation evaluation shader spirv", NodeType::kShader, in TEST_F()
221 {"vertex shader spirv", NodeType::kShader, kShaderTypeVertex, in TEST_F()
223 {"compute shader spirv hex", NodeType::kShader, kShaderTypeCompute, in TEST_F()
225 {"fragment shader spirv hex", NodeType::kShader, kShaderTypeFragment, in TEST_F()
227 {"geometry shader spirv hex", NodeType::kShader, kShaderTypeGeometry, in TEST_F()
229 {"tessellation control shader spirv hex", NodeType::kShader, in TEST_F()
231 {"tessellation evaluation shader spirv hex", NodeType::kShader, in TEST_F()
233 {"vertex shader spirv hex", NodeType::kShader, kShaderTypeVertex, in TEST_F()
235 {"vertex shader passthrough", NodeType::kShader, kShaderTypeVertex, in TEST_F()
288 EXPECT_TRUE(SectionParser::HasShader(NodeType::kShader)); in TEST_F()