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Lines Matching refs:mediump

11 ERROR: 0:27: '=' :  cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
119 ERROR: 0:380: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector o…
122 ERROR: 0:384: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector o…
125 ERROR: 0:389: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector o…
144 ERROR: 0:472: '=' : cannot convert from ' temp mediump uint' to ' temp mediump int'
145 ERROR: 0:485: '=' : cannot convert from ' global mediump int' to ' temp mediump uint'
173 0:23 'v' ( temp mediump 4-component vector of float)
177 0:23 'i' ( uniform mediump int)
178 0:23 'c2D' ( smooth in mediump 2-component vector of float)
181 0:28 'v4' ( temp mediump 4-component vector of float)
187 0:28 'c2D' ( smooth in mediump 2-component vector of float)
190 0:29 'iv4' ( temp mediump 4-component vector of int)
203 0:30 'iv4' ( temp mediump 4-component vector of int)
213 0:30 'i' ( uniform mediump int)
215 0:31 'iv4' ( temp mediump 4-component vector of int)
228 0:32 'iv4' ( temp mediump 4-component vector of int)
241 0:33 'iv4' ( temp mediump 4-component vector of int)
252 0:34 'iv4' ( temp mediump 4-component vector of int)
260 0:34 'i' ( uniform mediump int)
266 0:42 'outp' ( out mediump 4-component vector of float)
274 0:42 'c2D' ( smooth in mediump 2-component vector of float)
277 0:43 'outp' ( out mediump 4-component vector of float)
289 0:44 'outp' ( out mediump 4-component vector of float)
301 0:45 'outp' ( out mediump 4-component vector of float)
315 0:48 Pre-Increment ( temp mediump 4-component vector of float)
316 0:48 'outp' ( out mediump 4-component vector of float)
318 0:50 move second child to first child ( temp mediump int)
319 0:50 'sum' ( temp mediump int)
329 0:59 move second child to first child ( temp mediump 3-component vector of uint)
330 0:59 'um3' ( temp mediump 3-component vector of uint)
331 0:59 mix ( global mediump 3-component vector of uint)
332 0:59 Construct uvec3 ( temp mediump 3-component vector of uint)
333 0:59 Convert int to uint ( temp mediump uint)
334 0:59 'i' ( uniform mediump int)
335 0:59 Construct uvec3 ( temp mediump 3-component vector of uint)
336 0:59 Convert int to uint ( temp mediump uint)
337 0:59 'i' ( uniform mediump int)
341 0:60 move second child to first child ( temp mediump 4-component vector of int)
342 0:60 'im4' ( temp mediump 4-component vector of int)
343 0:60 mix ( global mediump 4-component vector of int)
344 0:60 Construct ivec4 ( temp mediump 4-component vector of int)
345 0:60 'i' ( uniform mediump int)
346 0:60 Construct ivec4 ( temp mediump 4-component vector of int)
347 0:60 'i' ( uniform mediump int)
379 0:102 textureSize ( global highp 2-component vector of int, operation at mediump)
380 0:102 's2dms' ( uniform mediump sampler2DMS)
387 0:104 imageQuerySize ( global highp 3-component vector of int, operation at mediump)
388 0:104 'i3D' (layout( binding=4) readonly uniform mediump image3D)
391 0:105 imageQuerySize ( global highp 2-component vector of int, operation at mediump)
392 0:105 'iCube' (layout( binding=5) uniform mediump imageCube)
395 0:106 imageQuerySize ( global highp 3-component vector of int, operation at mediump)
396 0:106 'i2DA' (layout( binding=6) uniform mediump image2DArray)
399 0:107 imageQuerySize ( global highp 2-component vector of int, operation at mediump)
400 0:107 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2…
405 0:167 move second child to first child ( temp mediump 4-component vector of float)
406 0:167 'v' ( temp mediump 4-component vector of float)
407 0:167 add ( temp mediump 4-component vector of float)
408 0:167 v: direct index for structure ( in mediump 4-component vector of float)
409 … 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in str…
412 0:167 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-comp…
413 … 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in…
416 0:168 vector scale second child into first child ( temp mediump 4-component vector of float)
417 0:168 'v' ( temp mediump 4-component vector of float)
418 0:168 f: direct index for structure ( in mediump float)
419 0:168 direct index ( temp block{ in mediump float f})
420 0:168 'arrayedInst' ( in 4-element array of block{ in mediump float f})
425 0:169 vector scale second child into first child ( temp mediump 4-component vector of float)
426 0:169 'v' ( temp mediump 4-component vector of float)
427 0:169 f: direct index for structure ( in mediump float)
428 0:169 indirect index ( temp block{ in mediump float f})
429 0:169 'arrayedInst' ( in 4-element array of block{ in mediump float f})
430 0:169 'i' ( uniform mediump int)
460 0:210 move second child to first child ( temp mediump 2-component vector of float)
461 0:210 'h' ( noContraction temp mediump 2-component vector of float)
462 0:210 fma ( global mediump 2-component vector of float)
463 0:210 'inf' ( smooth in mediump 2-component vector of float)
464 0:210 'ing' ( smooth in mediump 2-component vector of float)
465 0:210 'h' ( noContraction temp mediump 2-component vector of float)
475 0:211 'inf' ( smooth in mediump 2-component vector of float)
496 0:220 move second child to first child ( temp mediump 2-component vector of float)
497 0:220 'h' ( noContraction temp mediump 2-component vector of float)
498 0:220 fma ( global mediump 2-component vector of float)
499 0:220 'inf' ( smooth in mediump 2-component vector of float)
500 0:220 'ing' ( smooth in mediump 2-component vector of float)
501 0:220 'h' ( noContraction temp mediump 2-component vector of float)
511 0:221 'inf' ( smooth in mediump 2-component vector of float)
537 0:223 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
585 0:258 move second child to first child ( temp mediump 2-component vector of float)
586 0:258 'a2' ( temp mediump 2-component vector of float)
587 0:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
602 0:261 move second child to first child ( temp mediump int)
603 0:261 'n' ( temp mediump int)
613 0:271 move second child to first child ( temp mediump 2-component vector of float)
614 0:271 'a2' ( temp mediump 2-component vector of float)
615 0:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
630 0:274 move second child to first child ( temp mediump int)
631 0:274 'n1' ( temp mediump int)
635 0:275 move second child to first child ( temp mediump int)
636 0:275 'n2' ( temp mediump int)
643 0:289 'P' ( uniform mediump 2-component vector of int)
644 0:289 'dati' ( temp mediump int)
647 0:290 'P' ( uniform mediump 2-component vector of int)
648 0:290 'datu' ( temp mediump uint)
651 0:291 'P' ( uniform mediump 2-component vector of int)
652 0:291 'dati' ( temp mediump int)
655 0:292 'P' ( uniform mediump 2-component vector of int)
656 0:292 'datu' ( temp mediump uint)
659 0:293 'P' ( uniform mediump 2-component vector of int)
660 0:293 'dati' ( temp mediump int)
663 0:294 'P' ( uniform mediump 2-component vector of int)
664 0:294 'datu' ( temp mediump uint)
667 0:295 'P' ( uniform mediump 2-component vector of int)
668 0:295 'dati' ( temp mediump int)
671 0:296 'P' ( uniform mediump 2-component vector of int)
672 0:296 'datu' ( temp mediump uint)
675 0:297 'P' ( uniform mediump 2-component vector of int)
676 0:297 'dati' ( temp mediump int)
679 0:298 'P' ( uniform mediump 2-component vector of int)
680 0:298 'datu' ( temp mediump uint)
683 0:299 'P' ( uniform mediump 2-component vector of int)
684 0:299 'dati' ( temp mediump int)
687 0:300 'P' ( uniform mediump 2-component vector of int)
688 0:300 'datu' ( temp mediump uint)
691 0:301 'P' ( uniform mediump 2-component vector of int)
692 0:301 'dati' ( temp mediump int)
695 0:302 'P' ( uniform mediump 2-component vector of int)
696 0:302 'datu' ( temp mediump uint)
699 0:303 'P' ( uniform mediump 2-component vector of int)
700 0:303 'datf' ( temp mediump float)
703 0:304 'P' ( uniform mediump 2-component vector of int)
706 0:304 'dati' ( temp mediump int)
709 0:305 'P' ( uniform mediump 2-component vector of int)
712 0:305 'datu' ( temp mediump uint)
718 0:322 'P' ( uniform mediump 2-component vector of int)
719 0:322 'dati' ( temp mediump int)
722 0:323 'P' ( uniform mediump 2-component vector of int)
723 0:323 'datu' ( temp mediump uint)
726 0:324 'P' ( uniform mediump 2-component vector of int)
727 0:324 'dati' ( temp mediump int)
730 0:325 'P' ( uniform mediump 2-component vector of int)
731 0:325 'datu' ( temp mediump uint)
734 0:326 'P' ( uniform mediump 2-component vector of int)
735 0:326 'dati' ( temp mediump int)
738 0:327 'P' ( uniform mediump 2-component vector of int)
739 0:327 'datu' ( temp mediump uint)
742 0:328 'P' ( uniform mediump 2-component vector of int)
743 0:328 'dati' ( temp mediump int)
746 0:329 'P' ( uniform mediump 2-component vector of int)
747 0:329 'datu' ( temp mediump uint)
750 0:330 'P' ( uniform mediump 2-component vector of int)
751 0:330 'dati' ( temp mediump int)
754 0:331 'P' ( uniform mediump 2-component vector of int)
755 0:331 'datu' ( temp mediump uint)
758 0:332 'P' ( uniform mediump 2-component vector of int)
759 0:332 'dati' ( temp mediump int)
762 0:333 'P' ( uniform mediump 2-component vector of int)
763 0:333 'datu' ( temp mediump uint)
766 0:334 'P' ( uniform mediump 2-component vector of int)
767 0:334 'dati' ( temp mediump int)
770 0:335 'P' ( uniform mediump 2-component vector of int)
771 0:335 'datu' ( temp mediump uint)
774 0:336 'P' ( uniform mediump 2-component vector of int)
775 0:336 'datf' ( temp mediump float)
778 0:337 'P' ( uniform mediump 2-component vector of int)
781 0:337 'dati' ( temp mediump int)
784 0:338 'P' ( uniform mediump 2-component vector of int)
787 0:338 'datu' ( temp mediump uint)
790 0:340 'P' ( uniform mediump 2-component vector of int)
791 0:340 'dati' ( temp mediump int)
794 0:341 'P' ( uniform mediump 2-component vector of int)
795 0:341 'datu' ( temp mediump uint)
798 0:342 'P' ( uniform mediump 2-component vector of int)
799 0:342 'datf' ( temp mediump float)
803 0:355 interpolateAtCentroid ( global mediump 2-component vector of float)
804 0:355 'colorfc' ( centroid flat in mediump 2-component vector of float)
805 0:356 interpolateAtSample ( global mediump 2-component vector of float)
806 0:356 'colorfc' ( centroid flat in mediump 2-component vector of float)
809 0:357 interpolateAtOffset ( global mediump 2-component vector of float)
810 0:357 'colorfc' ( centroid flat in mediump 2-component vector of float)
817 0:376 move second child to first child ( temp mediump 2-component vector of float)
818 0:376 'res2' ( temp mediump 2-component vector of float)
819 0:376 interpolateAtCentroid ( global mediump 2-component vector of float)
820 0:376 'colorfc' ( centroid flat in mediump 2-component vector of float)
821 0:377 move second child to first child ( temp mediump 4-component vector of float)
822 0:377 'res4' ( temp mediump 4-component vector of float)
823 0:377 interpolateAtCentroid ( global mediump 4-component vector of float)
824 0:377 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
825 0:378 move second child to first child ( temp mediump 4-component vector of float)
826 0:378 'res4' ( temp mediump 4-component vector of float)
827 0:378 interpolateAtCentroid ( global mediump 4-component vector of float)
828 0:378 'colorfsi' ( flat sample in mediump 4-component vector of float)
829 0:379 move second child to first child ( temp mediump float)
830 0:379 'res' ( temp mediump float)
831 0:379 interpolateAtCentroid ( global mediump float)
832 0:379 'scalarIn' ( smooth in mediump float)
833 0:380 'res3' ( temp mediump 3-component vector of float)
834 0:381 move second child to first child ( temp mediump 3-component vector of float)
835 0:381 'res3' ( temp mediump 3-component vector of float)
836 0:381 interpolateAtCentroid ( global mediump 3-component vector of float)
837 0:381 direct index ( smooth sample temp mediump 3-component vector of float)
838 0:381 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
841 0:382 move second child to first child ( temp mediump 2-component vector of float)
842 0:382 'res2' ( temp mediump 2-component vector of float)
843 0:382 interpolateAtCentroid ( global mediump 2-component vector of float)
844 0:382 vector swizzle ( temp mediump 2-component vector of float)
845 0:382 direct index ( smooth sample temp mediump 3-component vector of float)
846 0:382 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
854 0:384 'res3' ( temp mediump 3-component vector of float)
855 0:385 move second child to first child ( temp mediump 3-component vector of float)
856 0:385 'res3' ( temp mediump 3-component vector of float)
857 0:385 interpolateAtSample ( global mediump 3-component vector of float)
858 0:385 indirect index ( smooth sample temp mediump 3-component vector of float)
859 0:385 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
860 0:385 'i' ( uniform mediump int)
863 0:386 move second child to first child ( temp mediump 2-component vector of float)
864 0:386 'res2' ( temp mediump 2-component vector of float)
865 0:386 interpolateAtSample ( global mediump 2-component vector of float)
866 0:386 vector swizzle ( temp mediump 2-component vector of float)
867 0:386 direct index ( smooth sample temp mediump 3-component vector of float)
868 0:386 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
878 0:387 move second child to first child ( temp mediump float)
879 0:387 'res' ( temp mediump float)
880 0:387 interpolateAtSample ( global mediump float)
881 0:387 'scalarIn' ( smooth in mediump float)
884 0:389 'res3' ( temp mediump 3-component vector of float)
885 0:390 move second child to first child ( temp mediump 3-component vector of float)
886 0:390 'res3' ( temp mediump 3-component vector of float)
887 0:390 interpolateAtOffset ( global mediump 3-component vector of float)
888 0:390 direct index ( smooth sample temp mediump 3-component vector of float)
889 0:390 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
895 0:391 move second child to first child ( temp mediump 2-component vector of float)
896 0:391 'res2' ( temp mediump 2-component vector of float)
897 0:391 interpolateAtOffset ( global mediump 2-component vector of float)
898 0:391 vector swizzle ( temp mediump 2-component vector of float)
899 0:391 direct index ( smooth sample temp mediump 3-component vector of float)
900 0:391 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
911 0:392 move second child to first child ( temp mediump float)
912 0:392 'res' ( temp mediump float)
913 0:392 interpolateAtOffset ( global mediump float)
914 0:392 add ( temp mediump float)
915 0:392 'scalarIn' ( smooth in mediump float)
916 0:392 'scalarIn' ( smooth in mediump float)
920 0:393 move second child to first child ( temp mediump float)
921 0:393 'res' ( temp mediump float)
922 0:393 interpolateAtOffset ( global mediump float)
923 0:393 'scalarIn' ( smooth in mediump float)
927 0:396 move second child to first child ( temp mediump float)
928 0:396 'res' ( temp mediump float)
929 0:396 interpolateAtCentroid ( global mediump float)
930 0:396 'f' ( temp mediump float)
931 0:397 move second child to first child ( temp mediump 4-component vector of float)
932 0:397 'res4' ( temp mediump 4-component vector of float)
933 0:397 interpolateAtSample ( global mediump 4-component vector of float)
934 0:397 'outp' ( out mediump 4-component vector of float)
941 0:428 'v' ( in mediump 3-component vector of float)
954 0:456 'a' ( in mediump uint)
955 0:456 'b' ( in mediump 4-component vector of uint)
956 0:461 Function Definition: func(u1;vu4; ( global mediump int)
958 0:461 'a' ( in mediump uint)
959 0:461 'b' ( in mediump 4-component vector of uint)
966 0:470 move second child to first child ( temp mediump uint)
967 0:470 'a' ( temp mediump uint)
968 0:470 Convert int to uint ( temp mediump uint)
969 0:470 'b' ( global mediump int)
971 0:471 move second child to first child ( temp mediump 4-component vector of float)
972 0:471 'col' ( temp mediump 4-component vector of float)
979 0:475 move second child to first child ( temp mediump uint)
980 0:475 'c' ( temp mediump uint)
981 0:475 Convert int to uint ( temp mediump uint)
982 0:475 component-wise multiply ( temp mediump int)
983 0:475 'b' ( temp mediump int)
987 0:476 move second child to first child ( temp mediump uint)
988 0:476 'd' ( temp mediump uint)
989 0:476 component-wise multiply ( temp mediump uint)
990 0:476 Convert int to uint ( temp mediump uint)
991 0:476 'b' ( temp mediump int)
995 0:477 move second child to first child ( temp mediump uint)
996 0:477 'e' ( temp mediump uint)
997 0:477 Convert int to uint ( temp mediump uint)
998 0:477 mod ( temp mediump int)
999 0:477 'b' ( temp mediump int)
1003 0:478 move second child to first child ( temp mediump uint)
1004 0:478 'f' ( temp mediump uint)
1005 0:478 Test condition and select ( temp mediump uint)
1008 0:478 'b' ( temp mediump int)
1013 0:478 'b' ( temp mediump int)
1015 0:478 'c' ( temp mediump uint)
1018 0:479 'b' ( temp mediump int)
1027 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
1028 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
1029 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
1032 0:? 'samp2dr' ( uniform mediump usampler2DRect)
1034 0:? 'c2D' ( smooth in mediump 2-component vector of float)
1035 0:? 'i' ( uniform mediump int)
1036 0:? 'outp' ( out mediump 4-component vector of float)
1040 0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D)
1041 0:? 'iCube' (layout( binding=5) uniform mediump imageCube)
1042 0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray)
1043 0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D)
1044 …ock{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) u…
1045 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
1046 0:? 'bigl' ( uniform mediump 4-component vector of float)
1047 0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float)
1048 0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float)
1049 0:? 'neg' ( out mediump 4-component vector of float)
1050 …out( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i})
1051 …i' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i})
1052 0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
1053 0:? 'flatIn' ( flat in mediump int)
1054 0:? 's2dms' ( uniform mediump sampler2DMS)
1057 0:? 'mout' ( out mediump 2X3 matrix of float)
1060 0:? 'ina' ( smooth in 4-element array of mediump float)
1061 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
1062 0:? 'ins' ( smooth in structure{ global mediump float f})
1063 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
1064 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
1065 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
1066 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump flo…
1067 0:? 'outbinst' ( out block{ out mediump int a})
1068 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in stru…
1069 … 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in…
1070 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
1071 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
1073 0:? 'inf' ( smooth in mediump 2-component vector of float)
1074 0:? 'ing' ( smooth in mediump 2-component vector of float)
1075 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
1077 0:? 'sIndex' ( uniform mediump int)
1079 …major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
1080 …n_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
1082 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
1103 0:? 'P' ( uniform mediump 2-component vector of int)
1107 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
1108 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
1109 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
1110 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
1111 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
1112 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
1113 0:? 'scalarIn' ( smooth in mediump float)
1114 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
1115 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
1116 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
1117 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
1118 0:? 'badout' ( out mediump 4-component vector of float)
1119 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
1120 0:? 'b' ( global mediump int)
1151 0:23 'v' ( temp mediump 4-component vector of float)
1155 0:23 'i' ( uniform mediump int)
1156 0:23 'c2D' ( smooth in mediump 2-component vector of float)
1159 0:28 'v4' ( temp mediump 4-component vector of float)
1165 0:28 'c2D' ( smooth in mediump 2-component vector of float)
1168 0:29 'iv4' ( temp mediump 4-component vector of int)
1181 0:30 'iv4' ( temp mediump 4-component vector of int)
1191 0:30 'i' ( uniform mediump int)
1193 0:31 'iv4' ( temp mediump 4-component vector of int)
1206 0:32 'iv4' ( temp mediump 4-component vector of int)
1219 0:33 'iv4' ( temp mediump 4-component vector of int)
1230 0:34 'iv4' ( temp mediump 4-component vector of int)
1238 0:34 'i' ( uniform mediump int)
1240 0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float)
1241 0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float)
1242 0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float)
1245 0:? 'samp2dr' ( uniform mediump usampler2DRect)
1247 0:? 'c2D' ( smooth in mediump 2-component vector of float)
1248 0:? 'i' ( uniform mediump int)
1249 0:? 'outp' ( out mediump 4-component vector of float)
1253 0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D)
1254 0:? 'iCube' (layout( binding=5) uniform mediump imageCube)
1255 0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray)
1256 0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D)
1257 …ock{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) u…
1258 0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float)
1259 0:? 'bigl' ( uniform mediump 4-component vector of float)
1260 0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float)
1261 0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float)
1262 0:? 'neg' ( out mediump 4-component vector of float)
1263 …out( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i})
1264 …i' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i})
1265 0:? 'smoothIn' ( smooth in mediump 4-component vector of float)
1266 0:? 'flatIn' ( flat in mediump int)
1267 0:? 's2dms' ( uniform mediump sampler2DMS)
1270 0:? 'mout' ( out mediump 2X3 matrix of float)
1273 0:? 'ina' ( smooth in 4-element array of mediump float)
1274 0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float)
1275 0:? 'ins' ( smooth in structure{ global mediump float f})
1276 0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f})
1277 0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f})
1278 0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f})
1279 0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump flo…
1280 0:? 'outbinst' ( out block{ out mediump int a})
1281 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in stru…
1282 … 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in…
1283 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
1284 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
1286 0:? 'inf' ( smooth in mediump 2-component vector of float)
1287 0:? 'ing' ( smooth in mediump 2-component vector of float)
1288 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
1290 0:? 'sIndex' ( uniform mediump int)
1292 …major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
1293 …n_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
1295 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
1316 0:? 'P' ( uniform mediump 2-component vector of int)
1320 0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float)
1321 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
1322 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
1323 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
1324 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
1325 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
1326 0:? 'scalarIn' ( smooth in mediump float)
1327 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
1328 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
1329 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
1330 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
1331 0:? 'badout' ( out mediump 4-component vector of float)
1332 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
1333 0:? 'b' ( global mediump int)