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Lines Matching refs:mediump

30 ERROR: 0:180: 'assign' :  cannot convert from ' const float' to ' temp mediump 3-component vector o…
33 ERROR: 0:184: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector o…
36 ERROR: 0:189: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector o…
42 ERROR: 0:197: 'assign' : cannot convert from ' global float' to ' temp mediump 4-component vector …
65 0:37 move second child to first child ( temp mediump 4-component vector of float)
66 0:37 'v' ( temp mediump 4-component vector of float)
67 0:37 add ( temp mediump 4-component vector of float)
68 0:37 v: direct index for structure ( in mediump 4-component vector of float)
69 … 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in str…
72 0:37 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-compo…
73 … 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in…
76 0:38 vector scale second child into first child ( temp mediump 4-component vector of float)
77 0:38 'v' ( temp mediump 4-component vector of float)
78 0:38 f: direct index for structure ( in mediump float)
79 0:38 direct index ( temp block{ in mediump float f})
80 0:38 'arrayedInst' ( in 4-element array of block{ in mediump float f})
85 0:39 vector scale second child into first child ( temp mediump 4-component vector of float)
86 0:39 'v' ( temp mediump 4-component vector of float)
87 0:39 f: direct index for structure ( in mediump float)
88 0:39 indirect index ( temp block{ in mediump float f})
89 0:39 'arrayedInst' ( in 4-element array of block{ in mediump float f})
90 0:39 'i' ( uniform mediump int)
118 0:76 move second child to first child ( temp mediump 2-component vector of float)
119 0:76 'h' ( noContraction temp mediump 2-component vector of float)
120 0:76 fma ( global mediump 2-component vector of float)
121 0:76 'inf' ( smooth in mediump 2-component vector of float)
122 0:76 'ing' ( smooth in mediump 2-component vector of float)
123 0:76 'h' ( noContraction temp mediump 2-component vector of float)
133 0:77 'inf' ( smooth in mediump 2-component vector of float)
134 0:78 textureGatherOffsets ( global lowp 4-component vector of float, operation at mediump)
151 0:79 textureGatherOffsets ( global lowp 4-component vector of float, operation at mediump)
159 0:79 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
207 0:112 move second child to first child ( temp mediump 2-component vector of float)
208 0:112 'a2' ( temp mediump 2-component vector of float)
209 0:112 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition)
224 0:115 move second child to first child ( temp mediump int)
225 0:115 'n1' ( temp mediump int)
229 0:116 move second child to first child ( temp mediump int)
230 0:116 'n2' ( temp mediump int)
237 0:134 'P' ( uniform mediump 2-component vector of int)
238 0:134 'dati' ( temp mediump int)
241 0:135 'P' ( uniform mediump 2-component vector of int)
242 0:135 'datu' ( temp mediump uint)
245 0:136 'P' ( uniform mediump 2-component vector of int)
246 0:136 'dati' ( temp mediump int)
249 0:137 'P' ( uniform mediump 2-component vector of int)
250 0:137 'datu' ( temp mediump uint)
253 0:138 'P' ( uniform mediump 2-component vector of int)
254 0:138 'dati' ( temp mediump int)
257 0:139 'P' ( uniform mediump 2-component vector of int)
258 0:139 'datu' ( temp mediump uint)
261 0:140 'P' ( uniform mediump 2-component vector of int)
262 0:140 'dati' ( temp mediump int)
265 0:141 'P' ( uniform mediump 2-component vector of int)
266 0:141 'datu' ( temp mediump uint)
269 0:142 'P' ( uniform mediump 2-component vector of int)
270 0:142 'dati' ( temp mediump int)
273 0:143 'P' ( uniform mediump 2-component vector of int)
274 0:143 'datu' ( temp mediump uint)
277 0:144 'P' ( uniform mediump 2-component vector of int)
278 0:144 'dati' ( temp mediump int)
281 0:145 'P' ( uniform mediump 2-component vector of int)
282 0:145 'datu' ( temp mediump uint)
285 0:146 'P' ( uniform mediump 2-component vector of int)
286 0:146 'dati' ( temp mediump int)
289 0:147 'P' ( uniform mediump 2-component vector of int)
290 0:147 'datu' ( temp mediump uint)
293 0:148 'P' ( uniform mediump 2-component vector of int)
294 0:148 'datf' ( temp mediump float)
297 0:149 'P' ( uniform mediump 2-component vector of int)
300 0:149 'dati' ( temp mediump int)
303 0:150 'P' ( uniform mediump 2-component vector of int)
306 0:150 'datu' ( temp mediump uint)
309 0:152 'P' ( uniform mediump 2-component vector of int)
310 0:152 'dati' ( temp mediump int)
313 0:153 'P' ( uniform mediump 2-component vector of int)
314 0:153 'datu' ( temp mediump uint)
317 0:154 'P' ( uniform mediump 2-component vector of int)
318 0:154 'datf' ( temp mediump float)
322 0:176 move second child to first child ( temp mediump 2-component vector of float)
323 0:176 'res2' ( temp mediump 2-component vector of float)
324 0:176 interpolateAtCentroid ( global mediump 2-component vector of float)
325 0:176 'colorfc' ( centroid flat in mediump 2-component vector of float)
326 0:177 move second child to first child ( temp mediump 4-component vector of float)
327 0:177 'res4' ( temp mediump 4-component vector of float)
328 0:177 interpolateAtCentroid ( global mediump 4-component vector of float)
329 0:177 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
330 0:178 move second child to first child ( temp mediump 4-component vector of float)
331 0:178 'res4' ( temp mediump 4-component vector of float)
332 0:178 interpolateAtCentroid ( global mediump 4-component vector of float)
333 0:178 'colorfsi' ( flat sample in mediump 4-component vector of float)
334 0:179 move second child to first child ( temp mediump float)
335 0:179 'res' ( temp mediump float)
336 0:179 interpolateAtCentroid ( global mediump float)
337 0:179 'scalarIn' ( smooth in mediump float)
338 0:180 'res3' ( temp mediump 3-component vector of float)
339 0:181 move second child to first child ( temp mediump 3-component vector of float)
340 0:181 'res3' ( temp mediump 3-component vector of float)
341 0:181 interpolateAtCentroid ( global mediump 3-component vector of float)
342 0:181 direct index ( smooth sample temp mediump 3-component vector of float)
343 0:181 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
346 0:182 move second child to first child ( temp mediump 2-component vector of float)
347 0:182 'res2' ( temp mediump 2-component vector of float)
348 0:182 interpolateAtCentroid ( global mediump 2-component vector of float)
349 0:182 vector swizzle ( temp mediump 2-component vector of float)
350 0:182 direct index ( smooth sample temp mediump 3-component vector of float)
351 0:182 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
359 0:184 'res3' ( temp mediump 3-component vector of float)
360 0:185 move second child to first child ( temp mediump 3-component vector of float)
361 0:185 'res3' ( temp mediump 3-component vector of float)
362 0:185 interpolateAtSample ( global mediump 3-component vector of float)
363 0:185 indirect index ( smooth sample temp mediump 3-component vector of float)
364 0:185 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
365 0:185 'i' ( uniform mediump int)
368 0:186 move second child to first child ( temp mediump 2-component vector of float)
369 0:186 'res2' ( temp mediump 2-component vector of float)
370 0:186 interpolateAtSample ( global mediump 2-component vector of float)
371 0:186 vector swizzle ( temp mediump 2-component vector of float)
372 0:186 direct index ( smooth sample temp mediump 3-component vector of float)
373 0:186 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
383 0:187 move second child to first child ( temp mediump float)
384 0:187 'res' ( temp mediump float)
385 0:187 interpolateAtSample ( global mediump float)
386 0:187 'scalarIn' ( smooth in mediump float)
389 0:189 'res3' ( temp mediump 3-component vector of float)
390 0:190 move second child to first child ( temp mediump 3-component vector of float)
391 0:190 'res3' ( temp mediump 3-component vector of float)
392 0:190 interpolateAtOffset ( global mediump 3-component vector of float)
393 0:190 direct index ( smooth sample temp mediump 3-component vector of float)
394 0:190 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of …
400 0:191 move second child to first child ( temp mediump 2-component vector of float)
401 0:191 'res2' ( temp mediump 2-component vector of float)
402 0:191 interpolateAtOffset ( global mediump 2-component vector of float)
403 0:191 vector swizzle ( temp mediump 2-component vector of float)
404 0:191 direct index ( smooth sample temp mediump 3-component vector of float)
405 0:191 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector o…
416 0:192 move second child to first child ( temp mediump float)
417 0:192 'res' ( temp mediump float)
418 0:192 interpolateAtOffset ( global mediump float)
419 0:192 add ( temp mediump float)
420 0:192 'scalarIn' ( smooth in mediump float)
421 0:192 'scalarIn' ( smooth in mediump float)
425 0:193 move second child to first child ( temp mediump float)
426 0:193 'res' ( temp mediump float)
427 0:193 interpolateAtOffset ( global mediump float)
428 0:193 'scalarIn' ( smooth in mediump float)
432 0:196 move second child to first child ( temp mediump float)
433 0:196 'res' ( temp mediump float)
434 0:196 interpolateAtCentroid ( global mediump float)
435 0:196 'f' ( temp mediump float)
436 0:197 'res4' ( temp mediump 4-component vector of float)
441 0:222 'v' ( in mediump 3-component vector of float)
443 0:? 'outbinst' ( out block{ out mediump int a})
444 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in stru…
445 … 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in…
446 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
447 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
448 0:? 'i' ( uniform mediump int)
451 0:? 'inf' ( smooth in mediump 2-component vector of float)
452 0:? 'ing' ( smooth in mediump 2-component vector of float)
453 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
455 0:? 'sIndex' ( uniform mediump int)
457 …major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
458 …n_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
460 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
481 0:? 'P' ( uniform mediump 2-component vector of int)
485 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
486 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
487 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
488 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
489 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
490 0:? 'scalarIn' ( smooth in mediump float)
491 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
492 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
493 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
494 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
495 0:? 'badout' ( out mediump 4-component vector of float)
496 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)
522 0:? 'outbinst' ( out block{ out mediump int a})
523 0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in stru…
524 … 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in…
525 0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float)
526 0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f})
527 0:? 'i' ( uniform mediump int)
530 0:? 'inf' ( smooth in mediump 2-component vector of float)
531 0:? 'ing' ( smooth in mediump 2-component vector of float)
532 0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int)
534 0:? 'sIndex' ( uniform mediump int)
536 …major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i})
537 …n_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i})
539 0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int)
560 0:? 'P' ( uniform mediump 2-component vector of int)
564 0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float)
565 0:? 'colorBadFlat' ( flat out mediump 4-component vector of float)
566 0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float)
567 0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float)
568 0:? 'colorfc' ( centroid flat in mediump 2-component vector of float)
569 0:? 'scalarIn' ( smooth in mediump float)
570 0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float)
571 0:? 'colorSampleBad' ( sample out mediump 4-component vector of float)
572 0:? 'colorfsi' ( flat sample in mediump 4-component vector of float)
573 0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float)
574 0:? 'badout' ( out mediump 4-component vector of float)
575 0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float)