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Lines Matching refs:float2

96 float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
101 float2 r001 = abs(inF0);
102 float2 r002 = acos(inF0);
104 float2 r004 = asin(inF0);
107 float2 r007 = asfloat(inU0);
109 float2 r009 = atan(inF0);
110 float2 r010 = atan2(inF0, inF1);
111 float2 r011 = ceil(inF0);
112 float2 r012 = clamp(inF0, inF1, inF2);
115 float2 r013 = cos(inF0);
116 float2 r015 = cosh(inF0);
118 float2 r017 = ddx(inF0);
119 float2 r018 = ddx_coarse(inF0);
120 float2 r019 = ddx_fine(inF0);
121 float2 r020 = ddy(inF0);
122 float2 r021 = ddy_coarse(inF0);
123 float2 r022 = ddy_fine(inF0);
124 float2 r023 = degrees(inF0);
133 float2 r028 = exp(inF0);
134 float2 r029 = exp2(inF0);
135 float2 r030 = faceforward(inF0, inF1, inF2);
138 float2 r033 = floor(inF0);
140 float2 r035 = fmod(inF0, inF1);
141 float2 r036 = frac(inF0);
142 float2 r038 = fwidth(inF0);
145 float2 r041 = ldexp(inF0, inF1);
146 float2 r039a = lerp(inF0, inF1, inF2);
148 float2 r043 = log(inF0);
149 float2 r044 = log10(inF0);
150 float2 r045 = log2(inF0);
151 float2 r046 = max(inF0, inF1);
152 float2 r047 = min(inF0, inF1);
153 float2 r048 = normalize(inF0);
154 float2 r049 = pow(inF0, inF1);
155 float2 r050 = radians(inF0);
156 float2 r051 = rcp(inF0);
157 float2 r052 = reflect(inF0, inF1);
158 float2 r053 = refract(inF0, inF1, 2.0);
160 float2 r055 = round(inF0);
161 float2 r056 = rsqrt(inF0);
162 float2 r057 = saturate(inF0);
163 float2 r058 = sign(inF0);
164 float2 r059 = sin(inF0);
166 float2 r060 = sinh(inF0);
167 float2 r061 = smoothstep(inF0, inF1, inF2);
168 float2 r062 = sqrt(inF0);
169 float2 r063 = step(inF0, inF1);
170 float2 r064 = tan(inF0);
171 float2 r065 = tanh(inF0);
173 float2 r066 = trunc(inF0);
176 return float2(1,2);
441 float2 inFV0, float2 inFV1,
444 TESTGENMUL(float, float2, float2x2);
463 float2 inFV2, float3 inFV3,
469 float2 r01 = mul(inFV2, inF0); // V=V*S
471 float2 r03 = mul(inF0, inFV2); // V=S*V
476 float2 r08 = mul(inFV3, inFM3x2); // V=V*M (return V dim is Mcols)
477 float2 r09 = mul(inFM2x3, inFV3); // V=M*V (return V dim is Mrows)