Lines Matching refs:lod
28 vec2 lod;
33 lod = textureQueryLod(samp1D, pf);
34 lod += textureQueryLod(isamp2D, pf2);
35 lod += textureQueryLod(usamp3D, pf3);
36 lod += textureQueryLod(sampCube, pf3);
37 lod += textureQueryLod(isamp1DA, pf);
38 lod += textureQueryLod(usamp2DA, pf2);
39 lod += textureQueryLod(isampCubeA, pf3);
41 lod += textureQueryLod(samp1Ds, pf);
42 lod += textureQueryLod(samp2Ds, pf2);
43 lod += textureQueryLod(sampCubes, pf3);
44 lod += textureQueryLod(samp1DAs, pf);
45 lod += textureQueryLod(samp2DAs, pf2);
46 lod += textureQueryLod(sampCubeAs, pf3);