Lines Matching refs:ivec2
27 in flat ivec2 ic2;
30 in flat ivec2 offsets[4];
52 resident |= sparseTextureOffsetARB(us2DRect, c2, ivec2(3), utexel);
53 resident |= sparseTextureOffsetARB(s2DArrayShadow, c4, ivec2(5), texel.z);
55 resident |= sparseTexelFetchARB(s2D, ivec2(c2), 2, texel);
56 resident |= sparseTexelFetchARB(us2DRect, ivec2(c2), utexel);
57 resident |= sparseTexelFetchARB(s2DMS, ivec2(c2), 4, texel);
60 resident |= sparseTexelFetchOffsetARB(us2DRect, ivec2(c2), ivec2(3), utexel);
62 resident |= sparseTextureLodOffsetARB(s2D, c2, 2.0, ivec2(5), texel);
63 resident |= sparseTextureLodOffsetARB(is2DArray, c3, 2.0, ivec2(6), itexel);
64 resident |= sparseTextureLodOffsetARB(s2DShadow, c3, 2.0, ivec2(7), texel.z);
70 resident |= sparseTextureGradOffsetARB(s2D, c2, c2, c2, ivec2(5), texel);
71 resident |= sparseTextureGradOffsetARB(s2DRectShadow, c3, c2, c2, ivec2(6), texel.w);
72 resident |= sparseTextureGradOffsetARB(is2DArray, c3, c2, c2, ivec2(2), itexel);
78 resident |= sparseTextureGatherOffsetARB(s2D, c2, ivec2(4), texel);
79 resident |= sparseTextureGatherOffsetARB(is2DArray, c3, ivec2(5), itexel, 2);
80 resident |= sparseTextureGatherOffsetARB(s2DRectShadow, c2, 2.0, ivec2(7), texel);