Lines Matching refs:bias
16 in float bias;
27 texel += textureGather(s2D, c2, 0, bias);
28 texel += textureGather(s2DArray, c3, 1, bias);
29 texel += textureGather(sCube, c3, 2, bias);
30 texel += textureGather(sCubeArray, c4, 3, bias);
32 texel += textureGatherOffset(s2D, c2, offsets[0], 0, bias);
33 texel += textureGatherOffset(s2DArray, c3, offsets[1], 1, bias);
35 texel += textureGatherOffsets(s2D, c2, offsets, 0, bias);
36 texel += textureGatherOffsets(s2DArray, c3, offsets, 1, bias);
38 sparseTextureGatherARB(s2D, c2, result, 0, bias);
40 sparseTextureGatherARB(s2DArray, c3, result, 1, bias);
42 sparseTextureGatherARB(sCube, c3, result, 2, bias);
44 sparseTextureGatherARB(sCubeArray, c4, result, 2, bias);
47 sparseTextureGatherOffsetARB(s2D, c2, offsets[0], result, 0, bias);
49 sparseTextureGatherOffsetARB(s2DArray, c3, offsets[1], result, 1, bias);
52 sparseTextureGatherOffsetsARB(s2D, c2, offsets, result, 0, bias);
54 sparseTextureGatherOffsetsARB(s2DArray, c3, offsets, result, 1, bias);