Lines Matching refs:lod
15 in float lod;
57 texel += textureGatherLodAMD(s2D, c2, lod);
58 texel += textureGatherLodAMD(s2DArray, c3, lod, 1);
59 texel += textureGatherLodAMD(sCube, c3, lod, 2);
60 texel += textureGatherLodAMD(sCubeArray, c4, lod, 3);
62 texel += textureGatherLodOffsetAMD(s2D, c2, lod, offsets[0]);
63 texel += textureGatherLodOffsetAMD(s2DArray, c3, lod, offsets[1], 1);
65 texel += textureGatherLodOffsetsAMD(s2D, c2, lod, offsets);
66 texel += textureGatherLodOffsetsAMD(s2DArray, c3, lod, offsets, 1);
68 sparseTextureGatherLodAMD(s2D, c2, lod, result);
70 sparseTextureGatherLodAMD(s2DArray, c3, lod, result, 1);
72 sparseTextureGatherLodAMD(sCube, c3, lod, result, 2);
74 sparseTextureGatherLodAMD(sCubeArray, c4, lod, result, 2);
77 sparseTextureGatherLodOffsetAMD(s2D, c2, lod, offsets[0], result);
79 sparseTextureGatherLodOffsetAMD(s2DArray, c3, lod, offsets[1], result, 1);
82 sparseTextureGatherLodOffsetsAMD(s2D, c2, lod, offsets, result);
84 sparseTextureGatherLodOffsetsAMD(s2DArray, c3, lod, offsets, result, 1);