Lines Matching refs:dfdy
126 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
127 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
128 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
129 dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
130 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
133 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
134 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
135 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
136 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
137 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
138 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
139 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
140 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
141 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
142 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
143 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
144 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
145 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
146 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
147 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
148 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
149 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
150 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
151 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
152 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
153 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
154 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
155 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
156 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
157 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
158 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
159 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
160 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
161 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
162 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
163 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
164 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
169 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
170 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
171 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
172 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
173 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
174 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
175 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
176 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
177 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
178 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
179 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
180 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
181 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
182 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
183 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
184 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
185 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
186 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
187 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
190 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
191 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
192 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
193 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
194 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
195 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
196 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
197 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
198 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
199 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
200 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
201 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_highp
202 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_mediump
203 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
204 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
205 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump
206 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
207 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
208 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_lowp
209 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_mediump
210 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_highp
211 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_lowp
212 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_mediump
213 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_lowp
214 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_lowp
215 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_mediump
216 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp
217 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump
218 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp
219 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_lowp
220 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_mediump
221 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_lowp
222 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_lowp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_mediump