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Lines Matching refs:in0

24 			input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
37 x = float[3] (in0.z, in0.x, in0.y);
48 …input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 0.2) | vec4(7.4, -1.0, 2.0, -1.3) | vec4(3.0, 1.6, -2.0, 0.…
61 x = float[4] (in0.z, in0.x, in0.w, in0.y);
72 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
86 x = int[3] (in0.z, in0.x, in0.y);
97 input ivec4 in0 = [ ivec4(0, 1, 2, 0) | ivec4(7, -1, 2, -1) | ivec4(3, 1, -2, 0) ];
111 x = int[4] (in0.z, in0.x, in0.w, in0.y);
122 input bvec3 in0 = [ bvec3(true, true, false) ];
135 x = bool[3] (in0.z, in0.x, in0.y);
146 input bvec4 in0 = [ bvec4(true, true, false, false) ];
159 x = bool[4] (in0.z, in0.x, in0.y, in0.w);
170 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
191 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
192 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
193 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
207 input vec4 in0 = [ vec4(0.5, 1.0, 2.0, 1.5) ];
228 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
229 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
230 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
231 test d = test(-in0.w, vec3(-in0.w, -in0.x, -in0.z));
246 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
260 x = vec3[3] ( vec3(in0.x, in0.y, in0.z) ,
261 vec3(-in0.y, -in0.z, -in0.x),
262 vec3(in0.z, in0.x, in0.y) );
273 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
288 x = ivec3[3] ( ivec3(in0.x, in0.y, in0.z) ,
289 ivec3(-in0.y, -in0.z, -in0.x),
290 ivec3(in0.z, in0.x, in0.y) );
301 input bvec3 in0 = [ bvec3(true, false, true) ];
315 x = bvec3[3] ( bvec3(in0.x, in0.y, in0.z) ,
316 bvec3(in0.y, in0.z, in0.x),
317 bvec3(in0.z, in0.x, in0.y) );
328 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-1.5, 0.0, -2.3) ];
340 mat3[3] a = mat3[3] ( mat3( in0.x, in0.y, in0.z,
341 in0.x, in0.y, in0.z,
342 in0.x, in0.y, in0.z) ,
343 mat3( in0.z, in0.x, -in0.y,
344 in0.z, in0.x, -in0.y,
345 in0.z, in0.x, -in0.y) ,
346 mat3( -in0.z, -in0.z, in0.z,
347 -in0.y, -in0.y, in0.y,
348 -in0.x, -in0.x, in0.x) );
368 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(-1, 0, -2) ];
381 mat3[3] a = mat3[3] ( mat3( in0.x, in0.y, in0.z,
382 in0.x, in0.y, in0.z,
383 in0.x, in0.y, in0.z) ,
384 mat3( in0.z, in0.x, -in0.y,
385 in0.z, in0.x, -in0.y,
386 in0.z, in0.x, -in0.y) ,
387 mat3( -in0.z, -in0.z, in0.z,
388 -in0.y, -in0.y, in0.y,
389 -in0.x, -in0.x, in0.x) );
409 input bvec3 in0 = [ bvec3(true, false, true) ];
421 mat3[3] a = mat3[3] ( mat3( in0.x, in0.y, in0.z,
422 in0.x, in0.y, in0.z,
423 in0.x, in0.y, in0.z) ,
424 mat3( in0.z, in0.x, in0.y,
425 in0.z, in0.x, in0.y,
426 in0.z, in0.x, in0.y) ,
427 mat3( in0.z, in0.z, in0.z,
428 in0.y, in0.y, in0.y,
429 in0.x, in0.x, in0.x) );
453 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
470 float[3] x = func(in0);
481 input ivec3 in0 = [ ivec3(4, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
499 int[3] x = func(in0);
510 input bvec3 in0 = [ bvec3(false, true, true) ];
527 bool[3] x = func(in0);
540 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-0.5, 11.2, -1.0) ];
557 vec3[3] x = vec3[3](vec3(in0.x, in0.y, -in0.z) ,
558 vec3(in0.y, -in0.z, in0.x) ,
559 vec3(-in0.z, in0.x, in0.y) );
571 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
595 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
596 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
597 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
612 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(-5, 11, -1) ];
630 ivec3[3] x = ivec3[3]( ivec3(in0.x, in0.y, -in0.z) ,
631 ivec3(in0.y, -in0.z, in0.x) ,
632 ivec3(-in0.z, in0.x, in0.y) );
644 input bvec3 in0 = [ bvec3(true, false, false) ];
662 bvec3[3] x = bvec3[3]( bvec3(in0.x, in0.y, in0.z) ,
663 bvec3(in0.y, in0.z, in0.x) ,
664 bvec3(in0.z, in0.x, in0.y) );
676 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-1.5, 0.0, -2.3) ];
698 a[0] = mat3(in0.x, in0.y, in0.z,
699 in0.x, in0.y, in0.z,
700 in0.x, in0.y, in0.z);
701 a[1] = mat3(in0.z, in0.x, -in0.y,
702 in0.z, in0.x, -in0.y,
703 in0.z, in0.x, -in0.y);
704 a[2] = mat3(-in0.z, -in0.z, in0.z,
705 -in0.y, -in0.y, in0.y,
706 -in0.x, -in0.x, in0.x);
728 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(-1, 0, -2) ];
751 a[0] = mat3(in0.x, in0.y, in0.z,
752 in0.x, in0.y, in0.z,
753 in0.x, in0.y, in0.z);
754 a[1] = mat3(in0.z, in0.x, -in0.y,
755 in0.z, in0.x, -in0.y,
756 in0.z, in0.x, -in0.y);
757 a[2] = mat3(-in0.z, -in0.z, in0.z,
758 -in0.y, -in0.y, in0.y,
759 -in0.x, -in0.x, in0.x);
781 input bvec3 in0 = [ bvec3(true, false, true) | bvec3(true, true, false) ];
803 a[0] = mat3(in0.x, in0.y, in0.z,
804 in0.x, in0.y, in0.z,
805 in0.x, in0.y, in0.z);
806 a[1] = mat3(in0.z, in0.x, in0.y,
807 in0.z, in0.x, in0.y,
808 in0.z, in0.x, in0.y);
809 a[2] = mat3(in0.z, in0.z, in0.z,
810 in0.y, in0.y, in0.y,
811 in0.x, in0.x, in0.x);
837 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
851 float[3] a = float[3] (in0.x, in0.y, in0.z);
869 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
884 int[3] a = int[3] (in0.x, in0.y, in0.z);
902 input bvec3 in0 = [ bvec3(false, true, true) ];
916 bool[3] a = bool[3] (in0.x, in0.y, in0.z);
934 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
955 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
956 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
957 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
977 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-0.5, 11.2, -1.0) ];
991 vec3[3] x = vec3[3](vec3(in0.x, in0.y, -in0.z) ,
992 vec3(in0.y, -in0.z, in0.x) ,
993 vec3(-in0.z, in0.x, in0.y) );
1010 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(-5, 11, -1) ];
1025 ivec3[3] x = ivec3[3]( ivec3(in0.x, in0.y, -in0.z) ,
1026 ivec3(in0.y, -in0.z, in0.x) ,
1027 ivec3(-in0.z, in0.x, in0.y) );
1044 input bvec3 in0 = [ bvec3(true, false, false) ];
1059 bvec3[3] x = bvec3[3]( bvec3(in0.x, in0.y, in0.z) ,
1060 bvec3(in0.y, in0.z, in0.x) ,
1061 bvec3(in0.z, in0.x, in0.y) );
1079 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-1.5, 0.0, -2.3) ];
1094 a[0] = mat3(in0.x, in0.y, in0.z,
1095 in0.x, in0.y, in0.z,
1096 in0.x, in0.y, in0.z);
1097 a[1] = mat3(in0.z, in0.x, -in0.y,
1098 in0.z, in0.x, -in0.y,
1099 in0.z, in0.x, -in0.y);
1100 a[2] = mat3(-in0.z, -in0.z, in0.z,
1101 -in0.y, -in0.y, in0.y,
1102 -in0.x, -in0.x, in0.x);
1133 input ivec3 in0 = [ ivec3(5, 1, 2) | ivec3(-1, 0, -2) ];
1149 a[0] = mat3(in0.x, in0.y, in0.z,
1150 in0.x, in0.y, in0.z,
1151 in0.x, in0.y, in0.z);
1152 a[1] = mat3(in0.z, in0.x, -in0.y,
1153 in0.z, in0.x, -in0.y,
1154 in0.z, in0.x, -in0.y);
1155 a[2] = mat3(-in0.z, -in0.z, in0.z,
1156 -in0.y, -in0.y, in0.y,
1157 -in0.x, -in0.x, in0.x);
1188 input bvec3 in0 = [ bvec3(true, false, true) | bvec3(true, true, false) ];
1202 a[0] = mat3(in0.x, in0.y, in0.z,
1203 in0.x, in0.y, in0.z,
1204 in0.x, in0.y, in0.z);
1205 a[1] = mat3(in0.z, in0.x, in0.y,
1206 in0.z, in0.x, in0.y,
1207 in0.z, in0.x, in0.y);
1208 a[2] = mat3(in0.z, in0.z, in0.z,
1209 in0.y, in0.y, in0.y,
1210 in0.x, in0.x, in0.x);
1245 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(7.4, -1.0, 2.0) | vec3(3.0, 1.6, -2.0) ];
1257 float[] x = float[] (in0.z, in0.x, in0.y);
1270 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(7, -1, 2) | ivec3(3, 1, -2) ];
1283 int[] x = int[] (in0.z, in0.x, in0.y);
1296 input bvec3 in0 = [ bvec3(false, true, true) ];
1308 bool[] x = bool[] (in0.z, in0.x, in0.y);
1321 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
1340 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
1341 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
1342 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));
1357 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-0.5, 11.2, -1.0) ];
1369 vec3[] x = vec3[] ( vec3(in0.x, in0.y, -in0.z) ,
1370 vec3(in0.y, -in0.z, in0.x) ,
1371 vec3(-in0.z, in0.x, in0.y) );
1383 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(5, 11, -1) ];
1396 ivec3[] x = ivec3[] ( ivec3(in0.x, in0.y, -in0.z) ,
1397 ivec3(in0.y, -in0.z, in0.x) ,
1398 ivec3(-in0.z, in0.x, in0.y) );
1410 input bvec3 in0 = [ bvec3(true, false, true) ];
1422 bvec3[] x = bvec3[] ( bvec3(in0.x, in0.y, in0.z) ,
1423 bvec3(in0.y, in0.z, in0.x) ,
1424 bvec3(in0.z, in0.x, in0.y) );
1436 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) | vec3(-1.5, 0.0, -2.3) ];
1448 mat3[] a = mat3[] ( mat3( in0.x, in0.y, in0.z,
1449 in0.x, in0.y, in0.z,
1450 in0.x, in0.y, in0.z) ,
1451 mat3( in0.z, in0.x, -in0.y,
1452 in0.z, in0.x, -in0.y,
1453 in0.z, in0.x, -in0.y) ,
1454 mat3( -in0.z, -in0.z, in0.z,
1455 -in0.y, -in0.y, in0.y,
1456 -in0.x, -in0.x, in0.x) );
1476 input ivec3 in0 = [ ivec3(0, 1, 2) | ivec3(-1, 0, -2) ];
1489 mat3[] a = mat3[] ( mat3( in0.x, in0.y, in0.z,
1490 in0.x, in0.y, in0.z,
1491 in0.x, in0.y, in0.z) ,
1492 mat3( in0.z, in0.x, -in0.y,
1493 in0.z, in0.x, -in0.y,
1494 in0.z, in0.x, -in0.y) ,
1495 mat3( -in0.z, -in0.z, in0.z,
1496 -in0.y, -in0.y, in0.y,
1497 -in0.x, -in0.x, in0.x) );
1517 input bvec3 in0 = [ bvec3(true, false, true) ];
1529 mat3[] a = mat3[] ( mat3( in0.x, in0.y, in0.z,
1530 in0.x, in0.y, in0.z,
1531 in0.x, in0.y, in0.z) ,
1532 mat3( in0.z, in0.x, in0.y,
1533 in0.z, in0.x, in0.y,
1534 in0.z, in0.x, in0.y) ,
1535 mat3( in0.z, in0.z, in0.z,
1536 in0.y, in0.y, in0.y,
1537 in0.x, in0.x, in0.x) );
1580 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
1595 float x = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [a];
1596 float y = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [b+2];
1597 float z = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [5];
1608 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
1621 float x = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [in1.x];
1622 float y = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [in1.y+2];
1623 float z = float[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x) [in1.x+in1.y];
1634 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
1646 float[] x = float[6] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x),
1647 y = float[2] (in0.x, -in0.y);
1658 input ivec3 in0 = [ ivec3(5, 1, 2) ];
1670 int[] x = int[] (in0.x, in0.y, in0.z, -in0.z, -in0.y, -in0.x),
1671 y = int[] (in0.x, -in0.y);
1686 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
1698 float[] x = float[3] (in0.z, in0.x, in0.y);
1699 float[] y = float[] (in0.z, in0.x, in0.y, in0.x, in0.y);
1712 input ivec3 in0 = [ ivec3(0, 1, 2) ];
1725 int[] x = int[3] (in0.z, in0.x, in0.y);
1726 int[] y = int[] (in0.z, in0.x, in0.y, in0.x, in0.y);
1739 input bvec3 in0 = [ bvec3(true, false, true) ];
1751 bool[] x = bool[3] (in0.z, in0.x, in0.y);
1752 bool[] y = bool[] (in0.z, in0.x, in0.y, in0.x, in0.y);
1765 input vec3 in0 = [ vec3(0.5, 1.0, 2.0) ];
1784 test a = test(in0.z, vec3(in0.x, in0.y, in0.z));
1785 test b = test(in0.y, vec3(-in0.z, -in0.x, -in0.y));
1786 test c = test(in0.x, vec3(-in0.y, in0.z, -in0.x));