Lines Matching refs:valueName
379 const char* valueName = val.valueName.c_str(); in execute() local
417 string attribName = attribPrefix + valueName; in execute()
449 string refName = string("ref_") + valueName; in execute()
456 setUniformValue(gl, programID, valueName, val, arrayNdx); in execute()
543 res << vtxIn << " " << typeStr << " a_" << val.valueName << ";\n"; in genVertexShader()
546 res << vtxOut << " " << typeStr << " " << val.valueName << ";\n"; in genVertexShader()
548 res << vtxOut << " " << typeStr << " v_" << val.valueName << ";\n"; in genVertexShader()
564 const string& name = val.valueName; in genVertexShader()
695 const char* valueName = val.valueName.c_str(); in genCompareOp() local
700 if (checkVarName && !deStringEqual(valueName, checkVarName)) in genCompareOp()
714 output << "isOk(" << valueName << ", ref_" << valueName << ", 0.05);\n"; in genCompareOp()
716 output << "isOk(" << nonFloatNamePrefix << valueName << ", ref_" << valueName << ");\n"; in genCompareOp()
760 shader << fragIn << " " << floatTypeStr << " " << val.valueName << ";\n"; in genFragmentShader()
762 shader << fragIn << " " << floatTypeStr << " v_" << val.valueName << ";\n"; in genFragmentShader()
764 shader << "uniform " << refTypeStr << " ref_" << val.valueName << ";\n"; in genFragmentShader()
797 const char* valueName = val.valueName.c_str(); in specializeVertexShader() local
806 decl << vtxIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()
810 decl << vtxIn << " " << floatTypeStr << " a_" << valueName << ";\n"; in specializeVertexShader()
811 setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(a_" << valueName << ");\n"; in specializeVertexShader()
817 decl << vtxOut << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()
820 decl << vtxOut << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeVertexShader()
821 decl << refTypeStr << " " << valueName << ";\n"; in specializeVertexShader()
823 output << "v_" << valueName << " = " << floatTypeStr << "(" << valueName << ");\n"; in specializeVertexShader()
860 const char* valueName = val.valueName.c_str(); in specializeFragmentShader() local
868 decl << fragIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeFragmentShader()
871 decl << fragIn << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeFragmentShader()
876 setup << refTypeStr << " " << valueName << " = " << refTypeStr << "(v_" << valueName << offset in specializeFragmentShader()
882 decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n"; in specializeFragmentShader()
883 decl << refTypeStr << " " << valueName << ";\n"; in specializeFragmentShader()
923 decl << vtxIn << " " << typeStr << " " << val.valueName << ";\n"; in specializeShaders()
930 decl << vtxIn << " " << floatTypeStr << " a_" << val.valueName << ";\n"; in specializeShaders()
931 … setup << typeStr << " " << val.valueName << " = " << typeStr << "(a_" << val.valueName << ");\n"; in specializeShaders()
934 …else if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM && val.valueName.find('.') == strin… in specializeShaders()
936 decl << "uniform " << typeStr << " " << val.valueName << ";\n"; in specializeShaders()
963 const char* valueName = val.valueName.c_str(); in specializeShaders() local
968 decl << "uniform " << refTypeStr << " ref_" << valueName << ";\n"; in specializeShaders()
969 decl << refTypeStr << " " << valueName << ";\n"; in specializeShaders()
971 …else if (val.storageType == ShaderCase::Value::STORAGE_UNIFORM && val.valueName.find('.') == strin… in specializeShaders()
973 decl << "uniform " << refTypeStr << " " << valueName << ";\n"; in specializeShaders()
994 const char* valueName = val.valueName.c_str(); in dumpValues() local
1007 result << getDataTypeName(dataType) << " " << valueName << ":"; in dumpValues()