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Lines Matching refs:GLchar

234 						  glw::GLchar const* const tested_function_name);
236 glw::GLchar const* const tested_function_name);
238 glw::GLchar const* const tested_function_name);
396 static const glw::GLchar s_vertex_shader[];
397 static const glw::GLchar s_fragment_shader[];
398 static const glw::GLchar* const s_xfb_varying;
591 static const glw::GLchar s_vertex_shader[];
592 static const glw::GLchar s_fragment_shader[];
593 static const glw::GLchar s_uniform_sampler[];
691 bool testProgramPipelineInfoLog(glw::GLchar* expected_value);
779 static const glw::GLchar* s_vertex_shader;
780 static const glw::GLchar* s_fragment_shader;
872 …rameter(const glw::GLenum pname, const glw::GLuint expected_value, const glw::GLchar* target_name);
959 static const glw::GLchar* s_target_names[];
1084 static const glw::GLchar s_vertex_shader[];
1085 static const glw::GLchar s_fragment_shader[];
1086 static const glw::GLchar* s_xfb_varying_name;
1734 bool CheckParameterError(const glw::GLchar* pname_string, const glw::GLchar* function_string);
1737 bool CheckValue(const T value, const T reference_value, const glw::GLchar* pname_string,
1738 const glw::GLchar* function_string);
2037 bool ErrorCheckAndLog(const glw::GLchar* function_name, const glw::GLenum expected_error,
2038 const glw::GLchar* when_shall_be_generated);
2179 static const glw::GLchar s_vertex_shader[];
2180 static const glw::GLchar s_fragment_shader[];
2181 static const glw::GLchar s_vertex_shader_input_name[];
2182 static const glw::GLchar* s_vertex_shader_output_name;
3150 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function_name, bool framebuffer, b…
3151 bool color_attachment, bool texture, bool level, const glw::GLchar* texture_type, bool layer);
3254 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function, const glw::GLchar* condi…
3343 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function, const glw::GLchar* condi…
3394 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function, const glw::GLchar* condi…
3428 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function, const glw::GLchar* condi…
3466 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function, const glw::GLchar* condi…
3527 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function, const glw::GLchar* condi…
3619 static const glw::GLchar s_vertex_shader[];
3620 static const glw::GLchar s_fragment_shader[];
3621 static const glw::GLchar s_attribute[];
3705 const glw::GLchar* internalformat_name;
3787 const glw::GLchar* internalformat_name;
3913 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function, const glw::GLchar* condi…
3960 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function, const glw::GLchar* condi…
3996 …bool ExpectError(glw::GLenum expected_error, const glw::GLchar* function, const glw::GLchar* condi…
4106 static const glw::GLchar s_vertex_shader_template[];
4107 static const glw::GLchar s_fragment_shader[];
4160 static const glw::GLchar s_vertex_shader[];
4161 static const glw::GLchar s_fragment_shader[];
4214 static const glw::GLchar s_vertex_shader[];
4215 static const glw::GLchar s_fragment_shader[];
4297 static const glw::GLchar* s_vertex_shader_head;
4298 static const glw::GLchar* s_vertex_shader_body;
4299 …static const glw::GLchar* s_vertex_shader_declaration[ATTRIBUTE_FORMAT_FUNCTION_COUNT][4 /* sizes …
4300 static const glw::GLchar* s_fragment_shader;
4349 static const glw::GLchar s_vertex_shader[];
4350 static const glw::GLchar s_fragment_shader[];
4372 …bool CheckXFB(const glw::GLuint count, const glw::GLint expected[], const glw::GLchar* log_message…
4382 static const glw::GLchar s_vertex_shader[];
4383 static const glw::GLchar s_fragment_shader[];
4564 bool CheckError(const glw::GLenum expected, const glw::GLchar* log_message);
4590 bool CheckError(const glw::GLenum expected, const glw::GLchar* log_message);
4615 bool CheckError(const glw::GLenum expected, const glw::GLchar* log_message);
4661 bool CheckError(const glw::GLenum expected, const glw::GLchar* log_message);
4708 bool CheckError(const glw::GLenum expected, const glw::GLchar* log_message);
4737 bool CheckError(const glw::GLenum expected, const glw::GLchar* log_message);
4763 bool CheckError(const glw::GLenum expected, const glw::GLchar* log_message);
4788 bool CheckError(const glw::GLenum expected, const glw::GLchar* log_message);
4830 bool CheckError(const glw::GLenum expected, const glw::GLchar* log_message);
4996 static const glw::GLchar* FragmentShaderDeclaration();
5005 void PrepareProgram(const glw::GLchar* variable_declaration);
5025 static const glw::GLchar* s_vertex_shader;
5026 static const glw::GLchar* s_fragment_shader_head;
5027 static const glw::GLchar* s_fragment_shader_fdecl_lowp;
5028 static const glw::GLchar* s_fragment_shader_idecl_lowp;
5029 static const glw::GLchar* s_fragment_shader_udecl_lowp;
5030 static const glw::GLchar* s_fragment_shader_fdecl_mediump;
5031 static const glw::GLchar* s_fragment_shader_idecl_mediump;
5032 static const glw::GLchar* s_fragment_shader_udecl_mediump;
5033 static const glw::GLchar* s_fragment_shader_fdecl_highp;
5034 static const glw::GLchar* s_fragment_shader_idecl_highp;
5035 static const glw::GLchar* s_fragment_shader_udecl_highp;
5036 static const glw::GLchar* s_fragment_shader_tail;
5044 const glw::GLchar* BufferTest<T, S, N>::FragmentShaderDeclaration() in FragmentShaderDeclaration()
5172 static const glw::GLchar* FragmentShaderDeclaration();
5174 static const glw::GLchar* FragmentShaderTail();
5192 void PrepareProgram(const glw::GLchar* variable_declaration, const glw::GLchar* tail);
5209 static const glw::GLchar* s_vertex_shader;
5210 static const glw::GLchar* s_fragment_shader_head;
5211 static const glw::GLchar* s_fragment_shader_1D_fdecl_lowp;
5212 static const glw::GLchar* s_fragment_shader_1D_idecl_lowp;
5213 static const glw::GLchar* s_fragment_shader_1D_udecl_lowp;
5214 static const glw::GLchar* s_fragment_shader_1D_fdecl_mediump;
5215 static const glw::GLchar* s_fragment_shader_1D_idecl_mediump;
5216 static const glw::GLchar* s_fragment_shader_1D_udecl_mediump;
5217 static const glw::GLchar* s_fragment_shader_1D_fdecl_highp;
5218 static const glw::GLchar* s_fragment_shader_1D_idecl_highp;
5219 static const glw::GLchar* s_fragment_shader_1D_udecl_highp;
5220 static const glw::GLchar* s_fragment_shader_2D_fdecl_lowp;
5221 static const glw::GLchar* s_fragment_shader_2D_idecl_lowp;
5222 static const glw::GLchar* s_fragment_shader_2D_udecl_lowp;
5223 static const glw::GLchar* s_fragment_shader_2D_fdecl_mediump;
5224 static const glw::GLchar* s_fragment_shader_2D_idecl_mediump;
5225 static const glw::GLchar* s_fragment_shader_2D_udecl_mediump;
5226 static const glw::GLchar* s_fragment_shader_2D_fdecl_highp;
5227 static const glw::GLchar* s_fragment_shader_2D_idecl_highp;
5228 static const glw::GLchar* s_fragment_shader_2D_udecl_highp;
5229 static const glw::GLchar* s_fragment_shader_3D_fdecl_lowp;
5230 static const glw::GLchar* s_fragment_shader_3D_idecl_lowp;
5231 static const glw::GLchar* s_fragment_shader_3D_udecl_lowp;
5232 static const glw::GLchar* s_fragment_shader_3D_fdecl_mediump;
5233 static const glw::GLchar* s_fragment_shader_3D_idecl_mediump;
5234 static const glw::GLchar* s_fragment_shader_3D_udecl_mediump;
5235 static const glw::GLchar* s_fragment_shader_3D_fdecl_highp;
5236 static const glw::GLchar* s_fragment_shader_3D_idecl_highp;
5237 static const glw::GLchar* s_fragment_shader_3D_udecl_highp;
5238 static const glw::GLchar* s_fragment_shader_1D_tail;
5239 static const glw::GLchar* s_fragment_shader_2D_tail;
5240 static const glw::GLchar* s_fragment_shader_3D_tail;
5340 static const glw::GLchar* FragmentShaderDeclarationMultisample();
5342 static const glw::GLchar* FragmentShaderDeclarationAuxiliary();
5344 static const glw::GLchar* FragmentShaderTail();
5364 glw::GLuint PrepareProgram(const glw::GLchar* variable_declaration, const glw::GLchar* tail);
5387 static const glw::GLchar* s_vertex_shader;
5388 static const glw::GLchar* s_fragment_shader_head;
5389 static const glw::GLchar* s_fragment_shader_ms_2D_fdecl_lowp;
5390 static const glw::GLchar* s_fragment_shader_ms_2D_idecl_lowp;
5391 static const glw::GLchar* s_fragment_shader_ms_2D_udecl_lowp;
5392 static const glw::GLchar* s_fragment_shader_ms_2D_fdecl_mediump;
5393 static const glw::GLchar* s_fragment_shader_ms_2D_idecl_mediump;
5394 static const glw::GLchar* s_fragment_shader_ms_2D_udecl_mediump;
5395 static const glw::GLchar* s_fragment_shader_ms_2D_fdecl_highp;
5396 static const glw::GLchar* s_fragment_shader_ms_2D_idecl_highp;
5397 static const glw::GLchar* s_fragment_shader_ms_2D_udecl_highp;
5399 static const glw::GLchar* s_fragment_shader_ms_3D_fdecl_lowp;
5400 static const glw::GLchar* s_fragment_shader_ms_3D_idecl_lowp;
5401 static const glw::GLchar* s_fragment_shader_ms_3D_udecl_lowp;
5402 static const glw::GLchar* s_fragment_shader_ms_3D_fdecl_mediump;
5403 static const glw::GLchar* s_fragment_shader_ms_3D_idecl_mediump;
5404 static const glw::GLchar* s_fragment_shader_ms_3D_udecl_mediump;
5405 static const glw::GLchar* s_fragment_shader_ms_3D_fdecl_highp;
5406 static const glw::GLchar* s_fragment_shader_ms_3D_idecl_highp;
5407 static const glw::GLchar* s_fragment_shader_ms_3D_udecl_highp;
5409 static const glw::GLchar* s_fragment_shader_aux_2D_fdecl_lowp;
5410 static const glw::GLchar* s_fragment_shader_aux_2D_idecl_lowp;
5411 static const glw::GLchar* s_fragment_shader_aux_2D_udecl_lowp;
5412 static const glw::GLchar* s_fragment_shader_aux_2D_fdecl_mediump;
5413 static const glw::GLchar* s_fragment_shader_aux_2D_idecl_mediump;
5414 static const glw::GLchar* s_fragment_shader_aux_2D_udecl_mediump;
5415 static const glw::GLchar* s_fragment_shader_aux_2D_fdecl_highp;
5416 static const glw::GLchar* s_fragment_shader_aux_2D_idecl_highp;
5417 static const glw::GLchar* s_fragment_shader_aux_2D_udecl_highp;
5419 static const glw::GLchar* s_fragment_shader_aux_3D_fdecl_lowp;
5420 static const glw::GLchar* s_fragment_shader_aux_3D_idecl_lowp;
5421 static const glw::GLchar* s_fragment_shader_aux_3D_udecl_lowp;
5422 static const glw::GLchar* s_fragment_shader_aux_3D_fdecl_mediump;
5423 static const glw::GLchar* s_fragment_shader_aux_3D_idecl_mediump;
5424 static const glw::GLchar* s_fragment_shader_aux_3D_udecl_mediump;
5425 static const glw::GLchar* s_fragment_shader_aux_3D_fdecl_highp;
5426 static const glw::GLchar* s_fragment_shader_aux_3D_idecl_highp;
5427 static const glw::GLchar* s_fragment_shader_aux_3D_udecl_highp;
5428 static const glw::GLchar* s_fragment_shader_tail_2D;
5429 static const glw::GLchar* s_fragment_shader_tail_3D;
5728 bool CheckErrorAndLog(const glw::GLchar* fname, glw::GLenum pname);
5884 static const glw::GLchar* s_vertex_shader;
5885 static const glw::GLchar* s_fragment_shader;
5886 static const glw::GLchar* s_fragment_shader_samplers[4];
5987 …bool CheckErrorAndLog(deqp::Context& context, glw::GLuint expected_error, const glw::GLchar* funct…
5988 const glw::GLchar* log);