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Lines Matching refs:IVec4

47 using tcu::IVec4;
552 std::vector<IVec4> pixels(csize * csize, IVec4(999)); in CreateTexture2DInt()
555IVec4 data[4] = { IVec4(12, 13, 14, 15), IVec4(8, 9, 10, 11), IVec4(0, 1, 2, 3), IVec4(4, 5, 6, 7)… in CreateTexture2DInt()
582 std::vector<IVec4> pixels(csize * csize, IVec4(999)); in CreateTexture2DArrayInt()
588IVec4 data[4] = { IVec4(12, 13, 14, 15), IVec4(8, 9, 10, 11), IVec4(0, 1, 2, 3), IVec4(4, 5, 6, 7)… in CreateTexture2DArrayInt()
665 std::vector<IVec4> pixels(csize * csize, IVec4(999)); in CreateTextureCubeArrayInt()
671IVec4 data[4] = { IVec4(12, 13, 14, 15), IVec4(8, 9, 10, 11), IVec4(0, 1, 2, 3), IVec4(4, 5, 6, 7)… in CreateTextureCubeArrayInt()
750 std::vector<IVec4> pixels(csize * csize, IVec4(999)); in CreateTextureCubeInt()
756IVec4 data[4] = { IVec4(12, 13, 14, 15), IVec4(8, 9, 10, 11), IVec4(0, 1, 2, 3), IVec4(4, 5, 6, 7)… in CreateTextureCubeInt()
1200 IVec4 data; in Verify()
1202 if (data != IVec4(0, 4, 8, 12)) in Verify()
1214 IVec4* data; in VerifyCompute()
1215 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1216 if (data[0] != IVec4(0, 4, 8, 12)) in VerifyCompute()
1267 IVec4 data; in Verify()
1269 if (data != IVec4(2, 6, 10, 14)) in Verify()
1281 IVec4* data; in VerifyCompute()
1282 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1283 if (data[0] != IVec4(2, 6, 10, 14)) in VerifyCompute()
1426 IVec4 data; in Verify()
1428 if (data != IVec4(3, 7, 11, 15)) in Verify()
1440 IVec4* data; in VerifyCompute()
1441 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1442 if (data[0] != IVec4(3, 7, 11, 15)) in VerifyCompute()
1496 IVec4 data; in Verify()
1498 if (data != IVec4(0, 4, 8, 12)) in Verify()
1510 IVec4* data; in VerifyCompute()
1511 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1512 if (data[0] != IVec4(0, 4, 8, 12)) in VerifyCompute()
1718 IVec4 data; in Verify()
1720 if (data != IVec4(0, 4, 8, 12)) in Verify()
1732 IVec4* data; in VerifyCompute()
1733 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1734 if (data[0] != IVec4(0, 4, 8, 12)) in VerifyCompute()
1788 IVec4 data; in Verify()
1790 if (data != IVec4(1, 5, 9, 13)) in Verify()
1802 IVec4* data; in VerifyCompute()
1803 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1804 if (data[0] != IVec4(1, 5, 9, 13)) in VerifyCompute()
1858 IVec4 data; in Verify()
1860 if (data != IVec4(0, 4, 8, 12)) in Verify()
1872 IVec4* data; in VerifyCompute()
1873 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
1874 if (data[0] != IVec4(0, 4, 8, 12)) in VerifyCompute()
2057 IVec4 data; in Verify()
2059 if (data != IVec4(0, 4, 8, 12)) in Verify()
2071 IVec4* data; in VerifyCompute()
2072 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
2073 if (data[0] != IVec4(0, 4, 8, 12)) in VerifyCompute()
2151 IVec4* data; in VerifyCompute()
2152 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
2153 if (data[0] != IVec4(0, 4, 8, 12)) in VerifyCompute()
2321 IVec4 data; in Verify()
2323 if (data != IVec4(0, 4, 8, 12)) in Verify()
2335 IVec4* data; in VerifyCompute()
2336 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
2337 if (data[0] != IVec4(0, 4, 8, 12)) in VerifyCompute()
2405 IVec4* data; in VerifyCompute()
2406 …data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_REA… in VerifyCompute()
2407 if (data[0] != IVec4(0, 4, 8, 12)) in VerifyCompute()