Lines Matching refs:level0
2451 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DOffset() local
2452 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DOffset()
2455 tcu::Vec4 t0 = levels[level0].sample1DOffset(sampler, levelFilter, s, offset); in sampleLevelArray1DOffset()
2510 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DOffset() local
2511 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DOffset()
2523 tcu::Vec4 t0 = levels[level0].sample2DOffset(sampler, levelFilter, s, t, offset); in sampleLevelArray2DOffset()
2559 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray3DOffset() local
2560 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray3DOffset()
2563 tcu::Vec4 t0 = levels[level0].sample3DOffset(sampler, levelFilter, s, t, r, offset); in sampleLevelArray3DOffset()
2599 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DCompare() local
2600 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray1DCompare()
2603 float t0 = levels[level0].sample1DCompare(sampler, levelFilter, ref, s, offset); in sampleLevelArray1DCompare()
2639 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DCompare() local
2640 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArray2DCompare()
2643 float t0 = levels[level0].sample2DCompare(sampler, levelFilter, ref, s, t, offset); in sampleLevelArray2DCompare()
2985 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamless() local
2986 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamless()
2994 t0 = sampleCubeSeamlessNearest(faces[face][level0], sampler, s, t, depth); in sampleLevelArrayCubeSeamless()
3005 faceAccesses0[i] = faces[i][level0]; in sampleLevelArrayCubeSeamless()
3155 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare() local
3156 int level1 = de::min(maxLevel, level0 + 1); in sampleLevelArrayCubeSeamlessCompare()
3164 t0 = sampleCubeSeamlessNearestCompare(faces[face][level0], sampler, ref, s, t); in sampleLevelArrayCubeSeamlessCompare()
3175 faceAccesses0[i] = faces[i][level0]; in sampleLevelArrayCubeSeamlessCompare()
3247 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamless() local
3248 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamless()
3256 t0 = sampleCubeSeamlessNearest(levels[level0], sampler, s, t, faceDepth); in sampleCubeArraySeamless()
3267 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i); in sampleCubeArraySeamless()
3329 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamlessCompare() local
3330 int level1 = de::min(maxLevel, level0 + 1); in sampleCubeArraySeamlessCompare()
3338 t0 = sampleCubeSeamlessNearestCompare(levels[level0], sampler, ref, s, t, faceDepth); in sampleCubeArraySeamlessCompare()
3349 faceAccesses0[i] = getCubeArrayFaceAccess(levels, level0, slice, (CubeFace)i); in sampleCubeArraySeamlessCompare()