Lines Matching refs:maxVal
705 static inline float linearInterpolate (float t, float minVal, float maxVal) in linearInterpolate() argument
707 return minVal + (maxVal - minVal) * t; in linearInterpolate()
840 …radients1D (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal, GradientStyle) in fillWithComponentGradients1D() argument
847 float r = linearInterpolate(s, minVal.x(), maxVal.x()); in fillWithComponentGradients1D()
848 float g = linearInterpolate(s, minVal.y(), maxVal.y()); in fillWithComponentGradients1D()
849 float b = linearInterpolate(s, minVal.z(), maxVal.z()); in fillWithComponentGradients1D()
850 float a = linearInterpolate(s, minVal.w(), maxVal.w()); in fillWithComponentGradients1D()
856 …ents2D (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal, GradientStyle sty… in fillWithComponentGradients2D() argument
884 float r = linearInterpolate(coefR, minVal.x(), maxVal.x()); in fillWithComponentGradients2D()
885 float g = linearInterpolate(coefG, minVal.y(), maxVal.y()); in fillWithComponentGradients2D()
886 float b = linearInterpolate(coefB, minVal.z(), maxVal.z()); in fillWithComponentGradients2D()
887 float a = linearInterpolate(coefA, minVal.w(), maxVal.w()); in fillWithComponentGradients2D()
902 float r = linearInterpolate((s + t) *0.5f, minVal.x(), maxVal.x()); in fillWithComponentGradients2D()
903 float g = linearInterpolate((s + (1.0f - t))*0.5f, minVal.y(), maxVal.y()); in fillWithComponentGradients2D()
904 float b = linearInterpolate(((1.0f - s) + t) *0.5f, minVal.z(), maxVal.z()); in fillWithComponentGradients2D()
905 float a = linearInterpolate(((1.0f - s) + (1.0f - t))*0.5f, minVal.w(), maxVal.w()); in fillWithComponentGradients2D()
913 …adients3D (const PixelBufferAccess& dst, const Vec4& minVal, const Vec4& maxVal, GradientStyle sty… in fillWithComponentGradients3D() argument
930 r = linearInterpolate((s+t+p)/3.0f, minVal.x(), maxVal.x()); in fillWithComponentGradients3D()
931 g = linearInterpolate((s + (1.0f - (t+p)*0.5f)*2.0f)/3.0f, minVal.y(), maxVal.y()); in fillWithComponentGradients3D()
932 b = linearInterpolate(((1.0f - (s+t)*0.5f)*2.0f + p)/3.0f, minVal.z(), maxVal.z()); in fillWithComponentGradients3D()
933 a = linearInterpolate(1.0f - (s+t+p)/3.0f, minVal.w(), maxVal.w()); in fillWithComponentGradients3D()
938 r = linearInterpolate(s, minVal.x(), maxVal.x()); in fillWithComponentGradients3D()
939 g = linearInterpolate(t, minVal.y(), maxVal.y()); in fillWithComponentGradients3D()
940 b = linearInterpolate(p, minVal.z(), maxVal.z()); in fillWithComponentGradients3D()
941 a = linearInterpolate(1.0f - (s+t+p)/3.0f, minVal.w(), maxVal.w()); in fillWithComponentGradients3D()
950 …Styled (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal, GradientStyle sty… in fillWithComponentGradientsStyled() argument
961 …ntsStyled(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), minVal, maxVal, style); in fillWithComponentGradientsStyled()
963 …ncilAccess(access, tcu::Sampler::MODE_STENCIL), minVal.swizzle(3,2,1,0), maxVal.swizzle(3,2,1,0), … in fillWithComponentGradientsStyled()
968 fillWithComponentGradients1D(access, minVal, maxVal, style); in fillWithComponentGradientsStyled()
970 fillWithComponentGradients2D(access, minVal, maxVal, style); in fillWithComponentGradientsStyled()
972 fillWithComponentGradients3D(access, minVal, maxVal, style); in fillWithComponentGradientsStyled()
976 …illWithComponentGradients (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal) in fillWithComponentGradients() argument
978 fillWithComponentGradientsStyled(access, minVal, maxVal, GRADIENT_STYLE_OLD); in fillWithComponentGradients()
981 …llWithComponentGradients2 (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal) in fillWithComponentGradients2() argument
983 fillWithComponentGradientsStyled(access, minVal, maxVal, GRADIENT_STYLE_NEW); in fillWithComponentGradients2()
986 …illWithComponentGradients3(const PixelBufferAccess& access, const Vec4& minVal, const Vec4& maxVal) in fillWithComponentGradients3() argument
988 fillWithComponentGradientsStyled(access, minVal, maxVal, GRADIENT_STYLE_PYRAMID); in fillWithComponentGradients3()
1247 void estimatePixelValueRange (const ConstPixelBufferAccess& access, Vec4& minVal, Vec4& maxVal) in estimatePixelValueRange() argument
1256 maxVal = Vec4(1.0f); in estimatePixelValueRange()
1262 maxVal = Vec4(+1.0f); in estimatePixelValueRange()
1268 maxVal = Vec4(std::numeric_limits<float>::min()); in estimatePixelValueRange()
1283 maxVal[0] = (deFloatIsNaN(p[0]) ? maxVal[0] : de::max(maxVal[0], p[0])); in estimatePixelValueRange()
1284 maxVal[1] = (deFloatIsNaN(p[1]) ? maxVal[1] : de::max(maxVal[1], p[1])); in estimatePixelValueRange()
1285 maxVal[2] = (deFloatIsNaN(p[2]) ? maxVal[2] : de::max(maxVal[2], p[2])); in estimatePixelValueRange()
1286 maxVal[3] = (deFloatIsNaN(p[3]) ? maxVal[3] : de::max(maxVal[3], p[3])); in estimatePixelValueRange()
1296 Vec4 minVal, maxVal; in computePixelScaleBias() local
1297 estimatePixelValueRange(access, minVal, maxVal); in computePixelScaleBias()
1303 if (maxVal[c] - minVal[c] < eps) in computePixelScaleBias()
1305 scale[c] = (maxVal[c] < eps) ? 1.0f : (1.0f / maxVal[c]); in computePixelScaleBias()
1306 bias[c] = (c == 3) ? (1.0f - maxVal[c]*scale[c]) : (0.0f - minVal[c]*scale[c]); in computePixelScaleBias()
1310 scale[c] = 1.0f / (maxVal[c] - minVal[c]); in computePixelScaleBias()
1340 const float maxVal = (float)(((1<<mBits) - 1) * (1<<(eMax-eBias))) / (float)(1<<mBits); in packRGB999E5() local
1342 float rc = deFloatClamp(color[0], 0.0f, maxVal); in packRGB999E5()
1343 float gc = deFloatClamp(color[1], 0.0f, maxVal); in packRGB999E5()
1344 float bc = deFloatClamp(color[2], 0.0f, maxVal); in packRGB999E5()