Lines Matching refs:m_gl
11 m_gl.activeShaderProgram(pipeline, program);
18 m_gl.activeTexture(texture);
25 m_gl.attachShader(program, shader);
32 m_gl.beginConditionalRender(id, mode);
39 m_gl.beginQuery(target, id);
46 m_gl.beginQueryIndexed(target, index, id);
53 m_gl.beginTransformFeedback(primitiveMode);
60 m_gl.bindAttribLocation(program, index, name);
67 m_gl.bindBuffer(target, buffer);
74 m_gl.bindBufferBase(target, index, buffer);
81 m_gl.bindBufferRange(target, index, buffer, offset, size);
88 m_gl.bindBuffersBase(target, first, count, buffers);
95 m_gl.bindBuffersRange(target, first, count, buffers, offsets, sizes);
102 m_gl.bindFragDataLocation(program, color, name);
109 m_gl.bindFragDataLocationIndexed(program, colorNumber, index, name);
116 m_gl.bindFramebuffer(target, framebuffer);
123 m_gl.bindImageTexture(unit, texture, level, layered, layer, access, format);
130 m_gl.bindImageTextures(first, count, textures);
137 m_gl.bindMultiTextureEXT(texunit, target, texture);
144 m_gl.bindProgramPipeline(pipeline);
151 m_gl.bindRenderbuffer(target, renderbuffer);
158 m_gl.bindSampler(unit, sampler);
165 m_gl.bindSamplers(first, count, samplers);
172 m_gl.bindTexture(target, texture);
179 m_gl.bindTextureUnit(unit, texture);
186 m_gl.bindTextures(first, count, textures);
193 m_gl.bindTransformFeedback(target, id);
200 m_gl.bindVertexArray(array);
207 m_gl.bindVertexBuffer(bindingindex, buffer, offset, stride);
214 m_gl.bindVertexBuffers(first, count, buffers, offsets, strides);
221 m_gl.blendBarrier();
228 m_gl.blendColor(red, green, blue, alpha);
235 m_gl.blendEquation(mode);
242 m_gl.blendEquationSeparate(modeRGB, modeAlpha);
249 m_gl.blendEquationSeparatei(buf, modeRGB, modeAlpha);
256 m_gl.blendEquationi(buf, mode);
263 m_gl.blendFunc(sfactor, dfactor);
270 m_gl.blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
277 m_gl.blendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
284 m_gl.blendFunci(buf, src, dst);
291 m_gl.blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
298 …m_gl.blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dst…
305 m_gl.bufferData(target, size, data, usage);
312 m_gl.bufferPageCommitmentARB(target, offset, size, commit);
319 m_gl.bufferStorage(target, size, data, flags);
326 m_gl.bufferSubData(target, offset, size, data);
333 glw::GLenum returnValue = m_gl.checkFramebufferStatus(target);
343 glw::GLenum returnValue = m_gl.checkNamedFramebufferStatus(framebuffer, target);
353 glw::GLenum returnValue = m_gl.checkNamedFramebufferStatusEXT(framebuffer, target);
363 m_gl.clampColor(target, clamp);
370 m_gl.clear(mask);
377 m_gl.clearBufferData(target, internalformat, format, type, data);
384 m_gl.clearBufferSubData(target, internalformat, offset, size, format, type, data);
391 m_gl.clearBufferfi(buffer, drawbuffer, depth, stencil);
398 m_gl.clearBufferfv(buffer, drawbuffer, value);
405 m_gl.clearBufferiv(buffer, drawbuffer, value);
412 m_gl.clearBufferuiv(buffer, drawbuffer, value);
419 m_gl.clearColor(red, green, blue, alpha);
426 m_gl.clearDepth(depth);
433 m_gl.clearDepthf(d);
440 m_gl.clearNamedBufferData(buffer, internalformat, format, type, data);
447 m_gl.clearNamedBufferDataEXT(buffer, internalformat, format, type, data);
454 m_gl.clearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
461 m_gl.clearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data);
468 m_gl.clearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
475 m_gl.clearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
482 m_gl.clearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
489 m_gl.clearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
496 m_gl.clearStencil(s);
503 m_gl.clearTexImage(texture, level, format, type, data);
510 …m_gl.clearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, typ…
517 m_gl.clientAttribDefaultEXT(mask);
524 glw::GLenum returnValue = m_gl.clientWaitSync(sync, flags, timeout);
534 m_gl.clipControl(origin, depth);
541 m_gl.colorMask(red, green, blue, alpha);
548 m_gl.colorMaski(index, r, g, b, a);
555 m_gl.compileShader(shader);
562 …m_gl.compressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize…
569 …m_gl.compressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, i…
576 …m_gl.compressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, bo…
583 …m_gl.compressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bi…
590 …m_gl.compressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, form…
597 …m_gl.compressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, hei…
604 m_gl.compressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
611 m_gl.compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
618 …m_gl.compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, …
625 …m_gl.compressedTexImage3DOES(target, level, internalformat, width, height, depth, border, imageSiz…
632 m_gl.compressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
639 …m_gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, da…
646 …m_gl.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, forma…
653 …m_gl.compressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, fo…
660 …m_gl.compressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize,…
667 …m_gl.compressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, im…
674 …m_gl.compressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, bor…
681 m_gl.compressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
688 …m_gl.compressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bit…
695 …m_gl.compressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSiz…
702 …m_gl.compressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, forma…
709 …m_gl.compressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, …
716 …m_gl.compressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, heig…
723 m_gl.copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
730 …m_gl.copyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel…
737 m_gl.copyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);
744 m_gl.copyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);
751 m_gl.copyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);
758 m_gl.copyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);
765 …m_gl.copyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, hei…
772 m_gl.copyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
779 m_gl.copyTexImage1D(target, level, internalformat, x, y, width, border);
786 m_gl.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
793 m_gl.copyTexSubImage1D(target, level, xoffset, x, y, width);
800 m_gl.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
807 m_gl.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
814 m_gl.copyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height);
821 m_gl.copyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);
828 m_gl.copyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);
835 m_gl.copyTextureSubImage1D(texture, level, xoffset, x, y, width);
842 m_gl.copyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);
849 m_gl.copyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
856 m_gl.copyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);
863 m_gl.copyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
870 …m_gl.copyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, heig…
877 m_gl.createBuffers(n, buffers);
884 m_gl.createFramebuffers(n, framebuffers);
891 glw::GLuint returnValue = m_gl.createProgram();
901 m_gl.createProgramPipelines(n, pipelines);
908 m_gl.createQueries(target, n, ids);
915 m_gl.createRenderbuffers(n, renderbuffers);
922 m_gl.createSamplers(n, samplers);
929 glw::GLuint returnValue = m_gl.createShader(type);
939 glw::GLuint returnValue = m_gl.createShaderProgramv(type, count, strings);
949 m_gl.createTextures(target, n, textures);
956 m_gl.createTransformFeedbacks(n, ids);
963 m_gl.createVertexArrays(n, arrays);
970 m_gl.cullFace(mode);
977 m_gl.debugMessageCallback(callback, userParam);
984 m_gl.debugMessageControl(source, type, severity, count, ids, enabled);
991 m_gl.debugMessageInsert(source, type, id, severity, length, buf);
998 m_gl.deleteBuffers(n, buffers);
1005 m_gl.deleteFramebuffers(n, framebuffers);
1012 m_gl.deleteProgram(program);
1019 m_gl.deleteProgramPipelines(n, pipelines);
1026 m_gl.deleteQueries(n, ids);
1033 m_gl.deleteRenderbuffers(n, renderbuffers);
1040 m_gl.deleteSamplers(count, samplers);
1047 m_gl.deleteShader(shader);
1054 m_gl.deleteSync(sync);
1061 m_gl.deleteTextures(n, textures);
1068 m_gl.deleteTransformFeedbacks(n, ids);
1075 m_gl.deleteVertexArrays(n, arrays);
1082 m_gl.depthBoundsEXT(zmin, zmax);
1089 m_gl.depthFunc(func);
1096 m_gl.depthMask(flag);
1103 m_gl.depthRange(n, f);
1110 m_gl.depthRangeArrayfvOES(first, count, v);
1117 m_gl.depthRangeArrayv(first, count, v);
1124 m_gl.depthRangeIndexed(index, n, f);
1131 m_gl.depthRangeIndexedfOES(index, n, f);
1138 m_gl.depthRangef(n, f);
1145 m_gl.detachShader(program, shader);
1152 m_gl.disable(cap);
1159 m_gl.disableClientStateIndexedEXT(array, index);
1166 m_gl.disableClientStateiEXT(array, index);
1173 m_gl.disableVertexArrayAttrib(vaobj, index);
1180 m_gl.disableVertexArrayAttribEXT(vaobj, index);
1187 m_gl.disableVertexArrayEXT(vaobj, array);
1194 m_gl.disableVertexAttribArray(index);
1201 m_gl.disablei(target, index);
1208 m_gl.dispatchCompute(num_groups_x, num_groups_y, num_groups_z);
1215 m_gl.dispatchComputeIndirect(indirect);
1222 m_gl.drawArrays(mode, first, count);
1229 m_gl.drawArraysIndirect(mode, indirect);
1236 m_gl.drawArraysInstanced(mode, first, count, instancecount);
1243 m_gl.drawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
1250 m_gl.drawBuffer(buf);
1257 m_gl.drawBuffers(n, bufs);
1264 m_gl.drawElements(mode, count, type, indices);
1271 m_gl.drawElementsBaseVertex(mode, count, type, indices, basevertex);
1278 m_gl.drawElementsIndirect(mode, type, indirect);
1285 m_gl.drawElementsInstanced(mode, count, type, indices, instancecount);
1292 m_gl.drawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
1299 m_gl.drawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1306 …m_gl.drawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, baseve…
1313 m_gl.drawRangeElements(mode, start, end, count, type, indices);
1320 m_gl.drawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1327 m_gl.drawTransformFeedback(mode, id);
1334 m_gl.drawTransformFeedbackInstanced(mode, id, instancecount);
1341 m_gl.drawTransformFeedbackStream(mode, id, stream);
1348 m_gl.drawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
1355 m_gl.eglImageTargetRenderbufferStorageOES(target, image);
1362 m_gl.eglImageTargetTexture2DOES(target, image);
1369 m_gl.enable(cap);
1376 m_gl.enableClientStateIndexedEXT(array, index);
1383 m_gl.enableClientStateiEXT(array, index);
1390 m_gl.enableVertexArrayAttrib(vaobj, index);
1397 m_gl.enableVertexArrayAttribEXT(vaobj, index);
1404 m_gl.enableVertexArrayEXT(vaobj, array);
1411 m_gl.enableVertexAttribArray(index);
1418 m_gl.enablei(target, index);
1425 m_gl.endConditionalRender();
1432 m_gl.endQuery(target);
1439 m_gl.endQueryIndexed(target, index);
1446 m_gl.endTransformFeedback();
1453 glw::GLsync returnValue = m_gl.fenceSync(condition, flags);
1463 m_gl.finish();
1470 m_gl.flush();
1477 m_gl.flushMappedBufferRange(target, offset, length);
1484 m_gl.flushMappedNamedBufferRange(buffer, offset, length);
1491 m_gl.flushMappedNamedBufferRangeEXT(buffer, offset, length);
1498 m_gl.framebufferDrawBufferEXT(framebuffer, mode);
1505 m_gl.framebufferDrawBuffersEXT(framebuffer, n, bufs);
1512 m_gl.framebufferParameteri(target, pname, param);
1519 m_gl.framebufferReadBufferEXT(framebuffer, mode);
1526 m_gl.framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1533 m_gl.framebufferTexture(target, attachment, texture, level);
1540 m_gl.framebufferTexture1D(target, attachment, textarget, texture, level);
1547 m_gl.framebufferTexture2D(target, attachment, textarget, texture, level);
1554 m_gl.framebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, samples);
1561 m_gl.framebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1568 m_gl.framebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset);
1575 m_gl.framebufferTextureLayer(target, attachment, texture, level, layer);
1582 …m_gl.framebufferTextureMultisampleMultiviewOVR(target, attachment, texture, level, samples, baseVi…
1589 m_gl.framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews);
1596 m_gl.frontFace(mode);
1603 m_gl.genBuffers(n, buffers);
1612 m_gl.genFramebuffers(n, framebuffers);
1621 m_gl.genProgramPipelines(n, pipelines);
1630 m_gl.genQueries(n, ids);
1639 m_gl.genRenderbuffers(n, renderbuffers);
1648 m_gl.genSamplers(count, samplers);
1655 m_gl.genTextures(n, textures);
1664 m_gl.genTransformFeedbacks(n, ids);
1673 m_gl.genVertexArrays(n, arrays);
1682 m_gl.generateMipmap(target);
1689 m_gl.generateMultiTexMipmapEXT(texunit, target);
1696 m_gl.generateTextureMipmap(texture);
1703 m_gl.generateTextureMipmapEXT(texture, target);
1710 m_gl.getActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
1717 m_gl.getActiveAttrib(program, index, bufSize, length, size, type, name);
1724 m_gl.getActiveSubroutineName(program, shadertype, index, bufsize, length, name);
1731 m_gl.getActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
1738 m_gl.getActiveSubroutineUniformiv(program, shadertype, index, pname, values);
1745 m_gl.getActiveUniform(program, index, bufSize, length, size, type, name);
1759 m_gl.getActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1766 m_gl.getActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1773 m_gl.getActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1780 m_gl.getActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1789 m_gl.getAttachedShaders(program, maxCount, count, shaders);
1796 glw::GLint returnValue = m_gl.getAttribLocation(program, name);
1806 m_gl.getBooleani_v(target, index, data);
1815 m_gl.getBooleanv(pname, data);
1824 m_gl.getBufferParameteri64v(target, pname, params);
1831 m_gl.getBufferParameteriv(target, pname, params);
1838 m_gl.getBufferPointerv(target, pname, params);
1845 m_gl.getBufferSubData(target, offset, size, data);
1852 m_gl.getCompressedMultiTexImageEXT(texunit, target, lod, img);
1859 m_gl.getCompressedTexImage(target, level, img);
1866 m_gl.getCompressedTextureImage(texture, level, bufSize, pixels);
1873 m_gl.getCompressedTextureImageEXT(texture, target, lod, img);
1880 …m_gl.getCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth,…
1887 …glw::GLuint returnValue = m_gl.getDebugMessageLog(count, bufSize, sources, types, ids, severities,…
1897 m_gl.getDoublei_v(target, index, data);
1904 m_gl.getDoublev(pname, data);
1911 glw::GLenum returnValue = m_gl.getError();
1921 m_gl.getFloati_v(target, index, data);
1928 m_gl.getFloatv(pname, data);
1937 glw::GLint returnValue = m_gl.getFragDataIndex(program, name);
1947 glw::GLint returnValue = m_gl.getFragDataLocation(program, name);
1957 m_gl.getFramebufferAttachmentParameteriv(target, attachment, pname, params);
1966 m_gl.getFramebufferParameteriv(target, pname, params);
1975 m_gl.getFramebufferParameterivEXT(framebuffer, pname, params);
1982 glw::GLenum returnValue = m_gl.getGraphicsResetStatus();
1992 m_gl.getInteger64i_v(target, index, data);
2001 m_gl.getInteger64v(pname, data);
2010 m_gl.getIntegeri_v(target, index, data);
2019 m_gl.getIntegerv(pname, data);
2028 m_gl.getInternalformatSampleivNV(target, internalformat, samples, pname, bufSize, params);
2035 m_gl.getInternalformati64v(target, internalformat, pname, bufSize, params);
2042 m_gl.getInternalformativ(target, internalformat, pname, bufSize, params);
2051 m_gl.getMultiTexEnvfvEXT(texunit, target, pname, params);
2058 m_gl.getMultiTexEnvivEXT(texunit, target, pname, params);
2065 m_gl.getMultiTexGendvEXT(texunit, coord, pname, params);
2072 m_gl.getMultiTexGenfvEXT(texunit, coord, pname, params);
2079 m_gl.getMultiTexGenivEXT(texunit, coord, pname, params);
2086 m_gl.getMultiTexImageEXT(texunit, target, level, format, type, pixels);
2093 m_gl.getMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);
2100 m_gl.getMultiTexLevelParameterivEXT(texunit, target, level, pname, params);
2107 m_gl.getMultiTexParameterIivEXT(texunit, target, pname, params);
2114 m_gl.getMultiTexParameterIuivEXT(texunit, target, pname, params);
2121 m_gl.getMultiTexParameterfvEXT(texunit, target, pname, params);
2128 m_gl.getMultiTexParameterivEXT(texunit, target, pname, params);
2135 m_gl.getMultisamplefv(pname, index, val);
2144 m_gl.getNamedBufferParameteri64v(buffer, pname, params);
2151 m_gl.getNamedBufferParameteriv(buffer, pname, params);
2158 m_gl.getNamedBufferParameterivEXT(buffer, pname, params);
2165 m_gl.getNamedBufferPointerv(buffer, pname, params);
2172 m_gl.getNamedBufferPointervEXT(buffer, pname, params);
2179 m_gl.getNamedBufferSubData(buffer, offset, size, data);
2186 m_gl.getNamedBufferSubDataEXT(buffer, offset, size, data);
2193 m_gl.getNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
2200 m_gl.getNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);
2207 m_gl.getNamedFramebufferParameteriv(framebuffer, pname, param);
2214 m_gl.getNamedFramebufferParameterivEXT(framebuffer, pname, params);
2221 m_gl.getNamedProgramLocalParameterIivEXT(program, target, index, params);
2228 m_gl.getNamedProgramLocalParameterIuivEXT(program, target, index, params);
2235 m_gl.getNamedProgramLocalParameterdvEXT(program, target, index, params);
2242 m_gl.getNamedProgramLocalParameterfvEXT(program, target, index, params);
2249 m_gl.getNamedProgramStringEXT(program, target, pname, string);
2256 m_gl.getNamedProgramivEXT(program, target, pname, params);
2263 m_gl.getNamedRenderbufferParameteriv(renderbuffer, pname, params);
2270 m_gl.getNamedRenderbufferParameterivEXT(renderbuffer, pname, params);
2277 m_gl.getObjectLabel(identifier, name, bufSize, length, label);
2284 m_gl.getObjectPtrLabel(ptr, bufSize, length, label);
2291 m_gl.getPointerIndexedvEXT(target, index, data);
2298 m_gl.getPointeri_vEXT(pname, index, params);
2305 m_gl.getPointerv(pname, params);
2314 m_gl.getProgramBinary(program, bufSize, length, binaryFormat, binary);
2321 m_gl.getProgramInfoLog(program, bufSize, length, infoLog);
2330 m_gl.getProgramInterfaceiv(program, programInterface, pname, params);
2337 m_gl.getProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2346 m_gl.getProgramPipelineiv(pipeline, pname, params);
2355 glw::GLuint returnValue = m_gl.getProgramResourceIndex(program, programInterface, name);
2365 glw::GLint returnValue = m_gl.getProgramResourceLocation(program, programInterface, name);
2375 glw::GLint returnValue = m_gl.getProgramResourceLocationIndex(program, programInterface, name);
2385 m_gl.getProgramResourceName(program, programInterface, index, bufSize, length, name);
2392 …m_gl.getProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, par…
2404 m_gl.getProgramStageiv(program, shadertype, pname, values);
2411 m_gl.getProgramiv(program, pname, params);
2420 m_gl.getQueryBufferObjecti64v(id, buffer, pname, offset);
2427 m_gl.getQueryBufferObjectiv(id, buffer, pname, offset);
2434 m_gl.getQueryBufferObjectui64v(id, buffer, pname, offset);
2441 m_gl.getQueryBufferObjectuiv(id, buffer, pname, offset);
2448 m_gl.getQueryIndexediv(target, index, pname, params);
2455 m_gl.getQueryObjecti64v(id, pname, params);
2464 m_gl.getQueryObjectiv(id, pname, params);
2473 m_gl.getQueryObjectui64v(id, pname, params);
2482 m_gl.getQueryObjectuiv(id, pname, params);
2491 m_gl.getQueryiv(target, pname, params);
2500 m_gl.getRenderbufferParameteriv(target, pname, params);
2507 m_gl.getSamplerParameterIiv(sampler, pname, params);
2516 m_gl.getSamplerParameterIuiv(sampler, pname, params);
2525 m_gl.getSamplerParameterfv(sampler, pname, params);
2534 m_gl.getSamplerParameteriv(sampler, pname, params);
2543 m_gl.getShaderInfoLog(shader, bufSize, length, infoLog);
2552 m_gl.getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2559 m_gl.getShaderSource(shader, bufSize, length, source);
2566 m_gl.getShaderiv(shader, pname, params);
2575 const glw::GLubyte * returnValue = m_gl.getString(name);
2585 const glw::GLubyte * returnValue = m_gl.getStringi(name, index);
2595 glw::GLuint returnValue = m_gl.getSubroutineIndex(program, shadertype, name);
2605 glw::GLint returnValue = m_gl.getSubroutineUniformLocation(program, shadertype, name);
2615 m_gl.getSynciv(sync, pname, bufSize, length, values);
2622 m_gl.getTexImage(target, level, format, type, pixels);
2629 m_gl.getTexLevelParameterfv(target, level, pname, params);
2638 m_gl.getTexLevelParameteriv(target, level, pname, params);
2647 m_gl.getTexParameterIiv(target, pname, params);
2656 m_gl.getTexParameterIuiv(target, pname, params);
2665 m_gl.getTexParameterfv(target, pname, params);
2674 m_gl.getTexParameteriv(target, pname, params);
2683 m_gl.getTextureImage(texture, level, format, type, bufSize, pixels);
2690 m_gl.getTextureImageEXT(texture, target, level, format, type, pixels);
2697 m_gl.getTextureLevelParameterfv(texture, level, pname, params);
2704 m_gl.getTextureLevelParameterfvEXT(texture, target, level, pname, params);
2711 m_gl.getTextureLevelParameteriv(texture, level, pname, params);
2718 m_gl.getTextureLevelParameterivEXT(texture, target, level, pname, params);
2725 m_gl.getTextureParameterIiv(texture, pname, params);
2732 m_gl.getTextureParameterIivEXT(texture, target, pname, params);
2739 m_gl.getTextureParameterIuiv(texture, pname, params);
2746 m_gl.getTextureParameterIuivEXT(texture, target, pname, params);
2753 m_gl.getTextureParameterfv(texture, pname, params);
2760 m_gl.getTextureParameterfvEXT(texture, target, pname, params);
2767 m_gl.getTextureParameteriv(texture, pname, params);
2774 m_gl.getTextureParameterivEXT(texture, target, pname, params);
2781 …m_gl.getTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, t…
2788 m_gl.getTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2795 m_gl.getTransformFeedbacki64_v(xfb, pname, index, param);
2802 m_gl.getTransformFeedbacki_v(xfb, pname, index, param);
2809 m_gl.getTransformFeedbackiv(xfb, pname, param);
2816 glw::GLuint returnValue = m_gl.getUniformBlockIndex(program, uniformBlockName);
2826 m_gl.getUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2835 glw::GLint returnValue = m_gl.getUniformLocation(program, name);
2845 m_gl.getUniformSubroutineuiv(shadertype, location, params);
2852 m_gl.getUniformdv(program, location, params);
2859 m_gl.getUniformfv(program, location, params);
2866 m_gl.getUniformiv(program, location, params);
2873 m_gl.getUniformuiv(program, location, params);
2880 m_gl.getVertexArrayIndexed64iv(vaobj, index, pname, param);
2887 m_gl.getVertexArrayIndexediv(vaobj, index, pname, param);
2894 m_gl.getVertexArrayIntegeri_vEXT(vaobj, index, pname, param);
2901 m_gl.getVertexArrayIntegervEXT(vaobj, pname, param);
2908 m_gl.getVertexArrayPointeri_vEXT(vaobj, index, pname, param);
2915 m_gl.getVertexArrayPointervEXT(vaobj, pname, param);
2922 m_gl.getVertexArrayiv(vaobj, pname, param);
2929 m_gl.getVertexAttribIiv(index, pname, params);
2938 m_gl.getVertexAttribIuiv(index, pname, params);
2947 m_gl.getVertexAttribLdv(index, pname, params);
2954 m_gl.getVertexAttribPointerv(index, pname, pointer);
2961 m_gl.getVertexAttribdv(index, pname, params);
2968 m_gl.getVertexAttribfv(index, pname, params);
2977 m_gl.getVertexAttribiv(index, pname, params);
2986 m_gl.getnCompressedTexImage(target, lod, bufSize, pixels);
2993 m_gl.getnTexImage(target, level, format, type, bufSize, pixels);
3000 m_gl.getnUniformdv(program, location, bufSize, params);
3007 m_gl.getnUniformfv(program, location, bufSize, params);
3014 m_gl.getnUniformiv(program, location, bufSize, params);
3021 m_gl.getnUniformuiv(program, location, bufSize, params);
3028 m_gl.hint(target, mode);
3035 m_gl.insertEventMarkerEXT(length, marker);
3042 m_gl.invalidateBufferData(buffer);
3049 m_gl.invalidateBufferSubData(buffer, offset, length);
3056 m_gl.invalidateFramebuffer(target, numAttachments, attachments);
3063 m_gl.invalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
3070 …m_gl.invalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, heig…
3077 m_gl.invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
3084 m_gl.invalidateTexImage(texture, level);
3091 m_gl.invalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
3098 glw::GLboolean returnValue = m_gl.isBuffer(buffer);
3108 glw::GLboolean returnValue = m_gl.isEnabled(cap);
3118 glw::GLboolean returnValue = m_gl.isEnabledi(target, index);
3128 glw::GLboolean returnValue = m_gl.isFramebuffer(framebuffer);
3138 glw::GLboolean returnValue = m_gl.isProgram(program);
3148 glw::GLboolean returnValue = m_gl.isProgramPipeline(pipeline);
3158 glw::GLboolean returnValue = m_gl.isQuery(id);
3168 glw::GLboolean returnValue = m_gl.isRenderbuffer(renderbuffer);
3178 glw::GLboolean returnValue = m_gl.isSampler(sampler);
3188 glw::GLboolean returnValue = m_gl.isShader(shader);
3198 glw::GLboolean returnValue = m_gl.isSync(sync);
3208 glw::GLboolean returnValue = m_gl.isTexture(texture);
3218 glw::GLboolean returnValue = m_gl.isTransformFeedback(id);
3228 glw::GLboolean returnValue = m_gl.isVertexArray(array);
3238 m_gl.lineWidth(width);
3245 m_gl.linkProgram(program);
3252 m_gl.logicOp(opcode);
3259 void * returnValue = m_gl.mapBuffer(target, access);
3269 void * returnValue = m_gl.mapBufferRange(target, offset, length, access);
3279 void * returnValue = m_gl.mapNamedBuffer(buffer, access);
3289 void * returnValue = m_gl.mapNamedBufferEXT(buffer, access);
3299 void * returnValue = m_gl.mapNamedBufferRange(buffer, offset, length, access);
3309 void * returnValue = m_gl.mapNamedBufferRangeEXT(buffer, offset, length, access);
3319 m_gl.matrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);
3326 m_gl.matrixLoadIdentityEXT(mode);
3333 m_gl.matrixLoadTransposedEXT(mode, m);
3340 m_gl.matrixLoadTransposefEXT(mode, m);
3347 m_gl.matrixLoaddEXT(mode, m);
3354 m_gl.matrixLoadfEXT(mode, m);
3361 m_gl.matrixMultTransposedEXT(mode, m);
3368 m_gl.matrixMultTransposefEXT(mode, m);
3375 m_gl.matrixMultdEXT(mode, m);
3382 m_gl.matrixMultfEXT(mode, m);
3389 m_gl.matrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);
3396 m_gl.matrixPopEXT(mode);
3403 m_gl.matrixPushEXT(mode);
3410 m_gl.matrixRotatedEXT(mode, angle, x, y, z);
3417 m_gl.matrixRotatefEXT(mode, angle, x, y, z);
3424 m_gl.matrixScaledEXT(mode, x, y, z);
3431 m_gl.matrixScalefEXT(mode, x, y, z);
3438 m_gl.matrixTranslatedEXT(mode, x, y, z);
3445 m_gl.matrixTranslatefEXT(mode, x, y, z);
3452 m_gl.maxShaderCompilerThreadsKHR(count);
3459 m_gl.memoryBarrier(barriers);
3466 m_gl.memoryBarrierByRegion(barriers);
3473 m_gl.minSampleShading(value);
3480 m_gl.multiDrawArrays(mode, first, count, drawcount);
3487 m_gl.multiDrawArraysIndirect(mode, indirect, drawcount, stride);
3494 m_gl.multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
3501 m_gl.multiDrawElements(mode, count, type, indices, drawcount);
3508 m_gl.multiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
3515 m_gl.multiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
3522 m_gl.multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
3529 m_gl.multiTexBufferEXT(texunit, target, internalformat, buffer);
3536 m_gl.multiTexCoordPointerEXT(texunit, size, type, stride, pointer);
3543 m_gl.multiTexEnvfEXT(texunit, target, pname, param);
3550 m_gl.multiTexEnvfvEXT(texunit, target, pname, params);
3557 m_gl.multiTexEnviEXT(texunit, target, pname, param);
3564 m_gl.multiTexEnvivEXT(texunit, target, pname, params);
3571 m_gl.multiTexGendEXT(texunit, coord, pname, param);
3578 m_gl.multiTexGendvEXT(texunit, coord, pname, params);
3585 m_gl.multiTexGenfEXT(texunit, coord, pname, param);
3592 m_gl.multiTexGenfvEXT(texunit, coord, pname, params);
3599 m_gl.multiTexGeniEXT(texunit, coord, pname, param);
3606 m_gl.multiTexGenivEXT(texunit, coord, pname, params);
3613 …m_gl.multiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixel…
3620 …m_gl.multiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, typ…
3627 …m_gl.multiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, form…
3634 m_gl.multiTexParameterIivEXT(texunit, target, pname, params);
3641 m_gl.multiTexParameterIuivEXT(texunit, target, pname, params);
3648 m_gl.multiTexParameterfEXT(texunit, target, pname, param);
3655 m_gl.multiTexParameterfvEXT(texunit, target, pname, params);
3662 m_gl.multiTexParameteriEXT(texunit, target, pname, param);
3669 m_gl.multiTexParameterivEXT(texunit, target, pname, params);
3676 m_gl.multiTexRenderbufferEXT(texunit, target, renderbuffer);
3683 m_gl.multiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);
3690 …m_gl.multiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, …
3697 …m_gl.multiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth…
3704 m_gl.multicastBarrierNV();
3711 …m_gl.multicastBlitFramebufferNV(srcGpu, dstGpu, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, d…
3718 m_gl.multicastBufferSubDataNV(gpuMask, buffer, offset, size, data);
3725 …m_gl.multicastCopyBufferSubDataNV(readGpu, writeGpuMask, readBuffer, writeBuffer, readOffset, writ…
3732 …m_gl.multicastCopyImageSubDataNV(srcGpu, dstGpuMask, srcName, srcTarget, srcLevel, srcX, srcY, src…
3739 m_gl.multicastFramebufferSampleLocationsfvNV(gpu, framebuffer, start, count, v);
3746 m_gl.multicastGetQueryObjecti64vNV(gpu, id, pname, params);
3753 m_gl.multicastGetQueryObjectivNV(gpu, id, pname, params);
3760 m_gl.multicastGetQueryObjectui64vNV(gpu, id, pname, params);
3767 m_gl.multicastGetQueryObjectuivNV(gpu, id, pname, params);
3774 m_gl.multicastWaitSyncNV(signalGpu, waitGpuMask);
3781 m_gl.namedBufferData(buffer, size, data, usage);
3788 m_gl.namedBufferDataEXT(buffer, size, data, usage);
3795 m_gl.namedBufferPageCommitmentARB(buffer, offset, size, commit);
3802 m_gl.namedBufferPageCommitmentEXT(buffer, offset, size, commit);
3809 m_gl.namedBufferStorage(buffer, size, data, flags);
3816 m_gl.namedBufferSubData(buffer, offset, size, data);
3823 m_gl.namedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size);
3830 m_gl.namedFramebufferDrawBuffer(framebuffer, buf);
3837 m_gl.namedFramebufferDrawBuffers(framebuffer, n, bufs);
3844 m_gl.namedFramebufferParameteri(framebuffer, pname, param);
3851 m_gl.namedFramebufferParameteriEXT(framebuffer, pname, param);
3858 m_gl.namedFramebufferReadBuffer(framebuffer, src);
3865 m_gl.namedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
3872 m_gl.namedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);
3879 m_gl.namedFramebufferTexture(framebuffer, attachment, texture, level);
3886 m_gl.namedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);
3893 m_gl.namedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);
3900 m_gl.namedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);
3907 m_gl.namedFramebufferTextureEXT(framebuffer, attachment, texture, level);
3914 m_gl.namedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);
3921 m_gl.namedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
3928 m_gl.namedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);
3935 m_gl.namedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);
3942 m_gl.namedProgramLocalParameter4dvEXT(program, target, index, params);
3949 m_gl.namedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);
3956 m_gl.namedProgramLocalParameter4fvEXT(program, target, index, params);
3963 m_gl.namedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);
3970 m_gl.namedProgramLocalParameterI4ivEXT(program, target, index, params);
3977 m_gl.namedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);
3984 m_gl.namedProgramLocalParameterI4uivEXT(program, target, index, params);
3991 m_gl.namedProgramLocalParameters4fvEXT(program, target, index, count, params);
3998 m_gl.namedProgramLocalParametersI4ivEXT(program, target, index, count, params);
4005 m_gl.namedProgramLocalParametersI4uivEXT(program, target, index, count, params);
4012 m_gl.namedProgramStringEXT(program, target, format, len, string);
4019 m_gl.namedRenderbufferStorage(renderbuffer, internalformat, width, height);
4026 m_gl.namedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);
4033 m_gl.namedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
4040 …m_gl.namedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, i…
4047 m_gl.namedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);
4054 m_gl.objectLabel(identifier, name, length, label);
4061 m_gl.objectPtrLabel(ptr, length, label);
4068 m_gl.patchParameterfv(pname, values);
4075 m_gl.patchParameteri(pname, value);
4082 m_gl.pauseTransformFeedback();
4089 m_gl.pixelStoref(pname, param);
4096 m_gl.pixelStorei(pname, param);
4103 m_gl.pointParameterf(pname, param);
4110 m_gl.pointParameterfv(pname, params);
4117 m_gl.pointParameteri(pname, param);
4124 m_gl.pointParameteriv(pname, params);
4131 m_gl.pointSize(size);
4138 m_gl.polygonMode(face, mode);
4145 m_gl.polygonOffset(factor, units);
4152 m_gl.polygonOffsetClamp(factor, units, clamp);
4159 m_gl.popDebugGroup();
4166 m_gl.popGroupMarkerEXT();
4173 m_gl.primitiveBoundingBox(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
4180 m_gl.primitiveRestartIndex(index);
4187 m_gl.programBinary(program, binaryFormat, binary, length);
4194 m_gl.programParameteri(program, pname, value);
4201 m_gl.programUniform1d(program, location, v0);
4208 m_gl.programUniform1dEXT(program, location, x);
4215 m_gl.programUniform1dv(program, location, count, value);
4222 m_gl.programUniform1dvEXT(program, location, count, value);
4229 m_gl.programUniform1f(program, location, v0);
4236 m_gl.programUniform1fv(program, location, count, value);
4243 m_gl.programUniform1i(program, location, v0);
4250 m_gl.programUniform1iv(program, location, count, value);
4257 m_gl.programUniform1ui(program, location, v0);
4264 m_gl.programUniform1uiv(program, location, count, value);
4271 m_gl.programUniform2d(program, location, v0, v1);
4278 m_gl.programUniform2dEXT(program, location, x, y);
4285 m_gl.programUniform2dv(program, location, count, value);
4292 m_gl.programUniform2dvEXT(program, location, count, value);
4299 m_gl.programUniform2f(program, location, v0, v1);
4306 m_gl.programUniform2fv(program, location, count, value);
4313 m_gl.programUniform2i(program, location, v0, v1);
4320 m_gl.programUniform2iv(program, location, count, value);
4327 m_gl.programUniform2ui(program, location, v0, v1);
4334 m_gl.programUniform2uiv(program, location, count, value);
4341 m_gl.programUniform3d(program, location, v0, v1, v2);
4348 m_gl.programUniform3dEXT(program, location, x, y, z);
4355 m_gl.programUniform3dv(program, location, count, value);
4362 m_gl.programUniform3dvEXT(program, location, count, value);
4369 m_gl.programUniform3f(program, location, v0, v1, v2);
4376 m_gl.programUniform3fv(program, location, count, value);
4383 m_gl.programUniform3i(program, location, v0, v1, v2);
4390 m_gl.programUniform3iv(program, location, count, value);
4397 m_gl.programUniform3ui(program, location, v0, v1, v2);
4404 m_gl.programUniform3uiv(program, location, count, value);
4411 m_gl.programUniform4d(program, location, v0, v1, v2, v3);
4418 m_gl.programUniform4dEXT(program, location, x, y, z, w);
4425 m_gl.programUniform4dv(program, location, count, value);
4432 m_gl.programUniform4dvEXT(program, location, count, value);
4439 m_gl.programUniform4f(program, location, v0, v1, v2, v3);
4446 m_gl.programUniform4fv(program, location, count, value);
4453 m_gl.programUniform4i(program, location, v0, v1, v2, v3);
4460 m_gl.programUniform4iv(program, location, count, value);
4467 m_gl.programUniform4ui(program, location, v0, v1, v2, v3);
4474 m_gl.programUniform4uiv(program, location, count, value);
4481 m_gl.programUniformMatrix2dv(program, location, count, transpose, value);
4488 m_gl.programUniformMatrix2dvEXT(program, location, count, transpose, value);
4495 m_gl.programUniformMatrix2fv(program, location, count, transpose, value);
4502 m_gl.programUniformMatrix2x3dv(program, location, count, transpose, value);
4509 m_gl.programUniformMatrix2x3dvEXT(program, location, count, transpose, value);
4516 m_gl.programUniformMatrix2x3fv(program, location, count, transpose, value);
4523 m_gl.programUniformMatrix2x4dv(program, location, count, transpose, value);
4530 m_gl.programUniformMatrix2x4dvEXT(program, location, count, transpose, value);
4537 m_gl.programUniformMatrix2x4fv(program, location, count, transpose, value);
4544 m_gl.programUniformMatrix3dv(program, location, count, transpose, value);
4551 m_gl.programUniformMatrix3dvEXT(program, location, count, transpose, value);
4558 m_gl.programUniformMatrix3fv(program, location, count, transpose, value);
4565 m_gl.programUniformMatrix3x2dv(program, location, count, transpose, value);
4572 m_gl.programUniformMatrix3x2dvEXT(program, location, count, transpose, value);
4579 m_gl.programUniformMatrix3x2fv(program, location, count, transpose, value);
4586 m_gl.programUniformMatrix3x4dv(program, location, count, transpose, value);
4593 m_gl.programUniformMatrix3x4dvEXT(program, location, count, transpose, value);
4600 m_gl.programUniformMatrix3x4fv(program, location, count, transpose, value);
4607 m_gl.programUniformMatrix4dv(program, location, count, transpose, value);
4614 m_gl.programUniformMatrix4dvEXT(program, location, count, transpose, value);
4621 m_gl.programUniformMatrix4fv(program, location, count, transpose, value);
4628 m_gl.programUniformMatrix4x2dv(program, location, count, transpose, value);
4635 m_gl.programUniformMatrix4x2dvEXT(program, location, count, transpose, value);
4642 m_gl.programUniformMatrix4x2fv(program, location, count, transpose, value);
4649 m_gl.programUniformMatrix4x3dv(program, location, count, transpose, value);
4656 m_gl.programUniformMatrix4x3dvEXT(program, location, count, transpose, value);
4663 m_gl.programUniformMatrix4x3fv(program, location, count, transpose, value);
4670 m_gl.provokingVertex(mode);
4677 m_gl.pushClientAttribDefaultEXT(mask);
4684 m_gl.pushDebugGroup(source, id, length, message);
4691 m_gl.pushGroupMarkerEXT(length, marker);
4698 m_gl.queryCounter(id, target);
4705 m_gl.readBuffer(src);
4712 m_gl.readPixels(x, y, width, height, format, type, pixels);
4719 m_gl.readnPixels(x, y, width, height, format, type, bufSize, data);
4726 m_gl.releaseShaderCompiler();
4733 m_gl.renderGpuMaskNV(mask);
4740 m_gl.renderbufferStorage(target, internalformat, width, height);
4747 m_gl.renderbufferStorageMultisample(target, samples, internalformat, width, height);
4754 m_gl.renderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);
4761 m_gl.resumeTransformFeedback();
4768 m_gl.sampleCoverage(value, invert);
4775 m_gl.sampleMaski(maskNumber, mask);
4782 m_gl.samplerParameterIiv(sampler, pname, param);
4789 m_gl.samplerParameterIuiv(sampler, pname, param);
4796 m_gl.samplerParameterf(sampler, pname, param);
4803 m_gl.samplerParameterfv(sampler, pname, param);
4810 m_gl.samplerParameteri(sampler, pname, param);
4817 m_gl.samplerParameteriv(sampler, pname, param);
4824 m_gl.scissor(x, y, width, height);
4831 m_gl.scissorArrayv(first, count, v);
4838 m_gl.scissorIndexed(index, left, bottom, width, height);
4845 m_gl.scissorIndexedv(index, v);
4852 m_gl.shaderBinary(count, shaders, binaryformat, binary, length);
4859 m_gl.shaderSource(shader, count, string, length);
4866 m_gl.shaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
4873 …m_gl.specializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantVa…
4880 m_gl.stencilFunc(func, ref, mask);
4887 m_gl.stencilFuncSeparate(face, func, ref, mask);
4894 m_gl.stencilMask(mask);
4901 m_gl.stencilMaskSeparate(face, mask);
4908 m_gl.stencilOp(fail, zfail, zpass);
4915 m_gl.stencilOpSeparate(face, sfail, dpfail, dppass);
4922 m_gl.texBuffer(target, internalformat, buffer);
4929 m_gl.texBufferRange(target, internalformat, buffer, offset, size);
4936 m_gl.texImage1D(target, level, internalformat, width, border, format, type, pixels);
4943 m_gl.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
4950 m_gl.texImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
4957 m_gl.texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
4964 …m_gl.texImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocat…
4971 …m_gl.texImage3DOES(target, level, internalformat, width, height, depth, border, format, type, pixe…
4978 m_gl.texPageCommitmentARB(target, level, xoffset, yoffset, zoffset, width, height, depth, commit);
4985 m_gl.texParameterIiv(target, pname, params);
4992 m_gl.texParameterIuiv(target, pname, params);
4999 m_gl.texParameterf(target, pname, param);
5006 m_gl.texParameterfv(target, pname, params);
5013 m_gl.texParameteri(target, pname, param);
5020 m_gl.texParameteriv(target, pname, params);
5027 m_gl.texStorage1D(target, levels, internalformat, width);
5034 m_gl.texStorage2D(target, levels, internalformat, width, height);
5041 m_gl.texStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
5048 m_gl.texStorage3D(target, levels, internalformat, width, height, depth);
5055 …m_gl.texStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsampleloc…
5062 m_gl.texSubImage1D(target, level, xoffset, width, format, type, pixels);
5069 m_gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
5076 …m_gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, p…
5083 …m_gl.texSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type…
5090 m_gl.textureBarrier();
5097 m_gl.textureBuffer(texture, internalformat, buffer);
5104 m_gl.textureBufferEXT(texture, target, internalformat, buffer);
5111 m_gl.textureBufferRange(texture, internalformat, buffer, offset, size);
5118 m_gl.textureBufferRangeEXT(texture, target, internalformat, buffer, offset, size);
5125 …m_gl.textureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels…
5132 …m_gl.textureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type…
5139 …m_gl.textureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, forma…
5146 …m_gl.texturePageCommitmentEXT(texture, level, xoffset, yoffset, zoffset, width, height, depth, com…
5153 m_gl.textureParameterIiv(texture, pname, params);
5160 m_gl.textureParameterIivEXT(texture, target, pname, params);
5167 m_gl.textureParameterIuiv(texture, pname, params);
5174 m_gl.textureParameterIuivEXT(texture, target, pname, params);
5181 m_gl.textureParameterf(texture, pname, param);
5188 m_gl.textureParameterfEXT(texture, target, pname, param);
5195 m_gl.textureParameterfv(texture, pname, param);
5202 m_gl.textureParameterfvEXT(texture, target, pname, params);
5209 m_gl.textureParameteri(texture, pname, param);
5216 m_gl.textureParameteriEXT(texture, target, pname, param);
5223 m_gl.textureParameteriv(texture, pname, param);
5230 m_gl.textureParameterivEXT(texture, target, pname, params);
5237 m_gl.textureRenderbufferEXT(texture, target, renderbuffer);
5244 m_gl.textureStorage1D(texture, levels, internalformat, width);
5251 m_gl.textureStorage1DEXT(texture, target, levels, internalformat, width);
5258 m_gl.textureStorage2D(texture, levels, internalformat, width, height);
5265 m_gl.textureStorage2DEXT(texture, target, levels, internalformat, width, height);
5272 …m_gl.textureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocat…
5279 …m_gl.textureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixed…
5286 m_gl.textureStorage3D(texture, levels, internalformat, width, height, depth);
5293 m_gl.textureStorage3DEXT(texture, target, levels, internalformat, width, height, depth);
5300 …m_gl.textureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamp…
5307 …m_gl.textureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth…
5314 m_gl.textureSubImage1D(texture, level, xoffset, width, format, type, pixels);
5321 m_gl.textureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);
5328 m_gl.textureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
5335 …m_gl.textureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, p…
5342 …m_gl.textureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, ty…
5349 …m_gl.textureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth,…
5356 …m_gl.textureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numl…
5363 m_gl.transformFeedbackBufferBase(xfb, index, buffer);
5370 m_gl.transformFeedbackBufferRange(xfb, index, buffer, offset, size);
5377 m_gl.transformFeedbackVaryings(program, count, varyings, bufferMode);
5384 m_gl.uniform1d(location, x);
5391 m_gl.uniform1dv(location, count, value);
5398 m_gl.uniform1f(location, v0);
5405 m_gl.uniform1fv(location, count, value);
5412 m_gl.uniform1i(location, v0);
5419 m_gl.uniform1iv(location, count, value);
5426 m_gl.uniform1ui(location, v0);
5433 m_gl.uniform1uiv(location, count, value);
5440 m_gl.uniform2d(location, x, y);
5447 m_gl.uniform2dv(location, count, value);
5454 m_gl.uniform2f(location, v0, v1);
5461 m_gl.uniform2fv(location, count, value);
5468 m_gl.uniform2i(location, v0, v1);
5475 m_gl.uniform2iv(location, count, value);
5482 m_gl.uniform2ui(location, v0, v1);
5489 m_gl.uniform2uiv(location, count, value);
5496 m_gl.uniform3d(location, x, y, z);
5503 m_gl.uniform3dv(location, count, value);
5510 m_gl.uniform3f(location, v0, v1, v2);
5517 m_gl.uniform3fv(location, count, value);
5524 m_gl.uniform3i(location, v0, v1, v2);
5531 m_gl.uniform3iv(location, count, value);
5538 m_gl.uniform3ui(location, v0, v1, v2);
5545 m_gl.uniform3uiv(location, count, value);
5552 m_gl.uniform4d(location, x, y, z, w);
5559 m_gl.uniform4dv(location, count, value);
5566 m_gl.uniform4f(location, v0, v1, v2, v3);
5573 m_gl.uniform4fv(location, count, value);
5580 m_gl.uniform4i(location, v0, v1, v2, v3);
5587 m_gl.uniform4iv(location, count, value);
5594 m_gl.uniform4ui(location, v0, v1, v2, v3);
5601 m_gl.uniform4uiv(location, count, value);
5608 m_gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
5615 m_gl.uniformMatrix2dv(location, count, transpose, value);
5622 m_gl.uniformMatrix2fv(location, count, transpose, value);
5629 m_gl.uniformMatrix2x3dv(location, count, transpose, value);
5636 m_gl.uniformMatrix2x3fv(location, count, transpose, value);
5643 m_gl.uniformMatrix2x4dv(location, count, transpose, value);
5650 m_gl.uniformMatrix2x4fv(location, count, transpose, value);
5657 m_gl.uniformMatrix3dv(location, count, transpose, value);
5664 m_gl.uniformMatrix3fv(location, count, transpose, value);
5671 m_gl.uniformMatrix3x2dv(location, count, transpose, value);
5678 m_gl.uniformMatrix3x2fv(location, count, transpose, value);
5685 m_gl.uniformMatrix3x4dv(location, count, transpose, value);
5692 m_gl.uniformMatrix3x4fv(location, count, transpose, value);
5699 m_gl.uniformMatrix4dv(location, count, transpose, value);
5706 m_gl.uniformMatrix4fv(location, count, transpose, value);
5713 m_gl.uniformMatrix4x2dv(location, count, transpose, value);
5720 m_gl.uniformMatrix4x2fv(location, count, transpose, value);
5727 m_gl.uniformMatrix4x3dv(location, count, transpose, value);
5734 m_gl.uniformMatrix4x3fv(location, count, transpose, value);
5741 m_gl.uniformSubroutinesuiv(shadertype, count, indices);
5748 glw::GLboolean returnValue = m_gl.unmapBuffer(target);
5758 glw::GLboolean returnValue = m_gl.unmapNamedBuffer(buffer);
5768 glw::GLboolean returnValue = m_gl.unmapNamedBufferEXT(buffer);
5778 m_gl.useProgram(program);
5785 m_gl.useProgramStages(pipeline, stages, program);
5792 m_gl.validateProgram(program);
5799 m_gl.validateProgramPipeline(pipeline);
5806 m_gl.vertexArrayAttribBinding(vaobj, attribindex, bindingindex);
5813 m_gl.vertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
5820 m_gl.vertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
5827 m_gl.vertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
5834 m_gl.vertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride);
5841 m_gl.vertexArrayBindingDivisor(vaobj, bindingindex, divisor);
5848 m_gl.vertexArrayColorOffsetEXT(vaobj, buffer, size, type, stride, offset);
5855 m_gl.vertexArrayEdgeFlagOffsetEXT(vaobj, buffer, stride, offset);
5862 m_gl.vertexArrayElementBuffer(vaobj, buffer);
5869 m_gl.vertexArrayFogCoordOffsetEXT(vaobj, buffer, type, stride, offset);
5876 m_gl.vertexArrayIndexOffsetEXT(vaobj, buffer, type, stride, offset);
5883 m_gl.vertexArrayMultiTexCoordOffsetEXT(vaobj, buffer, texunit, size, type, stride, offset);
5890 m_gl.vertexArrayNormalOffsetEXT(vaobj, buffer, type, stride, offset);
5897 m_gl.vertexArraySecondaryColorOffsetEXT(vaobj, buffer, size, type, stride, offset);
5904 m_gl.vertexArrayTexCoordOffsetEXT(vaobj, buffer, size, type, stride, offset);
5911 m_gl.vertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex);
5918 m_gl.vertexArrayVertexAttribDivisorEXT(vaobj, index, divisor);
5925 m_gl.vertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset);
5932 m_gl.vertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset);
5939 m_gl.vertexArrayVertexAttribIOffsetEXT(vaobj, buffer, index, size, type, stride, offset);
5946 m_gl.vertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset);
5953 m_gl.vertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset);
5960 …m_gl.vertexArrayVertexAttribOffsetEXT(vaobj, buffer, index, size, type, normalized, stride, offset…
5967 m_gl.vertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor);
5974 m_gl.vertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
5981 m_gl.vertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
5988 m_gl.vertexArrayVertexOffsetEXT(vaobj, buffer, size, type, stride, offset);
5995 m_gl.vertexAttrib1d(index, x);
6002 m_gl.vertexAttrib1dv(index, v);
6009 m_gl.vertexAttrib1f(index, x);
6016 m_gl.vertexAttrib1fv(index, v);
6023 m_gl.vertexAttrib1s(index, x);
6030 m_gl.vertexAttrib1sv(index, v);
6037 m_gl.vertexAttrib2d(index, x, y);
6044 m_gl.vertexAttrib2dv(index, v);
6051 m_gl.vertexAttrib2f(index, x, y);
6058 m_gl.vertexAttrib2fv(index, v);
6065 m_gl.vertexAttrib2s(index, x, y);
6072 m_gl.vertexAttrib2sv(index, v);
6079 m_gl.vertexAttrib3d(index, x, y, z);
6086 m_gl.vertexAttrib3dv(index, v);
6093 m_gl.vertexAttrib3f(index, x, y, z);
6100 m_gl.vertexAttrib3fv(index, v);
6107 m_gl.vertexAttrib3s(index, x, y, z);
6114 m_gl.vertexAttrib3sv(index, v);
6121 m_gl.vertexAttrib4Nbv(index, v);
6128 m_gl.vertexAttrib4Niv(index, v);
6135 m_gl.vertexAttrib4Nsv(index, v);
6142 m_gl.vertexAttrib4Nub(index, x, y, z, w);
6149 m_gl.vertexAttrib4Nubv(index, v);
6156 m_gl.vertexAttrib4Nuiv(index, v);
6163 m_gl.vertexAttrib4Nusv(index, v);
6170 m_gl.vertexAttrib4bv(index, v);
6177 m_gl.vertexAttrib4d(index, x, y, z, w);
6184 m_gl.vertexAttrib4dv(index, v);
6191 m_gl.vertexAttrib4f(index, x, y, z, w);
6198 m_gl.vertexAttrib4fv(index, v);
6205 m_gl.vertexAttrib4iv(index, v);
6212 m_gl.vertexAttrib4s(index, x, y, z, w);
6219 m_gl.vertexAttrib4sv(index, v);
6226 m_gl.vertexAttrib4ubv(index, v);
6233 m_gl.vertexAttrib4uiv(index, v);
6240 m_gl.vertexAttrib4usv(index, v);
6247 m_gl.vertexAttribBinding(attribindex, bindingindex);
6254 m_gl.vertexAttribDivisor(index, divisor);
6261 m_gl.vertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
6268 m_gl.vertexAttribI1i(index, x);
6275 m_gl.vertexAttribI1iv(index, v);
6282 m_gl.vertexAttribI1ui(index, x);
6289 m_gl.vertexAttribI1uiv(index, v);
6296 m_gl.vertexAttribI2i(index, x, y);
6303 m_gl.vertexAttribI2iv(index, v);
6310 m_gl.vertexAttribI2ui(index, x, y);
6317 m_gl.vertexAttribI2uiv(index, v);
6324 m_gl.vertexAttribI3i(index, x, y, z);
6331 m_gl.vertexAttribI3iv(index, v);
6338 m_gl.vertexAttribI3ui(index, x, y, z);
6345 m_gl.vertexAttribI3uiv(index, v);
6352 m_gl.vertexAttribI4bv(index, v);
6359 m_gl.vertexAttribI4i(index, x, y, z, w);
6366 m_gl.vertexAttribI4iv(index, v);
6373 m_gl.vertexAttribI4sv(index, v);
6380 m_gl.vertexAttribI4ubv(index, v);
6387 m_gl.vertexAttribI4ui(index, x, y, z, w);
6394 m_gl.vertexAttribI4uiv(index, v);
6401 m_gl.vertexAttribI4usv(index, v);
6408 m_gl.vertexAttribIFormat(attribindex, size, type, relativeoffset);
6415 m_gl.vertexAttribIPointer(index, size, type, stride, pointer);
6422 m_gl.vertexAttribL1d(index, x);
6429 m_gl.vertexAttribL1dv(index, v);
6436 m_gl.vertexAttribL2d(index, x, y);
6443 m_gl.vertexAttribL2dv(index, v);
6450 m_gl.vertexAttribL3d(index, x, y, z);
6457 m_gl.vertexAttribL3dv(index, v);
6464 m_gl.vertexAttribL4d(index, x, y, z, w);
6471 m_gl.vertexAttribL4dv(index, v);
6478 m_gl.vertexAttribLFormat(attribindex, size, type, relativeoffset);
6485 m_gl.vertexAttribLPointer(index, size, type, stride, pointer);
6492 m_gl.vertexAttribP1ui(index, type, normalized, value);
6499 m_gl.vertexAttribP1uiv(index, type, normalized, value);
6506 m_gl.vertexAttribP2ui(index, type, normalized, value);
6513 m_gl.vertexAttribP2uiv(index, type, normalized, value);
6520 m_gl.vertexAttribP3ui(index, type, normalized, value);
6527 m_gl.vertexAttribP3uiv(index, type, normalized, value);
6534 m_gl.vertexAttribP4ui(index, type, normalized, value);
6541 m_gl.vertexAttribP4uiv(index, type, normalized, value);
6548 m_gl.vertexAttribPointer(index, size, type, normalized, stride, pointer);
6555 m_gl.vertexBindingDivisor(bindingindex, divisor);
6562 m_gl.viewport(x, y, width, height);
6569 m_gl.viewportArrayv(first, count, v);
6576 m_gl.viewportIndexedf(index, x, y, w, h);
6583 m_gl.viewportIndexedfv(index, v);
6590 m_gl.waitSync(sync, flags, timeout);