Lines Matching refs:source_
277 …derType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_A… in ShaderSource()
282 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource()
287 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource()
292 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} in GeometrySource()
297 ComputeSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_COMPUTE, source_) {} in ComputeSource()
302 …ellationControlSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_TESSELLATION_CON… in TessellationControlSource()
307 …ionEvaluationSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_TESSELLATION_EVALU… in TessellationEvaluationSource()
312 RaygenSource(const std::string& source_) : ShaderSource(glu::SHADERTYPE_RAYGEN, source_) {} in RaygenSource()
317 AnyHitSource(const std::string& source_) : ShaderSource(glu::SHADERTYPE_ANY_HIT, source_) {} in AnyHitSource()
322 …ClosestHitSource(const std::string& source_) : ShaderSource(glu::SHADERTYPE_CLOSEST_HIT, source_) … in ClosestHitSource()
327 MissSource(const std::string& source_) : ShaderSource(glu::SHADERTYPE_MISS, source_) {} in MissSource()
332 …IntersectionSource(const std::string& source_) : ShaderSource(glu::SHADERTYPE_INTERSECTION, source… in IntersectionSource()
337 CallableSource(const std::string& source_) : ShaderSource(glu::SHADERTYPE_CALLABLE, source_) {} in CallableSource()