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Lines Matching refs:fragOps

4323 		state.fragOps.scissorTestEnabled							= m_scissorEnabled;  in drawWithReference()
4324 …state.fragOps.scissorRectangle = rr::WindowRectangle(m_scissorBox.x(), m_scissorBox.y(), m_… in drawWithReference()
4326 state.fragOps.numStencilBits = stencilBits; in drawWithReference()
4327 state.fragOps.stencilTestEnabled = m_stencilTestEnabled; in drawWithReference()
4331 state.fragOps.stencilStates[faceType].compMask = m_stencil[faceType].opMask; in drawWithReference()
4332 state.fragOps.stencilStates[faceType].writeMask = m_stencil[faceType].writeMask; in drawWithReference()
4333 state.fragOps.stencilStates[faceType].ref = m_stencil[faceType].ref; in drawWithReference()
4334 …state.fragOps.stencilStates[faceType].func = sglr::rr_util::mapGLTestFunc(m_stencil[faceType].fun… in drawWithReference()
4335 …state.fragOps.stencilStates[faceType].sFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()
4336 …state.fragOps.stencilStates[faceType].dpFail = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()
4337 …state.fragOps.stencilStates[faceType].dpPass = sglr::rr_util::mapGLStencilOp(m_stencil[faceType].o… in drawWithReference()
4340 state.fragOps.depthTestEnabled = m_depthTestEnabled; in drawWithReference()
4341 state.fragOps.depthFunc = sglr::rr_util::mapGLTestFunc(m_depthFunc); in drawWithReference()
4342 state.fragOps.depthMask = m_depthMask; in drawWithReference()
4344 state.fragOps.blendMode = m_blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in drawWithReference()
4345 state.fragOps.blendRGBState.equation = sglr::rr_util::mapGLBlendEquation(m_blendModeRGB); in drawWithReference()
4346 state.fragOps.blendRGBState.srcFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorSrcRGB); in drawWithReference()
4347 state.fragOps.blendRGBState.dstFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorDstRGB); in drawWithReference()
4348 state.fragOps.blendAState.equation = sglr::rr_util::mapGLBlendEquation(m_blendModeAlpha); in drawWithReference()
4349 state.fragOps.blendAState.srcFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorSrcAlpha); in drawWithReference()
4350 state.fragOps.blendAState.dstFunc = sglr::rr_util::mapGLBlendFunc(m_blendFactorDstAlpha); in drawWithReference()
4351 state.fragOps.blendColor = m_blendColor; in drawWithReference()
4353 state.fragOps.sRGBEnabled = m_sRGBUpdateEnabled; in drawWithReference()
4355 state.fragOps.colorMask = m_colorMask; in drawWithReference()
4357 state.fragOps.depthClampEnabled = m_depthClampEnabled; in drawWithReference()
4366 state.fragOps.polygonOffsetEnabled = polygonOffsetEnabled; in drawWithReference()
4367 state.fragOps.polygonOffsetFactor = m_polygonOffsetFactor; in drawWithReference()
4368 state.fragOps.polygonOffsetUnits = m_polygonOffsetUnits; in drawWithReference()