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Lines Matching refs:define

6 #define GL_DEPTH_BUFFER_BIT												0x00000100
7 #define GL_STENCIL_BUFFER_BIT 0x00000400
8 #define GL_COLOR_BUFFER_BIT 0x00004000
9 #define GL_DYNAMIC_STORAGE_BIT 0x0100
10 #define GL_CLIENT_STORAGE_BIT 0x0200
11 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400
12 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800
13 #define GL_EXTERNAL_STORAGE_BIT_NVX 0x2000
14 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
15 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
16 #define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
17 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
18 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
19 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
20 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
21 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
22 #define GL_MAP_READ_BIT 0x0001
23 #define GL_MAP_WRITE_BIT 0x0002
24 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
25 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
26 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
27 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
28 #define GL_MAP_PERSISTENT_BIT 0x0040
29 #define GL_MAP_COHERENT_BIT 0x0080
30 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
31 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
32 #define GL_UNIFORM_BARRIER_BIT 0x00000004
33 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
34 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
35 #define GL_COMMAND_BARRIER_BIT 0x00000040
36 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
37 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
38 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
39 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
40 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
41 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
42 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
43 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
44 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
45 #define GL_ALL_BARRIER_BITS 0xFFFFFFFFu
46 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
47 #define GL_VERTEX_SHADER_BIT 0x00000001
48 #define GL_FRAGMENT_SHADER_BIT 0x00000002
49 #define GL_GEOMETRY_SHADER_BIT 0x00000004
50 #define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
51 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
52 #define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
53 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
54 #define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
55 #define GL_COMPUTE_SHADER_BIT 0x00000020
56 #define GL_ALL_SHADER_BITS 0xFFFFFFFFu
57 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
58 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
59 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
60 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
61 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
62 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
63 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
64 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
65 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
66 #define GL_FALSE 0
67 #define GL_NO_ERROR 0
68 #define GL_ZERO 0
69 #define GL_NONE 0
70 #define GL_TRUE 1
71 #define GL_ONE 1
72 #define GL_INVALID_INDEX 0xFFFFFFFFu
73 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
74 #define GL_POINTS 0x0000
75 #define GL_LINES 0x0001
76 #define GL_LINE_LOOP 0x0002
77 #define GL_LINE_STRIP 0x0003
78 #define GL_TRIANGLES 0x0004
79 #define GL_TRIANGLE_STRIP 0x0005
80 #define GL_TRIANGLE_FAN 0x0006
81 #define GL_QUADS 0x0007
82 #define GL_QUADS_EXT 0x0007
83 #define GL_LINES_ADJACENCY 0x000A
84 #define GL_LINES_ADJACENCY_EXT 0x000A
85 #define GL_LINE_STRIP_ADJACENCY 0x000B
86 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
87 #define GL_TRIANGLES_ADJACENCY 0x000C
88 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
89 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
90 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
91 #define GL_PATCHES 0x000E
92 #define GL_PATCHES_EXT 0x000E
93 #define GL_NEVER 0x0200
94 #define GL_LESS 0x0201
95 #define GL_EQUAL 0x0202
96 #define GL_LEQUAL 0x0203
97 #define GL_GREATER 0x0204
98 #define GL_NOTEQUAL 0x0205
99 #define GL_GEQUAL 0x0206
100 #define GL_ALWAYS 0x0207
101 #define GL_SRC_COLOR 0x0300
102 #define GL_ONE_MINUS_SRC_COLOR 0x0301
103 #define GL_SRC_ALPHA 0x0302
104 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
105 #define GL_DST_ALPHA 0x0304
106 #define GL_ONE_MINUS_DST_ALPHA 0x0305
107 #define GL_DST_COLOR 0x0306
108 #define GL_ONE_MINUS_DST_COLOR 0x0307
109 #define GL_SRC_ALPHA_SATURATE 0x0308
110 #define GL_FRONT_LEFT 0x0400
111 #define GL_FRONT_RIGHT 0x0401
112 #define GL_BACK_LEFT 0x0402
113 #define GL_BACK_RIGHT 0x0403
114 #define GL_FRONT 0x0404
115 #define GL_BACK 0x0405
116 #define GL_LEFT 0x0406
117 #define GL_RIGHT 0x0407
118 #define GL_FRONT_AND_BACK 0x0408
119 #define GL_INVALID_ENUM 0x0500
120 #define GL_INVALID_VALUE 0x0501
121 #define GL_INVALID_OPERATION 0x0502
122 #define GL_STACK_OVERFLOW 0x0503
123 #define GL_STACK_OVERFLOW_KHR 0x0503
124 #define GL_STACK_UNDERFLOW 0x0504
125 #define GL_STACK_UNDERFLOW_KHR 0x0504
126 #define GL_OUT_OF_MEMORY 0x0505
127 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
128 #define GL_CONTEXT_LOST 0x0507
129 #define GL_CONTEXT_LOST_KHR 0x0507
130 #define GL_CW 0x0900
131 #define GL_CCW 0x0901
132 #define GL_POINT_SIZE 0x0B11
133 #define GL_POINT_SIZE_RANGE 0x0B12
134 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
135 #define GL_POINT_SIZE_GRANULARITY 0x0B13
136 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
137 #define GL_LINE_SMOOTH 0x0B20
138 #define GL_LINE_WIDTH 0x0B21
139 #define GL_LINE_WIDTH_RANGE 0x0B22
140 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
141 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
142 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
143 #define GL_POLYGON_MODE 0x0B40
144 #define GL_POLYGON_SMOOTH 0x0B41
145 #define GL_CULL_FACE 0x0B44
146 #define GL_CULL_FACE_MODE 0x0B45
147 #define GL_FRONT_FACE 0x0B46
148 #define GL_DEPTH_RANGE 0x0B70
149 #define GL_DEPTH_TEST 0x0B71
150 #define GL_DEPTH_WRITEMASK 0x0B72
151 #define GL_DEPTH_CLEAR_VALUE 0x0B73
152 #define GL_DEPTH_FUNC 0x0B74
153 #define GL_STENCIL_TEST 0x0B90
154 #define GL_STENCIL_CLEAR_VALUE 0x0B91
155 #define GL_STENCIL_FUNC 0x0B92
156 #define GL_STENCIL_VALUE_MASK 0x0B93
157 #define GL_STENCIL_FAIL 0x0B94
158 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
159 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
160 #define GL_STENCIL_REF 0x0B97
161 #define GL_STENCIL_WRITEMASK 0x0B98
162 #define GL_VIEWPORT 0x0BA2
163 #define GL_DITHER 0x0BD0
164 #define GL_BLEND_DST 0x0BE0
165 #define GL_BLEND_SRC 0x0BE1
166 #define GL_BLEND 0x0BE2
167 #define GL_LOGIC_OP_MODE 0x0BF0
168 #define GL_COLOR_LOGIC_OP 0x0BF2
169 #define GL_DRAW_BUFFER 0x0C01
170 #define GL_READ_BUFFER 0x0C02
171 #define GL_SCISSOR_BOX 0x0C10
172 #define GL_SCISSOR_TEST 0x0C11
173 #define GL_COLOR_CLEAR_VALUE 0x0C22
174 #define GL_COLOR_WRITEMASK 0x0C23
175 #define GL_DOUBLEBUFFER 0x0C32
176 #define GL_STEREO 0x0C33
177 #define GL_LINE_SMOOTH_HINT 0x0C52
178 #define GL_POLYGON_SMOOTH_HINT 0x0C53
179 #define GL_UNPACK_SWAP_BYTES 0x0CF0
180 #define GL_UNPACK_LSB_FIRST 0x0CF1
181 #define GL_UNPACK_ROW_LENGTH 0x0CF2
182 #define GL_UNPACK_SKIP_ROWS 0x0CF3
183 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
184 #define GL_UNPACK_ALIGNMENT 0x0CF5
185 #define GL_PACK_SWAP_BYTES 0x0D00
186 #define GL_PACK_LSB_FIRST 0x0D01
187 #define GL_PACK_ROW_LENGTH 0x0D02
188 #define GL_PACK_SKIP_ROWS 0x0D03
189 #define GL_PACK_SKIP_PIXELS 0x0D04
190 #define GL_PACK_ALIGNMENT 0x0D05
191 #define GL_MAX_CLIP_DISTANCES 0x0D32
192 #define GL_MAX_TEXTURE_SIZE 0x0D33
193 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
194 #define GL_SUBPIXEL_BITS 0x0D50
195 #define GL_RED_BITS 0x0D52
196 #define GL_GREEN_BITS 0x0D53
197 #define GL_BLUE_BITS 0x0D54
198 #define GL_ALPHA_BITS 0x0D55
199 #define GL_DEPTH_BITS 0x0D56
200 #define GL_STENCIL_BITS 0x0D57
201 #define GL_TEXTURE_1D 0x0DE0
202 #define GL_TEXTURE_2D 0x0DE1
203 #define GL_TEXTURE_WIDTH 0x1000
204 #define GL_TEXTURE_HEIGHT 0x1001
205 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
206 #define GL_TEXTURE_BORDER_COLOR 0x1004
207 #define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
208 #define GL_TEXTURE_TARGET 0x1006
209 #define GL_DONT_CARE 0x1100
210 #define GL_FASTEST 0x1101
211 #define GL_NICEST 0x1102
212 #define GL_BYTE 0x1400
213 #define GL_UNSIGNED_BYTE 0x1401
214 #define GL_SHORT 0x1402
215 #define GL_UNSIGNED_SHORT 0x1403
216 #define GL_INT 0x1404
217 #define GL_UNSIGNED_INT 0x1405
218 #define GL_FLOAT 0x1406
219 #define GL_DOUBLE 0x140A
220 #define GL_HALF_FLOAT 0x140B
221 #define GL_FIXED 0x140C
222 #define GL_CLEAR 0x1500
223 #define GL_AND 0x1501
224 #define GL_AND_REVERSE 0x1502
225 #define GL_COPY 0x1503
226 #define GL_AND_INVERTED 0x1504
227 #define GL_NOOP 0x1505
228 #define GL_XOR 0x1506
229 #define GL_OR 0x1507
230 #define GL_NOR 0x1508
231 #define GL_EQUIV 0x1509
232 #define GL_INVERT 0x150A
233 #define GL_OR_REVERSE 0x150B
234 #define GL_COPY_INVERTED 0x150C
235 #define GL_OR_INVERTED 0x150D
236 #define GL_NAND 0x150E
237 #define GL_SET 0x150F
238 #define GL_TEXTURE 0x1702
239 #define GL_COLOR 0x1800
240 #define GL_DEPTH 0x1801
241 #define GL_STENCIL 0x1802
242 #define GL_STENCIL_INDEX 0x1901
243 #define GL_DEPTH_COMPONENT 0x1902
244 #define GL_RED 0x1903
245 #define GL_GREEN 0x1904
246 #define GL_BLUE 0x1905
247 #define GL_ALPHA 0x1906
248 #define GL_RGB 0x1907
249 #define GL_RGBA 0x1908
250 #define GL_LUMINANCE 0x1909
251 #define GL_LUMINANCE_ALPHA 0x190A
252 #define GL_POINT 0x1B00
253 #define GL_LINE 0x1B01
254 #define GL_FILL 0x1B02
255 #define GL_KEEP 0x1E00
256 #define GL_REPLACE 0x1E01
257 #define GL_INCR 0x1E02
258 #define GL_DECR 0x1E03
259 #define GL_VENDOR 0x1F00
260 #define GL_RENDERER 0x1F01
261 #define GL_VERSION 0x1F02
262 #define GL_EXTENSIONS 0x1F03
263 #define GL_NEAREST 0x2600
264 #define GL_LINEAR 0x2601
265 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
266 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
267 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
268 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
269 #define GL_TEXTURE_MAG_FILTER 0x2800
270 #define GL_TEXTURE_MIN_FILTER 0x2801
271 #define GL_TEXTURE_WRAP_S 0x2802
272 #define GL_TEXTURE_WRAP_T 0x2803
273 #define GL_REPEAT 0x2901
274 #define GL_POLYGON_OFFSET_UNITS 0x2A00
275 #define GL_POLYGON_OFFSET_POINT 0x2A01
276 #define GL_POLYGON_OFFSET_LINE 0x2A02
277 #define GL_R3_G3_B2 0x2A10
278 #define GL_CLIP_DISTANCE0 0x3000
279 #define GL_CLIP_DISTANCE1 0x3001
280 #define GL_CLIP_DISTANCE2 0x3002
281 #define GL_CLIP_DISTANCE3 0x3003
282 #define GL_CLIP_DISTANCE4 0x3004
283 #define GL_CLIP_DISTANCE5 0x3005
284 #define GL_CLIP_DISTANCE6 0x3006
285 #define GL_CLIP_DISTANCE7 0x3007
286 #define GL_CONSTANT_COLOR 0x8001
287 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
288 #define GL_CONSTANT_ALPHA 0x8003
289 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
290 #define GL_BLEND_COLOR 0x8005
291 #define GL_FUNC_ADD 0x8006
292 #define GL_MIN 0x8007
293 #define GL_MAX 0x8008
294 #define GL_BLEND_EQUATION 0x8009
295 #define GL_BLEND_EQUATION_RGB 0x8009
296 #define GL_FUNC_SUBTRACT 0x800A
297 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
298 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
299 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
300 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
301 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
302 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
303 #define GL_POLYGON_OFFSET_FILL 0x8037
304 #define GL_POLYGON_OFFSET_FACTOR 0x8038
305 #define GL_ALPHA8_EXT 0x803C
306 #define GL_ALPHA8_OES 0x803C
307 #define GL_LUMINANCE8_EXT 0x8040
308 #define GL_LUMINANCE8_OES 0x8040
309 #define GL_LUMINANCE4_ALPHA4_OES 0x8043
310 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
311 #define GL_LUMINANCE8_ALPHA8_OES 0x8045
312 #define GL_RGB4 0x804F
313 #define GL_RGB5 0x8050
314 #define GL_RGB8 0x8051
315 #define GL_RGB8_OES 0x8051
316 #define GL_RGB10 0x8052
317 #define GL_RGB10_EXT 0x8052
318 #define GL_RGB12 0x8053
319 #define GL_RGB16 0x8054
320 #define GL_RGBA2 0x8055
321 #define GL_RGBA4 0x8056
322 #define GL_RGBA4_OES 0x8056
323 #define GL_RGB5_A1 0x8057
324 #define GL_RGB5_A1_OES 0x8057
325 #define GL_RGBA8 0x8058
326 #define GL_RGBA8_OES 0x8058
327 #define GL_RGB10_A2 0x8059
328 #define GL_RGB10_A2_EXT 0x8059
329 #define GL_RGBA12 0x805A
330 #define GL_RGBA16 0x805B
331 #define GL_TEXTURE_RED_SIZE 0x805C
332 #define GL_TEXTURE_GREEN_SIZE 0x805D
333 #define GL_TEXTURE_BLUE_SIZE 0x805E
334 #define GL_TEXTURE_ALPHA_SIZE 0x805F
335 #define GL_PROXY_TEXTURE_1D 0x8063
336 #define GL_PROXY_TEXTURE_2D 0x8064
337 #define GL_TEXTURE_BINDING_1D 0x8068
338 #define GL_TEXTURE_BINDING_2D 0x8069
339 #define GL_TEXTURE_BINDING_3D 0x806A
340 #define GL_TEXTURE_BINDING_3D_OES 0x806A
341 #define GL_PACK_SKIP_IMAGES 0x806B
342 #define GL_PACK_IMAGE_HEIGHT 0x806C
343 #define GL_UNPACK_SKIP_IMAGES 0x806D
344 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
345 #define GL_TEXTURE_3D 0x806F
346 #define GL_TEXTURE_3D_OES 0x806F
347 #define GL_PROXY_TEXTURE_3D 0x8070
348 #define GL_TEXTURE_DEPTH 0x8071
349 #define GL_TEXTURE_WRAP_R 0x8072
350 #define GL_TEXTURE_WRAP_R_OES 0x8072
351 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
352 #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
353 #define GL_VERTEX_ARRAY 0x8074
354 #define GL_VERTEX_ARRAY_KHR 0x8074
355 #define GL_MULTISAMPLE 0x809D
356 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
357 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
358 #define GL_SAMPLE_COVERAGE 0x80A0
359 #define GL_SAMPLE_BUFFERS 0x80A8
360 #define GL_SAMPLES 0x80A9
361 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
362 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
363 #define GL_BLEND_DST_RGB 0x80C8
364 #define GL_BLEND_SRC_RGB 0x80C9
365 #define GL_BLEND_DST_ALPHA 0x80CA
366 #define GL_BLEND_SRC_ALPHA 0x80CB
367 #define GL_BGR 0x80E0
368 #define GL_BGR_EXT 0x80E0
369 #define GL_BGRA 0x80E1
370 #define GL_BGRA_EXT 0x80E1
371 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
372 #define GL_MAX_ELEMENTS_INDICES 0x80E9
373 #define GL_PARAMETER_BUFFER 0x80EE
374 #define GL_PARAMETER_BUFFER_ARB 0x80EE
375 #define GL_PARAMETER_BUFFER_BINDING 0x80EF
376 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
377 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
378 #define GL_CLAMP_TO_BORDER 0x812D
379 #define GL_CLAMP_TO_BORDER_EXT 0x812D
380 #define GL_CLAMP_TO_EDGE 0x812F
381 #define GL_TEXTURE_MIN_LOD 0x813A
382 #define GL_TEXTURE_MAX_LOD 0x813B
383 #define GL_TEXTURE_BASE_LEVEL 0x813C
384 #define GL_TEXTURE_MAX_LEVEL 0x813D
385 #define GL_GENERATE_MIPMAP_HINT 0x8192
386 #define GL_DEPTH_COMPONENT16 0x81A5
387 #define GL_DEPTH_COMPONENT16_OES 0x81A5
388 #define GL_DEPTH_COMPONENT24 0x81A6
389 #define GL_DEPTH_COMPONENT24_OES 0x81A6
390 #define GL_DEPTH_COMPONENT32 0x81A7
391 #define GL_DEPTH_COMPONENT32_OES 0x81A7
392 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
393 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
394 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
395 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
396 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
397 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
398 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
399 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
400 #define GL_FRAMEBUFFER_DEFAULT 0x8218
401 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
402 #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
403 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
404 #define GL_MAJOR_VERSION 0x821B
405 #define GL_MINOR_VERSION 0x821C
406 #define GL_NUM_EXTENSIONS 0x821D
407 #define GL_CONTEXT_FLAGS 0x821E
408 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
409 #define GL_BUFFER_STORAGE_FLAGS 0x8220
410 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
411 #define GL_COMPRESSED_RED 0x8225
412 #define GL_COMPRESSED_RG 0x8226
413 #define GL_RG 0x8227
414 #define GL_RG_INTEGER 0x8228
415 #define GL_R8 0x8229
416 #define GL_R8_EXT 0x8229
417 #define GL_R16 0x822A
418 #define GL_RG8 0x822B
419 #define GL_RG8_EXT 0x822B
420 #define GL_RG16 0x822C
421 #define GL_R16F 0x822D
422 #define GL_R16F_EXT 0x822D
423 #define GL_R32F 0x822E
424 #define GL_R32F_EXT 0x822E
425 #define GL_RG16F 0x822F
426 #define GL_RG16F_EXT 0x822F
427 #define GL_RG32F 0x8230
428 #define GL_RG32F_EXT 0x8230
429 #define GL_R8I 0x8231
430 #define GL_R8UI 0x8232
431 #define GL_R16I 0x8233
432 #define GL_R16UI 0x8234
433 #define GL_R32I 0x8235
434 #define GL_R32UI 0x8236
435 #define GL_RG8I 0x8237
436 #define GL_RG8UI 0x8238
437 #define GL_RG16I 0x8239
438 #define GL_RG16UI 0x823A
439 #define GL_RG32I 0x823B
440 #define GL_RG32UI 0x823C
441 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
442 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
443 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
444 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
445 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
446 #define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
447 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
448 #define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
449 #define GL_DEBUG_SOURCE_API 0x8246
450 #define GL_DEBUG_SOURCE_API_KHR 0x8246
451 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
452 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
453 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
454 #define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
455 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
456 #define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
457 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
458 #define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
459 #define GL_DEBUG_SOURCE_OTHER 0x824B
460 #define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
461 #define GL_DEBUG_TYPE_ERROR 0x824C
462 #define GL_DEBUG_TYPE_ERROR_KHR 0x824C
463 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
464 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
465 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
466 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
467 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
468 #define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
469 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
470 #define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
471 #define GL_DEBUG_TYPE_OTHER 0x8251
472 #define GL_DEBUG_TYPE_OTHER_KHR 0x8251
473 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
474 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
475 #define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
476 #define GL_GUILTY_CONTEXT_RESET 0x8253
477 #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
478 #define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
479 #define GL_INNOCENT_CONTEXT_RESET 0x8254
480 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
481 #define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
482 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
483 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
484 #define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
485 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
486 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
487 #define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
488 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
489 #define GL_PROGRAM_SEPARABLE 0x8258
490 #define GL_ACTIVE_PROGRAM 0x8259
491 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
492 #define GL_MAX_VIEWPORTS 0x825B
493 #define GL_MAX_VIEWPORTS_OES 0x825B
494 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
495 #define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
496 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
497 #define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
498 #define GL_LAYER_PROVOKING_VERTEX 0x825E
499 #define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
500 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
501 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
502 #define GL_UNDEFINED_VERTEX 0x8260
503 #define GL_UNDEFINED_VERTEX_EXT 0x8260
504 #define GL_NO_RESET_NOTIFICATION 0x8261
505 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261
506 #define GL_NO_RESET_NOTIFICATION_KHR 0x8261
507 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
508 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
509 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
510 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
511 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
512 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
513 #define GL_DEBUG_TYPE_MARKER 0x8268
514 #define GL_DEBUG_TYPE_MARKER_KHR 0x8268
515 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
516 #define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
517 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
518 #define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
519 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
520 #define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
521 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
522 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
523 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
524 #define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
525 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
526 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
527 #define GL_INTERNALFORMAT_PREFERRED 0x8270
528 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
529 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
530 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
531 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
532 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
533 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
534 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
535 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
536 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
537 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
538 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
539 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
540 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
541 #define GL_MAX_WIDTH 0x827E
542 #define GL_MAX_HEIGHT 0x827F
543 #define GL_MAX_DEPTH 0x8280
544 #define GL_MAX_LAYERS 0x8281
545 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
546 #define GL_COLOR_COMPONENTS 0x8283
547 #define GL_DEPTH_COMPONENTS 0x8284
548 #define GL_STENCIL_COMPONENTS 0x8285
549 #define GL_COLOR_RENDERABLE 0x8286
550 #define GL_DEPTH_RENDERABLE 0x8287
551 #define GL_STENCIL_RENDERABLE 0x8288
552 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
553 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
554 #define GL_FRAMEBUFFER_BLEND 0x828B
555 #define GL_READ_PIXELS 0x828C
556 #define GL_READ_PIXELS_FORMAT 0x828D
557 #define GL_READ_PIXELS_TYPE 0x828E
558 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
559 #define GL_TEXTURE_IMAGE_TYPE 0x8290
560 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
561 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
562 #define GL_MIPMAP 0x8293
563 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
564 #define GL_AUTO_GENERATE_MIPMAP 0x8295
565 #define GL_COLOR_ENCODING 0x8296
566 #define GL_SRGB_READ 0x8297
567 #define GL_SRGB_WRITE 0x8298
568 #define GL_FILTER 0x829A
569 #define GL_VERTEX_TEXTURE 0x829B
570 #define GL_TESS_CONTROL_TEXTURE 0x829C
571 #define GL_TESS_EVALUATION_TEXTURE 0x829D
572 #define GL_GEOMETRY_TEXTURE 0x829E
573 #define GL_FRAGMENT_TEXTURE 0x829F
574 #define GL_COMPUTE_TEXTURE 0x82A0
575 #define GL_TEXTURE_SHADOW 0x82A1
576 #define GL_TEXTURE_GATHER 0x82A2
577 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
578 #define GL_SHADER_IMAGE_LOAD 0x82A4
579 #define GL_SHADER_IMAGE_STORE 0x82A5
580 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
581 #define GL_IMAGE_TEXEL_SIZE 0x82A7
582 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
583 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
584 #define GL_IMAGE_PIXEL_TYPE 0x82AA
585 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
586 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
587 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
588 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
589 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
590 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
591 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
592 #define GL_CLEAR_BUFFER 0x82B4
593 #define GL_TEXTURE_VIEW 0x82B5
594 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
595 #define GL_FULL_SUPPORT 0x82B7
596 #define GL_CAVEAT_SUPPORT 0x82B8
597 #define GL_IMAGE_CLASS_4_X_32 0x82B9
598 #define GL_IMAGE_CLASS_2_X_32 0x82BA
599 #define GL_IMAGE_CLASS_1_X_32 0x82BB
600 #define GL_IMAGE_CLASS_4_X_16 0x82BC
601 #define GL_IMAGE_CLASS_2_X_16 0x82BD
602 #define GL_IMAGE_CLASS_1_X_16 0x82BE
603 #define GL_IMAGE_CLASS_4_X_8 0x82BF
604 #define GL_IMAGE_CLASS_2_X_8 0x82C0
605 #define GL_IMAGE_CLASS_1_X_8 0x82C1
606 #define GL_IMAGE_CLASS_11_11_10 0x82C2
607 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
608 #define GL_VIEW_CLASS_128_BITS 0x82C4
609 #define GL_VIEW_CLASS_96_BITS 0x82C5
610 #define GL_VIEW_CLASS_64_BITS 0x82C6
611 #define GL_VIEW_CLASS_48_BITS 0x82C7
612 #define GL_VIEW_CLASS_32_BITS 0x82C8
613 #define GL_VIEW_CLASS_24_BITS 0x82C9
614 #define GL_VIEW_CLASS_16_BITS 0x82CA
615 #define GL_VIEW_CLASS_8_BITS 0x82CB
616 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
617 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
618 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
619 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
620 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
621 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
622 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
623 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
624 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
625 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
626 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
627 #define GL_VERTEX_BINDING_OFFSET 0x82D7
628 #define GL_VERTEX_BINDING_STRIDE 0x82D8
629 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
630 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
631 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
632 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
633 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
634 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
635 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
636 #define GL_BUFFER 0x82E0
637 #define GL_BUFFER_KHR 0x82E0
638 #define GL_SHADER 0x82E1
639 #define GL_SHADER_KHR 0x82E1
640 #define GL_PROGRAM 0x82E2
641 #define GL_PROGRAM_KHR 0x82E2
642 #define GL_QUERY 0x82E3
643 #define GL_QUERY_KHR 0x82E3
644 #define GL_PROGRAM_PIPELINE 0x82E4
645 #define GL_PROGRAM_PIPELINE_KHR 0x82E4
646 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
647 #define GL_SAMPLER 0x82E6
648 #define GL_SAMPLER_KHR 0x82E6
649 #define GL_MAX_LABEL_LENGTH 0x82E8
650 #define GL_MAX_LABEL_LENGTH_KHR 0x82E8
651 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
652 #define GL_QUERY_TARGET 0x82EA
653 #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
654 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
655 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
656 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
657 #define GL_VERTICES_SUBMITTED 0x82EE
658 #define GL_PRIMITIVES_SUBMITTED 0x82EF
659 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
660 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
661 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
662 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
663 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
664 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
665 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
666 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
667 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
668 #define GL_MAX_CULL_DISTANCES 0x82F9
669 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
670 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
671 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
672 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
673 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
674 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
675 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
676 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
677 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
678 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
679 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
680 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
681 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
682 #define GL_MIRRORED_REPEAT 0x8370
683 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
684 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
685 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
686 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
687 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
688 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
689 #define GL_TEXTURE0 0x84C0
690 #define GL_TEXTURE1 0x84C1
691 #define GL_TEXTURE2 0x84C2
692 #define GL_TEXTURE3 0x84C3
693 #define GL_TEXTURE4 0x84C4
694 #define GL_TEXTURE5 0x84C5
695 #define GL_TEXTURE6 0x84C6
696 #define GL_TEXTURE7 0x84C7
697 #define GL_TEXTURE8 0x84C8
698 #define GL_TEXTURE9 0x84C9
699 #define GL_TEXTURE10 0x84CA
700 #define GL_TEXTURE11 0x84CB
701 #define GL_TEXTURE12 0x84CC
702 #define GL_TEXTURE13 0x84CD
703 #define GL_TEXTURE14 0x84CE
704 #define GL_TEXTURE15 0x84CF
705 #define GL_TEXTURE16 0x84D0
706 #define GL_TEXTURE17 0x84D1
707 #define GL_TEXTURE18 0x84D2
708 #define GL_TEXTURE19 0x84D3
709 #define GL_TEXTURE20 0x84D4
710 #define GL_TEXTURE21 0x84D5
711 #define GL_TEXTURE22 0x84D6
712 #define GL_TEXTURE23 0x84D7
713 #define GL_TEXTURE24 0x84D8
714 #define GL_TEXTURE25 0x84D9
715 #define GL_TEXTURE26 0x84DA
716 #define GL_TEXTURE27 0x84DB
717 #define GL_TEXTURE28 0x84DC
718 #define GL_TEXTURE29 0x84DD
719 #define GL_TEXTURE30 0x84DE
720 #define GL_TEXTURE31 0x84DF
721 #define GL_ACTIVE_TEXTURE 0x84E0
722 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
723 #define GL_COMPRESSED_RGB 0x84ED
724 #define GL_COMPRESSED_RGBA 0x84EE
725 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
726 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
727 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
728 #define GL_TEXTURE_RECTANGLE 0x84F5
729 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
730 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
731 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
732 #define GL_DEPTH_STENCIL 0x84F9
733 #define GL_DEPTH_STENCIL_OES 0x84F9
734 #define GL_UNSIGNED_INT_24_8 0x84FA
735 #define GL_UNSIGNED_INT_24_8_OES 0x84FA
736 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
737 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
738 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
739 #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
740 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
741 #define GL_TEXTURE_LOD_BIAS 0x8501
742 #define GL_INCR_WRAP 0x8507
743 #define GL_DECR_WRAP 0x8508
744 #define GL_TEXTURE_CUBE_MAP 0x8513
745 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
746 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
747 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
748 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
749 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
750 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
751 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
752 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
753 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
754 #define GL_SRC1_ALPHA 0x8589
755 #define GL_VERTEX_ARRAY_BINDING 0x85B5
756 #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
757 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
758 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
759 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
760 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
761 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
762 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
763 #define GL_PROGRAM_POINT_SIZE 0x8642
764 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
765 #define GL_DEPTH_CLAMP 0x864F
766 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
767 #define GL_TEXTURE_COMPRESSED 0x86A1
768 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
769 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
770 #define GL_PROGRAM_BINARY_LENGTH 0x8741
771 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
772 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
773 #define GL_BUFFER_SIZE 0x8764
774 #define GL_BUFFER_USAGE 0x8765
775 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
776 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
777 #define GL_STENCIL_BACK_FUNC 0x8800
778 #define GL_STENCIL_BACK_FAIL 0x8801
779 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
780 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
781 #define GL_RGBA32F 0x8814
782 #define GL_RGBA32F_EXT 0x8814
783 #define GL_RGB32F 0x8815
784 #define GL_RGB32F_EXT 0x8815
785 #define GL_ALPHA32F_EXT 0x8816
786 #define GL_LUMINANCE32F_EXT 0x8818
787 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819
788 #define GL_RGBA16F 0x881A
789 #define GL_RGBA16F_EXT 0x881A
790 #define GL_RGB16F 0x881B
791 #define GL_RGB16F_EXT 0x881B
792 #define GL_ALPHA16F_EXT 0x881C
793 #define GL_LUMINANCE16F_EXT 0x881E
794 #define GL_LUMINANCE_ALPHA16F_EXT 0x881F
795 #define GL_MAX_DRAW_BUFFERS 0x8824
796 #define GL_DRAW_BUFFER0 0x8825
797 #define GL_DRAW_BUFFER1 0x8826
798 #define GL_DRAW_BUFFER2 0x8827
799 #define GL_DRAW_BUFFER3 0x8828
800 #define GL_DRAW_BUFFER4 0x8829
801 #define GL_DRAW_BUFFER5 0x882A
802 #define GL_DRAW_BUFFER6 0x882B
803 #define GL_DRAW_BUFFER7 0x882C
804 #define GL_DRAW_BUFFER8 0x882D
805 #define GL_DRAW_BUFFER9 0x882E
806 #define GL_DRAW_BUFFER10 0x882F
807 #define GL_DRAW_BUFFER11 0x8830
808 #define GL_DRAW_BUFFER12 0x8831
809 #define GL_DRAW_BUFFER13 0x8832
810 #define GL_DRAW_BUFFER14 0x8833
811 #define GL_DRAW_BUFFER15 0x8834
812 #define GL_BLEND_EQUATION_ALPHA 0x883D
813 #define GL_TEXTURE_DEPTH_SIZE 0x884A
814 #define GL_TEXTURE_COMPARE_MODE 0x884C
815 #define GL_TEXTURE_COMPARE_FUNC 0x884D
816 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
817 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
818 #define GL_QUERY_COUNTER_BITS 0x8864
819 #define GL_CURRENT_QUERY 0x8865
820 #define GL_QUERY_RESULT 0x8866
821 #define GL_QUERY_RESULT_AVAILABLE 0x8867
822 #define GL_MAX_VERTEX_ATTRIBS 0x8869
823 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
824 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
825 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
826 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
827 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
828 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
829 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
830 #define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
831 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
832 #define GL_DEPTH_BOUNDS_EXT 0x8891
833 #define GL_ARRAY_BUFFER 0x8892
834 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
835 #define GL_ARRAY_BUFFER_BINDING 0x8894
836 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
837 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
838 #define GL_READ_ONLY 0x88B8
839 #define GL_WRITE_ONLY 0x88B9
840 #define GL_WRITE_ONLY_OES 0x88B9
841 #define GL_READ_WRITE 0x88BA
842 #define GL_BUFFER_ACCESS 0x88BB
843 #define GL_BUFFER_ACCESS_OES 0x88BB
844 #define GL_BUFFER_MAPPED 0x88BC
845 #define GL_BUFFER_MAPPED_OES 0x88BC
846 #define GL_BUFFER_MAP_POINTER 0x88BD
847 #define GL_BUFFER_MAP_POINTER_OES 0x88BD
848 #define GL_TIME_ELAPSED 0x88BF
849 #define GL_STREAM_DRAW 0x88E0
850 #define GL_STREAM_READ 0x88E1
851 #define GL_STREAM_COPY 0x88E2
852 #define GL_STATIC_DRAW 0x88E4
853 #define GL_STATIC_READ 0x88E5
854 #define GL_STATIC_COPY 0x88E6
855 #define GL_DYNAMIC_DRAW 0x88E8
856 #define GL_DYNAMIC_READ 0x88E9
857 #define GL_DYNAMIC_COPY 0x88EA
858 #define GL_PIXEL_PACK_BUFFER 0x88EB
859 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
860 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
861 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
862 #define GL_DEPTH24_STENCIL8 0x88F0
863 #define GL_DEPTH24_STENCIL8_OES 0x88F0
864 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
865 #define GL_SRC1_COLOR 0x88F9
866 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
867 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
868 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
869 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
870 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
871 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
872 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
873 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
874 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
875 #define GL_SAMPLES_PASSED 0x8914
876 #define GL_GEOMETRY_VERTICES_OUT 0x8916
877 #define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
878 #define GL_GEOMETRY_INPUT_TYPE 0x8917
879 #define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
880 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
881 #define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
882 #define GL_SAMPLER_BINDING 0x8919
883 #define GL_CLAMP_READ_COLOR 0x891C
884 #define GL_FIXED_ONLY 0x891D
885 #define GL_UNIFORM_BUFFER 0x8A11
886 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
887 #define GL_UNIFORM_BUFFER_START 0x8A29
888 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
889 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
890 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
891 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
892 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
893 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
894 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
895 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
896 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
897 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
898 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
899 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
900 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
901 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
902 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
903 #define GL_UNIFORM_TYPE 0x8A37
904 #define GL_UNIFORM_SIZE 0x8A38
905 #define GL_UNIFORM_NAME_LENGTH 0x8A39
906 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
907 #define GL_UNIFORM_OFFSET 0x8A3B
908 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
909 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
910 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
911 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
912 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
913 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
914 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
915 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
916 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
917 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
918 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
919 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
920 #define GL_DECODE_EXT 0x8A49
921 #define GL_SKIP_DECODE_EXT 0x8A4A
922 #define GL_FRAGMENT_SHADER 0x8B30
923 #define GL_VERTEX_SHADER 0x8B31
924 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
925 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
926 #define GL_MAX_VARYING_FLOATS 0x8B4B
927 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
928 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
929 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
930 #define GL_SHADER_TYPE 0x8B4F
931 #define GL_FLOAT_VEC2 0x8B50
932 #define GL_FLOAT_VEC3 0x8B51
933 #define GL_FLOAT_VEC4 0x8B52
934 #define GL_INT_VEC2 0x8B53
935 #define GL_INT_VEC3 0x8B54
936 #define GL_INT_VEC4 0x8B55
937 #define GL_BOOL 0x8B56
938 #define GL_BOOL_VEC2 0x8B57
939 #define GL_BOOL_VEC3 0x8B58
940 #define GL_BOOL_VEC4 0x8B59
941 #define GL_FLOAT_MAT2 0x8B5A
942 #define GL_FLOAT_MAT3 0x8B5B
943 #define GL_FLOAT_MAT4 0x8B5C
944 #define GL_SAMPLER_1D 0x8B5D
945 #define GL_SAMPLER_2D 0x8B5E
946 #define GL_SAMPLER_3D 0x8B5F
947 #define GL_SAMPLER_3D_OES 0x8B5F
948 #define GL_SAMPLER_CUBE 0x8B60
949 #define GL_SAMPLER_1D_SHADOW 0x8B61
950 #define GL_SAMPLER_2D_SHADOW 0x8B62
951 #define GL_SAMPLER_2D_RECT 0x8B63
952 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
953 #define GL_FLOAT_MAT2x3 0x8B65
954 #define GL_FLOAT_MAT2x4 0x8B66
955 #define GL_FLOAT_MAT3x2 0x8B67
956 #define GL_FLOAT_MAT3x4 0x8B68
957 #define GL_FLOAT_MAT4x2 0x8B69
958 #define GL_FLOAT_MAT4x3 0x8B6A
959 #define GL_DELETE_STATUS 0x8B80
960 #define GL_COMPILE_STATUS 0x8B81
961 #define GL_LINK_STATUS 0x8B82
962 #define GL_VALIDATE_STATUS 0x8B83
963 #define GL_INFO_LOG_LENGTH 0x8B84
964 #define GL_ATTACHED_SHADERS 0x8B85
965 #define GL_ACTIVE_UNIFORMS 0x8B86
966 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
967 #define GL_SHADER_SOURCE_LENGTH 0x8B88
968 #define GL_ACTIVE_ATTRIBUTES 0x8B89
969 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
970 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
971 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
972 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
973 #define GL_CURRENT_PROGRAM 0x8B8D
974 #define GL_PALETTE4_RGB8_OES 0x8B90
975 #define GL_PALETTE4_RGBA8_OES 0x8B91
976 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
977 #define GL_PALETTE4_RGBA4_OES 0x8B93
978 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
979 #define GL_PALETTE8_RGB8_OES 0x8B95
980 #define GL_PALETTE8_RGBA8_OES 0x8B96
981 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
982 #define GL_PALETTE8_RGBA4_OES 0x8B98
983 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
984 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
985 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
986 #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
987 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
988 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
989 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
990 #define GL_TEXTURE_RED_TYPE 0x8C10
991 #define GL_TEXTURE_GREEN_TYPE 0x8C11
992 #define GL_TEXTURE_BLUE_TYPE 0x8C12
993 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
994 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
995 #define GL_UNSIGNED_NORMALIZED 0x8C17
996 #define GL_TEXTURE_1D_ARRAY 0x8C18
997 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
998 #define GL_TEXTURE_2D_ARRAY 0x8C1A
999 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
1000 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
1001 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
1002 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1003 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
1004 #define GL_TEXTURE_BUFFER 0x8C2A
1005 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
1006 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
1007 #define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
1008 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1009 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
1010 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1011 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
1012 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1013 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
1014 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1015 #define GL_SAMPLE_SHADING 0x8C36
1016 #define GL_SAMPLE_SHADING_OES 0x8C36
1017 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1018 #define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
1019 #define GL_R11F_G11F_B10F 0x8C3A
1020 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1021 #define GL_RGB9_E5 0x8C3D
1022 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1023 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
1024 #define GL_SRGB 0x8C40
1025 #define GL_SRGB8 0x8C41
1026 #define GL_SRGB_ALPHA 0x8C42
1027 #define GL_SRGB8_ALPHA8 0x8C43
1028 #define GL_COMPRESSED_SRGB 0x8C48
1029 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
1030 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1031 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1032 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1033 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1034 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1035 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1036 #define GL_PRIMITIVES_GENERATED 0x8C87
1037 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
1038 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1039 #define GL_RASTERIZER_DISCARD 0x8C89
1040 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1041 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1042 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
1043 #define GL_SEPARATE_ATTRIBS 0x8C8D
1044 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1045 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1046 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1047 #define GL_LOWER_LEFT 0x8CA1
1048 #define GL_LOWER_LEFT_EXT 0x8CA1
1049 #define GL_UPPER_LEFT 0x8CA2
1050 #define GL_UPPER_LEFT_EXT 0x8CA2
1051 #define GL_STENCIL_BACK_REF 0x8CA3
1052 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1053 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1054 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1055 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1056 #define GL_RENDERBUFFER_BINDING 0x8CA7
1057 #define GL_READ_FRAMEBUFFER 0x8CA8
1058 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1059 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1060 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1061 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
1062 #define GL_DEPTH_COMPONENT32F 0x8CAC
1063 #define GL_DEPTH32F_STENCIL8 0x8CAD
1064 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1065 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1066 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1067 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1068 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
1069 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1070 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1071 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1072 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1073 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
1074 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1075 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1076 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1077 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1078 #define GL_COLOR_ATTACHMENT0 0x8CE0
1079 #define GL_COLOR_ATTACHMENT1 0x8CE1
1080 #define GL_COLOR_ATTACHMENT2 0x8CE2
1081 #define GL_COLOR_ATTACHMENT3 0x8CE3
1082 #define GL_COLOR_ATTACHMENT4 0x8CE4
1083 #define GL_COLOR_ATTACHMENT5 0x8CE5
1084 #define GL_COLOR_ATTACHMENT6 0x8CE6
1085 #define GL_COLOR_ATTACHMENT7 0x8CE7
1086 #define GL_COLOR_ATTACHMENT8 0x8CE8
1087 #define GL_COLOR_ATTACHMENT9 0x8CE9
1088 #define GL_COLOR_ATTACHMENT10 0x8CEA
1089 #define GL_COLOR_ATTACHMENT11 0x8CEB
1090 #define GL_COLOR_ATTACHMENT12 0x8CEC
1091 #define GL_COLOR_ATTACHMENT13 0x8CED
1092 #define GL_COLOR_ATTACHMENT14 0x8CEE
1093 #define GL_COLOR_ATTACHMENT15 0x8CEF
1094 #define GL_COLOR_ATTACHMENT16 0x8CF0
1095 #define GL_COLOR_ATTACHMENT17 0x8CF1
1096 #define GL_COLOR_ATTACHMENT18 0x8CF2
1097 #define GL_COLOR_ATTACHMENT19 0x8CF3
1098 #define GL_COLOR_ATTACHMENT20 0x8CF4
1099 #define GL_COLOR_ATTACHMENT21 0x8CF5
1100 #define GL_COLOR_ATTACHMENT22 0x8CF6
1101 #define GL_COLOR_ATTACHMENT23 0x8CF7
1102 #define GL_COLOR_ATTACHMENT24 0x8CF8
1103 #define GL_COLOR_ATTACHMENT25 0x8CF9
1104 #define GL_COLOR_ATTACHMENT26 0x8CFA
1105 #define GL_COLOR_ATTACHMENT27 0x8CFB
1106 #define GL_COLOR_ATTACHMENT28 0x8CFC
1107 #define GL_COLOR_ATTACHMENT29 0x8CFD
1108 #define GL_COLOR_ATTACHMENT30 0x8CFE
1109 #define GL_COLOR_ATTACHMENT31 0x8CFF
1110 #define GL_DEPTH_ATTACHMENT 0x8D00
1111 #define GL_STENCIL_ATTACHMENT 0x8D20
1112 #define GL_FRAMEBUFFER 0x8D40
1113 #define GL_RENDERBUFFER 0x8D41
1114 #define GL_RENDERBUFFER_WIDTH 0x8D42
1115 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1116 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1117 #define GL_STENCIL_INDEX1 0x8D46
1118 #define GL_STENCIL_INDEX1_OES 0x8D46
1119 #define GL_STENCIL_INDEX4 0x8D47
1120 #define GL_STENCIL_INDEX4_OES 0x8D47
1121 #define GL_STENCIL_INDEX8 0x8D48
1122 #define GL_STENCIL_INDEX16 0x8D49
1123 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1124 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1125 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1126 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1127 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1128 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1129 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1130 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
1131 #define GL_MAX_SAMPLES 0x8D57
1132 #define GL_MAX_SAMPLES_EXT 0x8D57
1133 #define GL_HALF_FLOAT_OES 0x8D61
1134 #define GL_RGB565_OES 0x8D62
1135 #define GL_RGB565 0x8D62
1136 #define GL_ETC1_RGB8_OES 0x8D64
1137 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
1138 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
1139 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
1140 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
1141 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
1142 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
1143 #define GL_MAX_ELEMENT_INDEX 0x8D6B
1144 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
1145 #define GL_RGBA32UI 0x8D70
1146 #define GL_RGB32UI 0x8D71
1147 #define GL_RGBA16UI 0x8D76
1148 #define GL_RGB16UI 0x8D77
1149 #define GL_RGBA8UI 0x8D7C
1150 #define GL_RGB8UI 0x8D7D
1151 #define GL_RGBA32I 0x8D82
1152 #define GL_RGB32I 0x8D83
1153 #define GL_RGBA16I 0x8D88
1154 #define GL_RGB16I 0x8D89
1155 #define GL_RGBA8I 0x8D8E
1156 #define GL_RGB8I 0x8D8F
1157 #define GL_RED_INTEGER 0x8D94
1158 #define GL_GREEN_INTEGER 0x8D95
1159 #define GL_BLUE_INTEGER 0x8D96
1160 #define GL_RGB_INTEGER 0x8D98
1161 #define GL_RGBA_INTEGER 0x8D99
1162 #define GL_BGR_INTEGER 0x8D9A
1163 #define GL_BGRA_INTEGER 0x8D9B
1164 #define GL_INT_2_10_10_10_REV 0x8D9F
1165 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1166 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
1167 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1168 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
1169 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1170 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1171 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1172 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1173 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1174 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1175 #define GL_SAMPLER_1D_ARRAY 0x8DC0
1176 #define GL_SAMPLER_2D_ARRAY 0x8DC1
1177 #define GL_SAMPLER_BUFFER 0x8DC2
1178 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
1179 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1180 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1181 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
1182 #define GL_UNSIGNED_INT_VEC2 0x8DC6
1183 #define GL_UNSIGNED_INT_VEC3 0x8DC7
1184 #define GL_UNSIGNED_INT_VEC4 0x8DC8
1185 #define GL_INT_SAMPLER_1D 0x8DC9
1186 #define GL_INT_SAMPLER_2D 0x8DCA
1187 #define GL_INT_SAMPLER_3D 0x8DCB
1188 #define GL_INT_SAMPLER_CUBE 0x8DCC
1189 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1190 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1191 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1192 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1193 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
1194 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1195 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1196 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1197 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1198 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1199 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1200 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1201 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1202 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
1203 #define GL_GEOMETRY_SHADER 0x8DD9
1204 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
1205 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1206 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
1207 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1208 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
1209 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1210 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
1211 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1212 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1213 #define GL_MAX_SUBROUTINES 0x8DE7
1214 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1215 #define GL_LOW_FLOAT 0x8DF0
1216 #define GL_MEDIUM_FLOAT 0x8DF1
1217 #define GL_HIGH_FLOAT 0x8DF2
1218 #define GL_LOW_INT 0x8DF3
1219 #define GL_MEDIUM_INT 0x8DF4
1220 #define GL_HIGH_INT 0x8DF5
1221 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1222 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1223 #define GL_SHADER_COMPILER 0x8DFA
1224 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1225 #define GL_MAX_VARYING_VECTORS 0x8DFC
1226 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1227 #define GL_QUERY_WAIT 0x8E13
1228 #define GL_QUERY_NO_WAIT 0x8E14
1229 #define GL_QUERY_BY_REGION_WAIT 0x8E15
1230 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
1231 #define GL_QUERY_WAIT_INVERTED 0x8E17
1232 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
1233 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
1234 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
1235 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B
1236 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
1237 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1238 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
1239 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1240 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
1241 #define GL_TRANSFORM_FEEDBACK 0x8E22
1242 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1243 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
1244 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1245 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
1246 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1247 #define GL_TIMESTAMP 0x8E28
1248 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
1249 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
1250 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
1251 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1252 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1253 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1254 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1255 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1256 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1257 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1258 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1259 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1260 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1261 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1262 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1263 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
1264 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1265 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
1266 #define GL_PROVOKING_VERTEX 0x8E4F
1267 #define GL_SAMPLE_POSITION 0x8E50
1268 #define GL_SAMPLE_MASK 0x8E51
1269 #define GL_SAMPLE_MASK_VALUE 0x8E52
1270 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1271 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1272 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
1273 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1274 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1275 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1276 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1277 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1278 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1279 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1280 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1281 #define GL_MAX_VERTEX_STREAMS 0x8E71
1282 #define GL_PATCH_VERTICES 0x8E72
1283 #define GL_PATCH_VERTICES_EXT 0x8E72
1284 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1285 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1286 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1287 #define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
1288 #define GL_TESS_GEN_MODE 0x8E76
1289 #define GL_TESS_GEN_MODE_EXT 0x8E76
1290 #define GL_TESS_GEN_SPACING 0x8E77
1291 #define GL_TESS_GEN_SPACING_EXT 0x8E77
1292 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1293 #define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
1294 #define GL_TESS_GEN_POINT_MODE 0x8E79
1295 #define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
1296 #define GL_ISOLINES 0x8E7A
1297 #define GL_ISOLINES_EXT 0x8E7A
1298 #define GL_FRACTIONAL_ODD 0x8E7B
1299 #define GL_FRACTIONAL_ODD_EXT 0x8E7B
1300 #define GL_FRACTIONAL_EVEN 0x8E7C
1301 #define GL_FRACTIONAL_EVEN_EXT 0x8E7C
1302 #define GL_MAX_PATCH_VERTICES 0x8E7D
1303 #define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
1304 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1305 #define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
1306 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1307 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
1308 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1309 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
1310 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1311 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
1312 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1313 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
1314 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1315 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
1316 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1317 #define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
1318 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1319 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
1320 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1321 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
1322 #define GL_TESS_EVALUATION_SHADER 0x8E87
1323 #define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
1324 #define GL_TESS_CONTROL_SHADER 0x8E88
1325 #define GL_TESS_CONTROL_SHADER_EXT 0x8E88
1326 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1327 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
1328 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1329 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
1330 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
1331 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
1332 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
1333 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
1334 #define GL_COPY_READ_BUFFER 0x8F36
1335 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
1336 #define GL_COPY_WRITE_BUFFER 0x8F37
1337 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1338 #define GL_MAX_IMAGE_UNITS 0x8F38
1339 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
1340 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1341 #define GL_IMAGE_BINDING_NAME 0x8F3A
1342 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
1343 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
1344 #define GL_IMAGE_BINDING_LAYER 0x8F3D
1345 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
1346 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1347 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1348 #define GL_DOUBLE_MAT2 0x8F46
1349 #define GL_DOUBLE_MAT3 0x8F47
1350 #define GL_DOUBLE_MAT4 0x8F48
1351 #define GL_DOUBLE_MAT2x3 0x8F49
1352 #define GL_DOUBLE_MAT2x4 0x8F4A
1353 #define GL_DOUBLE_MAT3x2 0x8F4B
1354 #define GL_DOUBLE_MAT3x4 0x8F4C
1355 #define GL_DOUBLE_MAT4x2 0x8F4D
1356 #define GL_DOUBLE_MAT4x3 0x8F4E
1357 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
1358 #define GL_RED_SNORM 0x8F90
1359 #define GL_RG_SNORM 0x8F91
1360 #define GL_RGB_SNORM 0x8F92
1361 #define GL_RGBA_SNORM 0x8F93
1362 #define GL_R8_SNORM 0x8F94
1363 #define GL_RG8_SNORM 0x8F95
1364 #define GL_RGB8_SNORM 0x8F96
1365 #define GL_RGBA8_SNORM 0x8F97
1366 #define GL_R16_SNORM 0x8F98
1367 #define GL_RG16_SNORM 0x8F99
1368 #define GL_RGB16_SNORM 0x8F9A
1369 #define GL_RGBA16_SNORM 0x8F9B
1370 #define GL_SIGNED_NORMALIZED 0x8F9C
1371 #define GL_PRIMITIVE_RESTART 0x8F9D
1372 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1373 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
1374 #define GL_SR8_EXT 0x8FBD
1375 #define GL_SRG8_EXT 0x8FBE
1376 #define GL_DOUBLE_VEC2 0x8FFC
1377 #define GL_DOUBLE_VEC3 0x8FFD
1378 #define GL_DOUBLE_VEC4 0x8FFE
1379 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1380 #define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
1381 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1382 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
1383 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1384 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1385 #define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
1386 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1387 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
1388 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1389 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
1390 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1391 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
1392 #define GL_ALPHA_SNORM 0x9010
1393 #define GL_LUMINANCE_SNORM 0x9011
1394 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
1395 #define GL_INTENSITY_SNORM 0x9013
1396 #define GL_ALPHA8_SNORM 0x9014
1397 #define GL_LUMINANCE8_SNORM 0x9015
1398 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
1399 #define GL_INTENSITY8_SNORM 0x9017
1400 #define GL_ALPHA16_SNORM 0x9018
1401 #define GL_LUMINANCE16_SNORM 0x9019
1402 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
1403 #define GL_INTENSITY16_SNORM 0x901B
1404 #define GL_IMAGE_1D 0x904C
1405 #define GL_IMAGE_2D 0x904D
1406 #define GL_IMAGE_3D 0x904E
1407 #define GL_IMAGE_2D_RECT 0x904F
1408 #define GL_IMAGE_CUBE 0x9050
1409 #define GL_IMAGE_BUFFER 0x9051
1410 #define GL_IMAGE_BUFFER_EXT 0x9051
1411 #define GL_IMAGE_1D_ARRAY 0x9052
1412 #define GL_IMAGE_2D_ARRAY 0x9053
1413 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
1414 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
1415 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
1416 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
1417 #define GL_INT_IMAGE_1D 0x9057
1418 #define GL_INT_IMAGE_2D 0x9058
1419 #define GL_INT_IMAGE_3D 0x9059
1420 #define GL_INT_IMAGE_2D_RECT 0x905A
1421 #define GL_INT_IMAGE_CUBE 0x905B
1422 #define GL_INT_IMAGE_BUFFER 0x905C
1423 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
1424 #define GL_INT_IMAGE_1D_ARRAY 0x905D
1425 #define GL_INT_IMAGE_2D_ARRAY 0x905E
1426 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1427 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
1428 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
1429 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
1430 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
1431 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1432 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1433 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
1434 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1435 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1436 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
1437 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
1438 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1439 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1440 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
1441 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
1442 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
1443 #define GL_MAX_IMAGE_SAMPLES 0x906D
1444 #define GL_IMAGE_BINDING_FORMAT 0x906E
1445 #define GL_RGB10_A2UI 0x906F
1446 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
1447 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1448 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1449 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1450 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1451 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1452 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
1453 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1454 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
1455 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1456 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
1457 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1458 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1459 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
1460 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
1461 #define GL_SHADER_STORAGE_BUFFER 0x90D2
1462 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
1463 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
1464 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
1465 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1466 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1467 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
1468 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1469 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
1470 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1471 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
1472 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1473 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1474 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1475 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1476 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
1477 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1478 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
1479 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1480 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
1481 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
1482 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1483 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1484 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
1485 #define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
1486 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1487 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1488 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1489 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
1490 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1491 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1492 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1493 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
1494 #define GL_TEXTURE_SAMPLES 0x9106
1495 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1496 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1497 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1498 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1499 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1500 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
1501 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1502 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
1503 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1504 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
1505 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1506 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1507 #define GL_MAX_INTEGER_SAMPLES 0x9110
1508 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1509 #define GL_OBJECT_TYPE 0x9112
1510 #define GL_SYNC_CONDITION 0x9113
1511 #define GL_SYNC_STATUS 0x9114
1512 #define GL_SYNC_FLAGS 0x9115
1513 #define GL_SYNC_FENCE 0x9116
1514 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1515 #define GL_UNSIGNALED 0x9118
1516 #define GL_SIGNALED 0x9119
1517 #define GL_ALREADY_SIGNALED 0x911A
1518 #define GL_TIMEOUT_EXPIRED 0x911B
1519 #define GL_CONDITION_SATISFIED 0x911C
1520 #define GL_WAIT_FAILED 0x911D
1521 #define GL_BUFFER_ACCESS_FLAGS 0x911F
1522 #define GL_BUFFER_MAP_LENGTH 0x9120
1523 #define GL_BUFFER_MAP_OFFSET 0x9121
1524 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1525 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1526 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
1527 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1528 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
1529 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1530 #define GL_CONTEXT_PROFILE_MASK 0x9126
1531 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
1532 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
1533 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
1534 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
1535 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
1536 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
1537 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
1538 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
1539 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
1540 #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
1541 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1542 #define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
1543 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1544 #define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
1545 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
1546 #define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
1547 #define GL_DEBUG_SEVERITY_HIGH 0x9146
1548 #define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
1549 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1550 #define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
1551 #define GL_DEBUG_SEVERITY_LOW 0x9148
1552 #define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
1553 #define GL_QUERY_BUFFER 0x9192
1554 #define GL_QUERY_BUFFER_BINDING 0x9193
1555 #define GL_QUERY_RESULT_NO_WAIT 0x9194
1556 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
1557 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
1558 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
1559 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
1560 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
1561 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
1562 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
1563 #define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
1564 #define GL_TEXTURE_BUFFER_SIZE 0x919E
1565 #define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
1566 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1567 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
1568 #define GL_TEXTURE_SPARSE_ARB 0x91A6
1569 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
1570 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
1571 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
1572 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
1573 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
1574 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
1575 #define GL_COMPLETION_STATUS_KHR 0x91B1
1576 #define GL_COMPLETION_STATUS_ARB 0x91B1
1577 #define GL_COMPUTE_SHADER 0x91B9
1578 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1579 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1580 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1581 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1582 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1583 #define GL_COMPRESSED_R11_EAC 0x9270
1584 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
1585 #define GL_COMPRESSED_RG11_EAC 0x9272
1586 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
1587 #define GL_COMPRESSED_RGB8_ETC2 0x9274
1588 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
1589 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
1590 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
1591 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
1592 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
1593 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
1594 #define GL_MULTIPLY 0x9294
1595 #define GL_MULTIPLY_KHR 0x9294
1596 #define GL_SCREEN 0x9295
1597 #define GL_SCREEN_KHR 0x9295
1598 #define GL_OVERLAY 0x9296
1599 #define GL_OVERLAY_KHR 0x9296
1600 #define GL_DARKEN 0x9297
1601 #define GL_DARKEN_KHR 0x9297
1602 #define GL_LIGHTEN 0x9298
1603 #define GL_LIGHTEN_KHR 0x9298
1604 #define GL_COLORDODGE 0x9299
1605 #define GL_COLORDODGE_KHR 0x9299
1606 #define GL_COLORBURN 0x929A
1607 #define GL_COLORBURN_KHR 0x929A
1608 #define GL_HARDLIGHT 0x929B
1609 #define GL_HARDLIGHT_KHR 0x929B
1610 #define GL_SOFTLIGHT 0x929C
1611 #define GL_SOFTLIGHT_KHR 0x929C
1612 #define GL_DIFFERENCE 0x929E
1613 #define GL_DIFFERENCE_KHR 0x929E
1614 #define GL_EXCLUSION 0x92A0
1615 #define GL_EXCLUSION_KHR 0x92A0
1616 #define GL_HSL_HUE 0x92AD
1617 #define GL_HSL_HUE_KHR 0x92AD
1618 #define GL_HSL_SATURATION 0x92AE
1619 #define GL_HSL_SATURATION_KHR 0x92AE
1620 #define GL_HSL_COLOR 0x92AF
1621 #define GL_HSL_COLOR_KHR 0x92AF
1622 #define GL_HSL_LUMINOSITY 0x92B0
1623 #define GL_HSL_LUMINOSITY_KHR 0x92B0
1624 #define GL_MULTICAST_GPUS_NV 0x92BA
1625 #define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
1626 #define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
1627 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
1628 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
1629 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
1630 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
1631 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
1632 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
1633 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
1634 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
1635 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
1636 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
1637 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
1638 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
1639 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1640 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1641 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
1642 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1643 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
1644 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1645 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
1646 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1647 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1648 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1649 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1650 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
1651 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1652 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
1653 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1654 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
1655 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1656 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1657 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1658 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
1659 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
1660 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1661 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1662 #define GL_DEBUG_OUTPUT 0x92E0
1663 #define GL_DEBUG_OUTPUT_KHR 0x92E0
1664 #define GL_UNIFORM 0x92E1
1665 #define GL_UNIFORM_BLOCK 0x92E2
1666 #define GL_PROGRAM_INPUT 0x92E3
1667 #define GL_PROGRAM_OUTPUT 0x92E4
1668 #define GL_BUFFER_VARIABLE 0x92E5
1669 #define GL_SHADER_STORAGE_BLOCK 0x92E6
1670 #define GL_IS_PER_PATCH 0x92E7
1671 #define GL_IS_PER_PATCH_EXT 0x92E7
1672 #define GL_VERTEX_SUBROUTINE 0x92E8
1673 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
1674 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
1675 #define GL_GEOMETRY_SUBROUTINE 0x92EB
1676 #define GL_FRAGMENT_SUBROUTINE 0x92EC
1677 #define GL_COMPUTE_SUBROUTINE 0x92ED
1678 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
1679 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
1680 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
1681 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
1682 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
1683 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
1684 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1685 #define GL_ACTIVE_RESOURCES 0x92F5
1686 #define GL_MAX_NAME_LENGTH 0x92F6
1687 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1688 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
1689 #define GL_NAME_LENGTH 0x92F9
1690 #define GL_TYPE 0x92FA
1691 #define GL_ARRAY_SIZE 0x92FB
1692 #define GL_OFFSET 0x92FC
1693 #define GL_BLOCK_INDEX 0x92FD
1694 #define GL_ARRAY_STRIDE 0x92FE
1695 #define GL_MATRIX_STRIDE 0x92FF
1696 #define GL_IS_ROW_MAJOR 0x9300
1697 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1698 #define GL_BUFFER_BINDING 0x9302
1699 #define GL_BUFFER_DATA_SIZE 0x9303
1700 #define GL_NUM_ACTIVE_VARIABLES 0x9304
1701 #define GL_ACTIVE_VARIABLES 0x9305
1702 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1703 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1704 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
1705 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1706 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
1707 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
1708 #define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
1709 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
1710 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
1711 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
1712 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
1713 #define GL_LOCATION 0x930E
1714 #define GL_LOCATION_INDEX 0x930F
1715 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1716 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1717 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1718 #define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
1719 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1720 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1721 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1722 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1723 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1724 #define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
1725 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1726 #define GL_LOCATION_COMPONENT 0x934A
1727 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
1728 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
1729 #define GL_CLIP_ORIGIN 0x935C
1730 #define GL_CLIP_ORIGIN_EXT 0x935C
1731 #define GL_CLIP_DEPTH_MODE 0x935D
1732 #define GL_CLIP_DEPTH_MODE_EXT 0x935D
1733 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
1734 #define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
1735 #define GL_ZERO_TO_ONE 0x935F
1736 #define GL_ZERO_TO_ONE_EXT 0x935F
1737 #define GL_CLEAR_TEXTURE 0x9365
1738 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
1739 #define GL_WEIGHTED_AVERAGE_ARB 0x9367
1740 #define GL_MULTISAMPLES_NV 0x9371
1741 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
1742 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
1743 #define GL_CONFORMANT_NV 0x9374
1744 #define GL_NUM_SAMPLE_COUNTS 0x9380
1745 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
1746 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
1747 #define GL_BGRA8_EXT 0x93A1
1748 #define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
1749 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
1750 #define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
1751 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
1752 #define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
1753 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
1754 #define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
1755 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
1756 #define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
1757 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
1758 #define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
1759 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
1760 #define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
1761 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
1762 #define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
1763 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
1764 #define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
1765 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
1766 #define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
1767 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
1768 #define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
1769 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
1770 #define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
1771 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
1772 #define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
1773 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
1774 #define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
1775 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
1776 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
1777 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
1778 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
1779 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
1780 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
1781 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
1782 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
1783 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
1784 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
1785 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
1786 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
1787 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
1788 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
1789 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
1790 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
1791 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
1792 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
1793 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
1794 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
1795 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
1796 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
1797 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
1798 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
1799 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
1800 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
1801 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
1802 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
1803 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
1804 #define GL_SUBGROUP_SIZE_KHR 0x9532
1805 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
1806 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
1807 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
1808 #define GL_PER_GPU_STORAGE_NV 0x9548
1809 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
1810 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
1811 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
1812 #define GL_SPIR_V_BINARY 0x9552
1813 #define GL_SPIR_V_BINARY_ARB 0x9552
1814 #define GL_SPIR_V_EXTENSIONS 0x9553
1815 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554
1816 #define GL_RENDER_GPU_MASK_NV 0x9558
1817 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
1818 #define GL_MAX_VIEWS_OVR 0x9631
1819 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
1820 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633